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Old November 9th, 2004, 09:23 AM   #1
gaspode1
 
Join Date: Oct 2004
Posts: 77
Personal Character Interaction

Hi all, once again I'm after advice!

I'm a solo player so the issues below relate to solo play (at least, as far as I am concerned) - I appreciate things are different if I join someone elses guild.

I've only been playing a couple of weeks so I've only scratched the surface of game possibilities and there are many areas I haven't had time to consider at all.

My main (& currently only) character is a Zorai magician around level 60. He is a guild leader. No guildhouse as, I believe, 1,000,000 dappers required to buy one in order to get a storage area (any additional requirements?). Is there any other way to get a storage area that I have missed, so I could move materials/money between my characters. Also, is a guild house specific to the apartment block in which it is purchased?

I'm now considering my other 4 potential characters.To keep it short let's consider two extreme positions.

1). I set up Zorai fighter, forager, crafter (not sure what to do with last character - any thoughts?). If so, how do I get them into my guild? Can they just join or do I need at least one 'third party' guild member who can be given rights to join others - or am I misunderstanding the way guild recruitment works.

2). Assuming that when Nevrax implement race specialization (which has been discussed at length elsewhere) there is an advantage in having a Fyros fighter, Tryker crafter and Matis forager I could set 3 characters up that way. (All things being equal I'd like to do that anyway just for role playing variety, but I won't make things too difficult for myself unless there is a good reason to do so). In that case would I have to get my Zorai to them in order for them to join my guild (or for my Zorai to join a 'third party' character in their area in a similar way to 1 above). If so, just how difficult are such journeys & roughly what sort of level would I need to be in order to make the journeys solo (I know some people have organised groups to do it). As long as the Zorai could make the journey could I give tickets to the other characters to get them all to my Zorai base or are tickets only for use by the person who buys them? (If the former, then is there already a market of people who have made such a journey selling tickets - even though I'm not sure that would be in the spirit of the game).

This is a fairly fundamental decision, as going with 1) gives me more variety immediately whereas 2) means just playing my magician (& possibly one other) and waiting for race specialization to be clarified before setting up the other 3 characters.

As always, any thoughts/ comments etc gratefully received.
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