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#1 |
Community Liaison
Join Date: Nov 2005
Location: Paris
Posts: 490
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ATS: New things related to the Ring
First, read the news here to know more about the ATS patch.
Second, play and enjoy. ![]() Third, if you want to comment on these Ring modifications, here's the right place to do so. * Ring: the objects and NPCs' number limitation are increased. In your Ring Scenario, you should be able to place 300 objects (components and bot objects) and 200 NPCs. * Ring Editor: you can now draw an array of walls. You simply have to tick the "Draw Array" option in the "Palette" and trace a line of objects. * Ring Scenario Scoring: you can vote for a scenario. To do so, open the "Scenario Scoring" window (shift+J when you are playing in the Ring Scenario) and fill the different fields. The scenario score will be displayed in the Loading Scenario windows (when you create a Ring Animation) and in the scenario's description tooltip on the Ring Terminal. |
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#2 |
Join Date: Sep 2004
Posts: 2,007
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Re: ATS: New things related to the Ring
More items available in the Ring! YES YES YES!!!
What is meant by "array of walls"? Does this mean we can close of areas by adding walls? Does this go against our total item count? |
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#3 | ||
Join Date: Oct 2006
Posts: 136
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Re: ATS: New things related to the Ring
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For myself, I have found that I run out of scenery in a multi-map scenario a lot sooner than I run out of entities (especially since I can always just make a new act on the same map to get more entities). In my opinion, 300 (preferably more) scenery per scenario and 200 entities per act would have been a better choice. The current limit of 100 scenery is just about enough for a single small-medium sized map as long you don't need a partilcularly large number of objects (definitely no forests or cities). 200 is barely enough for 2 maps! If you really must limit it, please consider 100 items (or more) per MAP rather than per scenario. Quote:
I can't really see the point of an array of anything, since I don't think Atys is the place for dead-straight lines of anything (except maybe Karavan things?) *shrugs* I made a screenshot of me dragging out an array of walls (and you can see the object/item limits at the top-right). **EDIT** I actually take a fair amount of time adding small rotations and inconsitent spacings to objects I place so it doesn't look like I used a ruler to place them! Last edited by nephy13 : December 2nd, 2006 at 08:35 PM. |
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#4 | |
Join Date: Oct 2006
Posts: 136
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Re: ATS: New things related to the Ring
Good to see that the author, owner (host) and scenario all get seperate ring points. This will encourage me to publish my scenarios so that others can host them for themselves, without fear that I'll be giving away all the Ring points that will be generated too.
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I'd really like to be able to get the name of the scenario and its author in the Scenario Scores window, so I know what I'm voting for, since it might have been a while since I started playing it before I want to enter the scores (Just in case I forgot what scenario I entered at the terminal). The categories for voting on a scenario are:
Unfortuntatly, none of them has descriptive descriptions in the tool-tips (e.g. Difficulty is "The Difficulty of the scenario"). I think some detailed descriptions would be beneficial to try and keep people's voting consistent. Not sure Fun is a perfect word, since a serious scenario that makes you cry (though not through frustration) is not "Fun", but should get a very high "enjoyment" or "immersion" rating (no, I can't really think of a better word...). Difficulty is the hardest thing, since on a level 51-100 scenario, a homin trying to solo at level 50 will say a scenario is impossible while members of a group of 9 level 100 homins will say it is easy. Perhaps say "Difficulty for a team of 3 at level 75" for a 51-100 scenario? But then, some scenarios will be aimed for soloing, others for large groups. Is a high Difficulty Rating an indication that the difficulty is high (or impossible), or that it was perfect for the level-range quoted? In any case, "Difficulty" on its own is going to be a real headache. Accessibility: What does that mean? That the English is simple and/or clear so everyone (even those whose first language is not English) can understand? Does it mean that it isn't too complex in plot that you are left wondering what to do next? Something else? Originality: OK, no problem there! Except maybe...one might ask whether a scenario that follows the official Atys lore/style have low originality and a scenario that makes new stuff up (that contradicts the canon) be original? A clearer picture of what "Direction" is would be helpful. Is it an overall "quality" rating? Is it just for scenarios where events occur and you watch them? *shrugs* I expect you already have full descriptions somewhere of what these categories represent, but it would be nice to have them in the tooltips. |
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#5 | |
Join Date: May 2005
Location: UTC-8: Oregon, USA
Posts: 2,476
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Re: ATS: New things related to the Ring
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Jelathnia, Kasarinia, KianShi, Maethro, ShuaLi, and OPaxie (Arispotle) TeiJeng (Leanon) ï = ALT+0239 | advice for mission design | Zoraï masks long-distance communication | some foods and drinks | Zoraï pictograms "Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel |
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#6 | ||
Join Date: Oct 2006
Posts: 136
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Re: ATS: New things related to the Ring
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