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#1 |
Join Date: Jul 2005
Posts: 145
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Odd porting bug
I had my scenario up, someone asked for invite and I invited them. They "blinked" on my screen, and then disappeared. They had been ported to the PR entrance in Fyros
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#2 |
Join Date: May 2005
Location: Fairhaven
Posts: 1,239
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Re: Odd porting bug
That happens to me as well. The devs recently suggested that adding UDP ports and an IP range to my D-link router might help. I haven't tested that solution yet though.
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#3 |
Join Date: Jul 2006
Location: Florida
Posts: 118
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Re: Odd porting bug
*nods* Happened to someone trying to enter my scenario as well.
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#4 |
Join Date: May 2005
Location: UTC-8: Oregon, USA
Posts: 2,476
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Re: Odd porting bug
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__________________
Jelathnia, Kasarinia, KianShi, Maethro, ShuaLi, and OPaxie (Arispotle) TeiJeng (Leanon) ï = ALT+0239 | advice for mission design | Zoraï masks long-distance communication | some foods and drinks | Zoraï pictograms "Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel |
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#5 |
Join Date: Sep 2004
Location: Atys
Posts: 531
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Re: Odd porting bug
This bug has also been keeping me out of scenarios too.
![]() I have tried a few things with no luck. I'll try your fix when I get home from work katriell. I hope it works. ![]() |
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#6 |
Join Date: Sep 2004
Location: Atys
Posts: 531
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Re: Odd porting bug
So far nothing has fixed this bug for me
![]() Looks like it will need a little help from the Devs to fix it. |
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