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#1 | |
Join Date: Oct 2004
Posts: 1,407
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Young homin, Read This!
I was prompted to make this thread by Bosse's post in another:
Quote:
I've been thinking that there ought to be a pop-up window every time that someone begins the character creation process and again when a character leaves Silan for the mainland, with just two or three short points to read, and a checkbox to tick to say that these have been read, before being allowed to continue. On character creation:
On leaving Silan:
These are my suggestions, which I tried (honestly!) to keep as succinct as possible, especially in the first case. I think these pop-ups would be only a minor irritation to any experienced player, but would help to make a few salient points clear to a new player who might, with experience elsewhere, be a little shy of asking questions of other players. Last edited by jamela : March 19th, 2007 at 09:52 PM. |
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#2 |
Join Date: Jul 2006
Location: South Carolina
Posts: 141
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Re: Young homin, Read This!
Much better stated, my thanks!
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#3 |
Former Senior Game Master
Join Date: Feb 2007
Location: USA
Posts: 136
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Re: Young homin, Read This!
Moving this to the Newcomer forum for better access to new players.
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#4 |
Join Date: Oct 2006
Posts: 103
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![]() Well put Jamela!
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#5 | |
Join Date: Oct 2004
Posts: 1,407
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Re: Young homin, Read This!
Quote:
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#6 |
Former Senior Game Master
Join Date: Feb 2007
Location: USA
Posts: 136
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Re: Young homin, Read This!
Moving back...
Regards, |
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#7 |
Join Date: Oct 2004
Location: Germany
Posts: 6,294
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Re: Young homin, Read This!
Actually just today morning I was going over his experience with a friend of mine who just got to Yrkanis from Silan.
And he came up with the almost exact same idea. Although he suggested to put these "warnings" into the texts of some NPCs you´d meet on your first missions. Like for example the Town Welcomer would state to you: Be carefull when you venture out there, young homin. It´s a land far more "dangerous then Silan and you may need some help with your first steps in these lands." Popups would be actually a nice idea if they could be deactivated. Then we´d only have to worry about those guys, who make a point of NOT reading helpfull information. And there always are some of these around. They will deactivate popups right away and never read what a NPC has to say to them. *sigh* But well, that´s their problem then. CU Acridiel |
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#8 |
Join Date: May 2006
Posts: 665
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Re: Young homin, Read This!
There are many ways to gain information on game mechanics already in place. There is the ingame communication with other players, there are mission givers ingame, there is this forum..and many others with clear documentation onmany aspects of the game, and of course there is the trial and error approach available to players.
I have used all of the above in varying degrees over my time in Ryzom and still discover more each day....that is what Ryzom is, a place of discovery. There are some players who refuse to discover for themselves....these siphon off other player resources and time to make life easier for them. There are also the players that only want to max their skills in the most efficient way before they consider 'ready' to play...then they dominate their area of 'expertise' preventing others being a threat to them. Then there are the extremist folk who gather into 'elite brotherhoods', where outsiders are treated with contempt. Their tunnel vision views are the way a game was designed to be played...and anyone not in the brotherhood are treated as external influences who can be included or excluded at will. There are many more types of player I have encountered in the online games I have played...not all get my sympathy or support by default. In summary I will assist anyone who endevours to progress and intergrate into Ryzom.... And I will object to having my environment changed to ease their lack of effort..... |
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#9 | |
Join Date: Oct 2004
Posts: 1,407
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Re: Young homin, Read This!
Quote:
Mugendo, I think I understand, and agree, with your concerns. Ryzom's gameplay does a great deal to encourage players to talk to each other, ask questions, team up, and take part in the community, and I would not like to suggest anything which would detract from that. The points that I proposed, however, and which Bosse raised, generally concern some very common, ingrained assumptions or expectations which many new players seem to bring with them from experience elsewhere and so may well not question for a very long time. Sometimes when they discover their mistake, they may be unduly disappointed, so I'm sure that GameForge would much prefer to try to address those assumptions at the earliest suitable opportunity. Now I hope I have explained myself a little better, are there any suggestions of common misconceptions, expectations or assumptions which don't apply well to Ryzom and might be dispelled quickly at character creation, say, with just a brief line of text? Last edited by jamela : March 21st, 2007 at 09:51 PM. |
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#10 | |
Join Date: Oct 2004
Posts: 1,407
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Re: Young homin, Read This!
On behalf of xolghost, who is missed but unable to post in this forum at the moment:
Quote:
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