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Old October 12th, 2009, 05:53 PM   #11
adamfsu
 
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Re: New Patch for our MMORPG Ryzom

I'm not sure about the other platforms, but Apple allows anyone to write apps for their app store. Apple's iPhone also has an extremely large following, so it would be excellent exposure for Ryzom to get their name on an app listed in the app store. If there was a way to get it listed as a featured app it would spark the interest of many gamers who haven't heard of Ryzom to see what it's all about, hopefully increasing the server population and number of subscribers.

Unfortunately I know nothing about programming. My ideas are limited to marketing, I suppose. I'm sure there is someone here who has the programming expertise to do it. It would be great if they could donate their time for such a project.
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Old October 12th, 2009, 06:09 PM   #12
adamfsu
 
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Re: New Patch for our MMORPG Ryzom

http://feedback.ryzom.com/pages/2600...zom-iphone-app

sorry for being off topic. I will start a new thread for this.
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Old October 12th, 2009, 06:31 PM   #13
chibiarc
 
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Re: New Patch for our MMORPG Ryzom

I would love to see the possibility to display own webpages within the ryzom ingame browser. I know of many useful projects from the past and now together with the api alot more is possible.
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Old October 12th, 2009, 08:49 PM   #14
mrparson
 
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Re: New Patch for our MMORPG Ryzom

Thanks for the effort and work it is much appreciated.

Would you seriously consider expanding the number of icons that can be placed in the Hand Menu, please?

It would be nice to see it at 30 or 40 icons instead of the 20 currently.

By the way, even though it takes a little getting use to, I really like the artsy touch on the menus, and I like the dappled HP, Sap, Stam, and Focus bars.

Much nicer than the flat look of the old bars.
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Old October 12th, 2009, 10:52 PM   #15
ajsuk
 
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Re: New Patch for our MMORPG Ryzom

Quote:
Originally Posted by Yumeroh
All of the "boss mobs" (with the exception of some special ones like Bodokin, Shooketh, etc) will now appear in several different locations ! These new spawn-locations have been added but we'll leave them for you to find We also took advantage of this change in gameplay to clean up the code and make it more easily scalable...
Wow, they do actually spawn in new locations! Too be honest I was half expecting them to just swap around in the old ones. Well done!

Shame about this stacking thing you've got going on though... Should probably of taken that in to account when randomising spawns, sometimes they're gunna end up in the same place... Sure does yield some 'interesting' results, but pretty stupid none the less. Especially when some nice cuddly herbs end up on top of some six-legged monsters...
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Last edited by ajsuk : October 12th, 2009 at 11:42 PM.
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Old October 13th, 2009, 01:22 AM   #16
hemera
 
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Re: New Patch for our MMORPG Ryzom

nice patch

Last edited by hemera : October 13th, 2009 at 01:39 AM.
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Old October 13th, 2009, 04:55 AM   #17
kalindra
 
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Re: New Patch for our MMORPG Ryzom

IF spot = already taken THEN /randomize (again)

I can't wait to log in and see the new shinies... makes boss hunting rather interesting again. I wanna hunt bosses ! Not for the mats, I just want to hunt in new places ! (I'd still get lost in PR without a guide, anyways... )
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Old October 13th, 2009, 08:38 AM   #18
pre156kt
 
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Re: New Patch for our MMORPG Ryzom

Neat patch indeed, I love the new UI. Watching chats fly by in those adorable PM windows just became more entertaining then playing the actual game.

But I am kinda sad to see that the only new content are the tattoos, that's not much to add new goals and motivations to the game. Hopefully the more powerful event tools will make up for that.
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Old October 13th, 2009, 11:37 AM   #19
ishark
 
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Re: New Patch for our MMORPG Ryzom

Is there a special place to report problems/bugs? Apart from the lovely new font (makes things readable even at higher resolution, even if the inventory text is still damn small):

- the "textured" effect on windows and bars is nice, but at times it interferes with readability. On the bars in particular, sap value has become harder to read. It'd be nice to keep the texture but lower the luminance so that the contrast with the white text is increased.
- the "textured" effect on the "Foraged Materials" has a very clear spot matching exactly the position of the current material Q, making it a lot less readable. Tuning down the overall luminance of those textures would be nice as well
- something went wrong with the icons in the mail app, I see all of them as big "X" in a circle.....
- the "flags" for mission targets got messed up: I used to have two of them (for two missions I have pending), now I've only one which seems to have the position taken from the first mission and the name taken from the second....

Keep up the good work can we expect 1.6.1 next monday? :P
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Old October 13th, 2009, 12:25 PM   #20
acridiel
 
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Re: New Patch for our MMORPG Ryzom

Quote:
Originally Posted by ishark
Is there a special place to report problems/bugs?

Just write Bugs into the InGame report system, thats what its for
You´ll find it under the Icon "Support" in the main Game-Menu.

CU
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