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Old August 9th, 2010, 06:24 AM   #30
seawe
 
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Join Date: Oct 2004
Posts: 317
Re: Occupation Logic

Quote:
Originally Posted by jared96
-Go to the well and get some water
-Go to the right barrel and get some water
-Go to the poo pile and get some fertilizer
-Go to the left barrel and get some fertilizer
-Rinse and repeat 146 more times ..... this is the part that needs work....so badly so that I am not quite sure whether it was intentional or unintentional that you can just abandon the missions repeatedly until you get one that's less wear and tear on ya shoe leather.

One idea for the florist is to turn it into a bit of a mini game where you need to keep the plants alive for as long as you can. they'd just need to tweek the timers a bit and make it timed per player/per grade. I don't really mind the repetition as long as the running time in between actions is kept to a minimum, I hate having to run 15mins between two end points all the time.

It would be nice if there was actual logic involved in the Occupation formulas, maybe there is but it doesn't seem so. My guess is they just pulled from a hat
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