June 18th, 2010, 02:29 PM | #1 |
Join Date: Jan 2010
Posts: 32
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Ring Dialogues - need help
Hello everyone,
I was working on a Ring scenario that involves NPC dialogues. I was trying to have 2 dialogues for each NPC, the one they start with and one they'd switch to once a certain hunt quest is completed. What I did was create two dialogues, 1 and 2. For the first dialogue I had a condition: When Hunt Quest is completed, Then dialogue 1 is deactivated. For the second dialogue, which started with the "Active" box unchecked in Properties, I had the condition: When Hunt Quest is completed, Then dialogue 2 is activated. However when I test it by completing the hunt quest in GM mode then switching to adventure mode and checking the dialogues, nothing changes. I don't get the mission complete broadcast either. Can anyone help with this? Thanks! |
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