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#6 | |||||
Join Date: Oct 2004
Posts: 97
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Re: Can you give true answers about Ryzom?
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The Kitin-nest was implemented as an open raid-dungeon for high-level-player-groups in the meanwhile, Silan was overworked a bit, the new 8 occupations/jobs have been implemented for producing (self-)healing items - daily content for some of us; also new bosses, new options to furnish your room and get random furniture (by Rybambel), new user-chat-channels, more differentiated PvP, "daily" missions to get experience-crystals, focus-boosted pick-axes and other stuff for civilisation-points, more functions in your friendlist, some really fun RP-events... It's for you to decide if this new gameplay will make you have fun everyday. Use the free trial and test the new features, I'd suggest. Quote:
They long told us to be working on new encyclopedia-rites (more quests than missions) but first of all a bunch of new well rewarded missions for low-level-chars at the entrance of every city and 4 well rewarded mid-level-missions from the sages in every city have been implemented. The unfinished encylopedia-rites have not been finished yet though. The plan to raise the max-level of skills (still 250) was postponed altogether, because players didn't like it, or so it seems. The french Ryzom-community has the biggest influence on all of this because it is the largest by far. Like with the nation-PvP-feature. Quote:
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