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#9 | |
Join Date: Oct 2004
Posts: 317
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Re: Economics and scarcity in Ryzom
Well bartering may be active, but most markets I look at these days are empty, bare shelves, dust gathering. Most mats don't sell, most items don't sell, so yea scarcity on all sides of the market. I think it makes the game look bad if guilds only produce for inguild or barter use, markets should be used and thats where new players look first.
Lower population == less homins on to bother about obtaining things. Longer resell times and player-made market orders should be the first bugs to fix to help kickstart some activity. I don't like the ingame forum enough to want to have to use that. Quote:
Theres that new Monster Hunting game that makes you use all parts of what you kill or grow, and gives you bonuses, and home upgrades. Hunting and maybe digging could have more results or item requirements. Don't know, it seems alot of players burn through a game/skill and don't give the attention/output it should get/generate. Final takeaway for me is that results of actions are better if they keep you playing rather than attaining a lvl, and a market should contribute to that. Last edited by seawe : June 5th, 2010 at 08:05 AM. |
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