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#1 |
Join Date: Jan 2005
Posts: 594
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crafting success
since a few days i've seen considerably more degrades then before and if it degrades it degrades in the low regions
fe degrade on ql190 while bein lvl 160 mostly goes 80-130 wich gives very few xp has anyone noticed this too? |
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#2 |
Join Date: Apr 2005
Posts: 246
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Re: crafting success
As far as I know, this is related to bag bulk/weight and started in the same patch that tp tickets gained weight. There was a post with this indication shortly after the patch. Try clearing out your bag as much as possible before crafting... might help.
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#3 | |
Join Date: Jan 2005
Posts: 594
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Re: crafting success
Quote:
was completely empty i always craft out of my packers. i'm talking about some days now maybe a week not sure that i've seen many many failures (though not on my on ql crafting, wich seems to go better as in less failures) |
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#4 |
Join Date: Sep 2004
Location: Wasterlands
Posts: 231
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Re: crafting success
Crafted q250 armors recently.
~9 armors crafted with "usual" degrades, and when started craft last armors last parts (changing tool each armor, mats in bag only for 1 part, no armor on me and etc) got 20 degrades in row, so just stoped. Yesterday, friend asked craft q250 armor and provided mats. Crafted 4 parts with "usual degrade rate" (1 part degraded, tool changed already and had 100/100 hp), and then when started craft gloves (same success rate as other parts) got 10 degrades in row... Reloged 5 times, changed crafting places and etc. In result was able to craft q250 gloves only after 1.5 hours, wasted near 500 supreme mats. Next crafts - was again with usual degrades/success ratio. Problem noticed after last patch, when sometimes impossible to craft anything in period 1-2 hours, even crafting with 95% success - got 3 degrades in row and ~20 "Craft action failed".... |
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#5 |
Join Date: Oct 2004
Location: The Hague, Netherlands
Posts: 1,346
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Re: crafting success
Now I noticed higher degrades then usual as well, when I was using supreme only. Wasted about 600 mats on a set, supreme only.
Then when using only choice, hardly any degrades. One per set, or two. Tried again using excellent only, one degrade on a 60~80% plan range for a set. All these crafts were heavy armor, HQTryker. I think it is linked to supreme mats... |
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#6 | |
Join Date: Mar 2005
Location: USA
Posts: 601
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Re: crafting success
Quote:
Which is strange... you would think that if you used higher quality ingredients, the final product would be better... or if I use higer quality fuel in my car, it will run better an smoother... But in this case, it seems that the higher the quality you use, the rougher it is on the process. Interesting. |
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#7 | |
Join Date: Oct 2004
Location: The Hague, Netherlands
Posts: 1,346
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Re: crafting success
Quote:
If everyone has supreme gear, what would be the fun of having it? |
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#8 |
Join Date: Jan 2005
Posts: 594
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Re: crafting success
i crafted a ql180 supr some days ago, went very well most of my lvls can handle it though had 3 under lvl 170 2 degrades in total
my example was ql200 stuff lvl 165 boots: 25 - 35 degrades lvl 168 sleeves: 0 degrades lvl 190 vests: 0 degrades lvl 171 helmet: 3 degrades lvl 178 pants: 5 degrades lvl 168 gloves: around 10 this used to be a lot less (though i think this way its actually more fair) stops the overcrafting a bit with mastering 1 tree anyway i would like to know if it has been intentionly changed or not on a complete set i mostly had no more then 15 degrades even overcrafted higher then now |
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#9 |
Join Date: Nov 2004
Posts: 875
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Re: crafting success
Best items are hardest to craft, seems fair. Especially in case of crafting over your skill. Crafter has to utilize his skills to the limit to take most out of best ingredients available.
It would be nice to see this reflected at displayed success rates. |
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#10 | |
Join Date: Sep 2004
Posts: 1,573
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Re: crafting success
Quote:
to be honest (nothing of what I seem to observe is based on formal data) I think I get better results with basic and fine mats xp-wise, with a fixed overcrafting delta. I also think I get better results with some items than with others, and I also think some mat mixes seem to give better results than others. I am also interested in seeing the effects of crafting in different stables, mixing regions, mats and race skills, hey, maybe even the mood I am in has somethng to do too, or even the time of day ![]() In summary, most of what I seem to find seems quite absurd and not logical in a crafting system, maybe, but if these subtilities are present in the game, they can only make the game (crafting) more interesting ![]() ![]() |
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