Can anybody say something about  *.cwmap2 files?
Added by up2dub almost 5 years ago
Hello all))
Does anybody know how to create *.cwmap2 files?
And can advise in it purpose and generally explain server/data_shard directory purpose?
Would be grateful even in your suggestions about it ;)
Replies (10)
    
    RE: Can anybody say something about  *.cwmap2 files?
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    Added by nimetu almost 5 years ago
  
  quick search gave these hits:
ryzom/server/src/ai_data_service
ryzom/server/src_ai_service
ryzom/tools/server/ai_build_wmap
ryzom/tools/server/build_world_packed_col
so basically its used for server side AI. ai_data_service alone seems to be able to create it.
    
    RE: Can anybody say something about  *.cwmap2 files?
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    Added by molator almost 5 years ago
  
  server/data_shard contains all binary files generated by the server from xml files, etc.
Looks like *.cwmap2 is related to the collision system.
Have a look here, can give you an idea :
http://dev.ryzom.com/wiki/ryzom/WorldEditor
    
    RE: Can anybody say something about  *.cwmap2 files?
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    Added by kaetemi almost 5 years ago
  
  Build pipeline will build this soon.
    
    RE: Can anybody say something about  *.cwmap2 files?
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    Added by kaetemi almost 5 years ago
  
  This is what's inside
http://dl.kaetemi.be/ryzom/newbieland_1b.png
:)
    
    RE: Can anybody say something about  *.cwmap2 files?
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    Added by up2dub almost 5 years ago
  
  And can you say something about *.zonenh files? how can i get them and do i really need them?
The problem is in build_gamedata/processes/zone build script, it complaining for absence of *.zonenh files, which one i have no idea how to get. Did you faced with this "obstacle" ? ;)
    
    RE: Can anybody say something about  *.cwmap2 files?
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    Added by sfb almost 5 years ago
  
  up2dub,
Do you mean zonenhw files? The rbank process generates these. Do you know if this process was run?
Thanks,
sfb
/s
    
    RE: Can anybody say something about  *.cwmap2 files?
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    Added by up2dub almost 5 years ago
  
  There is a string in zone build script:
list_zone=`ls -1 zone_exported/*.[zZ][oO][nN][eE][nN][hH]`
after execution of this i get error messages that there is no *.zonenh files, obviously, because i haven't put them there)
So, how i gonna make them?
By the way, from what source rbank generate these?
    
    RE: Can anybody say something about  *.cwmap2 files?
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    Added by Krolock almost 5 years ago
  
  Did you update your sources the last 4 days? I just have read this comment in Revision 782 "[...] Fixed an issue with rbank build [...]"
    
    RE: Can anybody say something about  *.cwmap2 files?
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    Added by sfb almost 5 years ago
  
  up2dub,
More importantly... are you using the old cygwin version of build_gamedata in code/nel/tools/3d/build_gamedata ? If so stop immediately and start using Kaetemi's awesome new Python version in code/nel/tools/build_gamedata. We'll remove the old one as soon as Kaetemi's Python variant has been fully tested and vetted by the community.
Thanks!
sfb
/s
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