Bug #1175
Quit to Character Selection
Status: | Validated | Start date: | 11/08/2010 | |
---|---|---|---|---|
Priority: | High | Due date: | ||
Assignee: | - | % Done: | 0% |
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Category: | NeL: General | |||
Target version: | - |
Description
Quit to character selection screen is causing a client crash.
Error log:
http://pastebin.com/xafDYe9t
History
#1 Updated by rti over 4 years ago
- Status changed from New to Validated
- Priority changed from Normal to High
#2 Updated by Naush over 4 years ago
It's not a specific mac os bug, maybe an OGL driver bug (NeL or Nvidia). Issue #1065 is probably the same.
#0 0x00007fffee5a3ce9 in glDisable () from /usr/lib64/libGL.so.1 #1 0x00007fffee5ef912 in NL3D::CDriverGL::setupScissor (this=0x39577d0, scissor=...) at /opt/src/ryzom/code/nel/src/3d/driver/opengl/driver_opengl.cpp:1101 #2 0x00007ffff6b11439 in NL3D::CDriverUser::setupMatrixContext (this=0x364fbb0) at /opt/src/ryzom/code/nel/src/3d/driver_user.cpp:434 #3 0x00007ffff6b115e6 in NL3D::CDriverUser::setMatrixMode2D (this=0x364fbb0, frust=<value optimized out>) at /opt/src/ryzom/code/nel/src/3d/driver_user.cpp:555 #4 0x00007ffff6b10b2f in NL3D::UDriver::setMatrixMode2D11 (this=0x364fbb0) at /opt/src/ryzom/code/nel/src/3d/driver_user.cpp:77 #5 0x00000000006f7180 in CProgress::internalProgress (this=0x1359120, value=0.5) at /opt/src/ryzom/code/ryzom/client/src/progress.cpp:181 #6 0x000000000073cf7f in CFarTP::disconnectFromPreviousShard (this=0x1381840) at /opt/src/ryzom/code/ryzom/client/src/far_tp.cpp:1075 #7 CLoginStateMachine::run (this=0x1381840) at /opt/src/ryzom/code/ryzom/client/src/far_tp.cpp:562 #8 0x00007ffff7a9da90 in NLMISC::TCoTaskData::run (this=0x150e5c0) at /opt/src/ryzom/code/nel/src/misc/co_task.cpp:529 #9 0x00007ffff7a9ee69 in ProxyFunc (arg=0x4bbd770) at /opt/src/ryzom/code/nel/src/misc/p_thread.cpp:60 #10 0x00007ffff182b980 in start_thread () from /lib64/libpthread.so.0 #11 0x00007ffff1b2657d in clone () from /lib64/libc.so.6
Frame 0
0x00007fffee5a3ce0 <+0>: mov rax,QWORD PTR fs:0xffffffffffffff68 => 0x00007fffee5a3ce9 <+9>: jmp QWORD PTR [rax+0x538] (gdb) p $rax $1 = 0
Frame 1
0x00007fffee5ef908 <+776>: mov edi,0xc11 ; GL_SCISSOR_TEST 0x00007fffee5ef90d <+781>: call 0x7fffee5e9ad0 <glDisable@plt> => 0x00007fffee5ef912 <+786>: jmp 0x7fffee5ef637 <NL3D::CDriverGL::setupScissor(NL3D::CScissor const&)+55>
I'm not able to reproduce this bug out of the box.
Render space is still in "fullscreen", not yet resized in 1024x768. I'm palying in a maximized window .
#3 Updated by rti over 4 years ago
- Category changed from OS: Mac to NeL: General
#4 Updated by rti over 4 years ago
- Subject changed from Mac - Alpha Build - Quit to Character Selection to Quit to Character Selection
#5 Updated by kervala over 4 years ago
I fixed something just before the glDisable(GL_SCISSOR_TEST) but I'm not sure it's related.
Perhaps should we put glEnable/glDisable(GL_SCISSOR_TEST) in states class to not enable/disable a state if already enabled/disabled.
#6 Updated by rti over 4 years ago
when reproducing the crash on mac os i realized that the crashing gl call does not originate from the main thread like all the other calls to opengl...
#7 Updated by Naush over 4 years ago
- File 1175-oglthread.patch added
There is no many things to do :
- Release / enable context between thread using glXMakeCurrent/wglMakeCurrent/.
- Modify code, to make the rendering in thread 0
For the momment I've good results with the first method. I'm able to connect to R², but still can't switch character.
