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Old December 7th, 2004, 09:41 AM   #1
gaspode1
 
Join Date: Oct 2004
Posts: 77
Invulnerability v Melee Protection Aura (MPA)

Once again it's question time &, as usual, I expect/hope there's some kind person (people) out there who will be able to help.

Q1. The Invul... description says it's against 'all Magic attacks and prevents all action' but I've been told the word 'Magic' should not be there - is that correct.

Q2 - Assuming the word 'Magic' should not be there, is it possible to 'Use Teleport' on a ticket & then hit Invul..... My thinking is that, if so, you could use this to get out os some tight situations ie teleporter takes 15 secs to kick in, Invul... lasts 10 secs so u only have to survive whatever is attacking u for 5 secs b4 the leleporter saves u. Or, is this idea a non starter because hitting Invul would stop the 'Use Teleport' action?????

Q3 - the description for MPA looks much the same as Invul..... except that it says 'all melee attacks' ie it implies it is better than Invul..... because it doesn't prevent other actions being performed whilst MPA applies. However, I've learned to treat these in game descriptions with caution. For instnace, in this context does melee attack include creature attacks or just weapon attacks. Are there any other points about MPA which I need to know in order to make an informed choice about whether to buy it. For instance, could I use the teleporter escape route described in Q2 with MPA, could I run whilst MPA applies etc.

Thanks to all in advance &, once clarified, I hope this will be of use to other players as well

(MPA & Invul... are both 50 SP's so I don't want to pick the wrong one or buy either & find it doesn't do what I want).
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