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#30 | |
Join Date: Oct 2004
Posts: 317
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Re: Occupation Logic
Quote:
One idea for the florist is to turn it into a bit of a mini game where you need to keep the plants alive for as long as you can. they'd just need to tweek the timers a bit and make it timed per player/per grade. I don't really mind the repetition as long as the running time in between actions is kept to a minimum, I hate having to run 15mins between two end points all the time. It would be nice if there was actual logic involved in the Occupation formulas, maybe there is but it doesn't seem so. My guess is they just pulled from a hat ![]() |
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