It's hard to say if it is a OGL/64 bit/linux issue :)
Program received signal SIGSEGV, Segmentation fault. 0x000000000075f7e3 in construct (bankStr=<value optimized out>) at /usr/lib64/gcc/x86_64-slackware-linux/4.5.0/../../../../include/c++/4.5.0/ext/new_allocator.h:105 105 { ::new((void *)__p) _Tp(__val); } (gdb) bt #0 0x000000000075f7e3 in construct (bankStr=<value optimized out>) at /usr/lib64/gcc/x86_64-slackware-linux/4.5.0/../../../../include/c++/4.5.0/ext/new_allocator.h:105 #1 std::vector<TCDBBank, std::allocator<TCDBBank> >::push_back (bankStr=<value optimized out>) at /usr/lib64/gcc/x86_64-slackware-linux/4.5.0/../../../../include/c++/4.5.0/bits/stl_vector.h:745 #2 CCDBNodeBranch::mapNodeByBank (bankStr=<value optimized out>) at /srv/vol1/src/ryzom/code/ryzom/client/src/cdb_branch.cpp:122 #3 0x0000000000761c6f in addNode (newNode=0xbc67ac0, newName="GameTime", parent=0x13f7b170, nodes=std::vector of length 2, capacity 2 = {...}, nodesSorted=<value optimized out>, child=@0x7fffffffc5c8, bankName="PLR", atomBranch=false, clientOnly=false, progressCallBack=..., mapBanks=true) at /srv/vol1/src/ryzom/code/ryzom/client/src/cdb_branch.cpp:152 #4 0x00000000007657ae in CCDBNodeBranch::init (this=0x13f7b170, node=0xaa1d590, progressCallBack=..., mapBanks=true) at /srv/vol1/src/ryzom/code/ryzom/client/src/cdb_branch.cpp:213 #5 0x00000000008d7285 in CCDBSynchronised::init (this=<value optimized out>, fileName="[email protected]", progressCallBack=...) at /srv/vol1/src/ryzom/code/ryzom/client/src/cdb_synchronised.cpp:85 #6 0x0000000000829097 in initMainLoop () at /srv/vol1/src/ryzom/code/ryzom/client/src/init_main_loop.cpp:473 #7 0x000000000078a3ef in CFarTP::sendReady (this=0x12cc460) at /srv/vol1/src/ryzom/code/ryzom/client/src/far_tp.cpp:1205 #8 0x000000000078ae30 in CFarTP::farTPmainLoop (this=0x12cc460) at /srv/vol1/src/ryzom/code/ryzom/client/src/far_tp.cpp:1457 #9 0x0000000000777485 in mainLoop () at /srv/vol1/src/ryzom/code/ryzom/client/src/main_loop.cpp:2893 #10 0x00000000008bbf17 in main (argc=<value optimized out>, argv=<value optimized out>) at /srv/vol1/src/ryzom/code/ryzom/client/src/client.cpp:618
#8 Updated by Naush over 4 years ago
Ok It's working :)
The previous partial patch introduce a enableContext over head in the main draw loop on selection character, I will try to remove it, Also there is one enableContext missing in the ryzom/client/src/connection.cpp. It's will not cause any problem on linux, but it's an implementation problem.
For the stack trace above it's not the same issue
ryzom/client/src/cdb_branch.cpp:91:34: warning: array subscript is above array bounds
It's probably explain the testYoyo @ random crash on exit :)
I will try to bring you a full working patch ( linux & windows (sorry rti :)) before Monday
#9 Updated by Naush over 4 years ago
- File 1175-oglthread.patch added
This patch implement 2 new methods for drivers ( and increment drivers revision ):
- attachContext() : Attach an OpenGL context on the current thread
- detachContext() : Detach a OpenGL context from the current thread
I have not found any D3D equivalent. So those methods are abitrary returning true in the D3D driver.
This patch also fix a memory overflow in cdb_branch.
Q&A:
All drivers pass thru gDebugger with no warning/error.
A special driver have been built to ensure thread context switching is ok. Every things is ok except in connection.cpp
Platform Q&A :
Linux x64 NVidia driver: No more problem.
Seven x64 ATI : Well I don't know, it's working without this patch, so why should we take any risk ? in the other hand it's the way to do multithreaded with opengl.
Note: We must find a way to nlerror when driver revision is not in sync :)
#10 Updated by Sywindt almost 4 years ago
I have had several reports of Linux players having this problem still. It looks to be unfixed in 1.12.1, correct? Is any more information needed?