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Old September 8th, 2008, 05:29 AM   #1
chibiarc
 
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Area Triggered by NPCs / Mobs?

Hey hey, I need the following problem solved: 2 areas, if a player enters one something happens (easy) and if a mob / npc enters another one something happens (no idea).

The Zone Trigger only allows for "triggered by player entering / leaving"

Any ideas? Thanks
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Old September 8th, 2008, 06:10 AM   #2
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Re: Area Triggered by NPCs / Mobs?

And another one, a NPC Group does play a sequence, but does not pick it up again once respawned. Also "on respawn do sequence" does not work somehow.

Only the first group member starts the sequence and once others respawn it stops...
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Old September 11th, 2008, 03:13 PM   #3
sidusar
 
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Re: Area Triggered by NPCs / Mobs?

Quote:
Originally Posted by chibiarc
if a mob / npc enters another one something happens (no idea).
I've always just used "if mob finishes sequence step goto zone". That doesn't work in this case?

Quote:
Originally Posted by chibiarc
And another one, a NPC Group does play a sequence, but does not pick it up again once respawned. Also "on respawn do sequence" does not work somehow.
Owww, I know I encountered this problem long ago, but I can't for the life of me remember what I did with it.
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Old September 12th, 2008, 06:59 AM   #4
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Re: Area Triggered by NPCs / Mobs?

Yes I did it with the end of activity route blabla thing and made a tiny route. Also I added a timer to retrigger the "start activity" thing, dirty but works.
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Old September 13th, 2008, 08:10 PM   #5
sidusar
 
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Re: Area Triggered by NPCs / Mobs?

Quote:
Originally Posted by chibiarc
Also I added a timer to retrigger the "start activity" thing, dirty but works.
Now that you mention it, I think that's what I did too.
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Old September 14th, 2008, 08:29 PM   #6
sx4rlet
 
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Re: Area Triggered by NPCs / Mobs?

yup. that is the way i do it too...

It's a bit workaround, but hey, it works...
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Old September 15th, 2008, 02:39 PM   #7
nuitwaters
 
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Re: Area Triggered by NPCs / Mobs?

Quote:
Originally Posted by chibiarc
And another one, a NPC Group does play a sequence, but does not pick it up again once respawned. Also "on respawn do sequence" does not work somehow.

Only the first group member starts the sequence and once others respawn it stops...


Add a stand in place timer to the first part of the sequence to allow for the respawn of all of the group members? Say 60 seconds?
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