Bug #1257
ZoneLighter - segfault when using more threats
Status: | New | Start date: | 03/16/2011 | |
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Priority: | Normal | Due date: | ||
Assignee: | - | % Done: | 0% |
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Category: | Tools: Build Gamedata | |||
Target version: | Version 0.9.0 |
Description
During using the build gamedata pipeline, the tool zone_lighter builds the lighted zone files. On my computer i used 6 cores to compute the files. In majority of the cases, the lighted zones were built correctly. But sometimes the tool stops with the error "patchInfo.Lumels.size()==lumelCount". After some time of debugging, i found out, that there is an issue with the different threats. Setting the CPUmask manually to use only one core, everything is fine. If 6 cores are used, one threat has a NULL-pointer and causes this error.
I'll look a little deeper in this issue. Perhaps this only happens if 6 or more cores are used.
History
#1 Updated by Krolock over 4 years ago
I've set the CPUmask to 4 and 5 cores. No issue. This is only happening with 6 cores.
#2 Updated by dnk-88 over 4 years ago
- Target version changed from Version 0.7.0 to Version 0.9.0
#3 Updated by Naush over 4 years ago
Confirmed, with 6 and 8 cores crash occurs , Using 7 cores program run normally.
#4 Updated by Botanic over 3 years ago
I can confirm still bugged -.-