Feature #167
Implement occlusion and obstruction in sound drivers
Status: | Assigned | Start date: | 11/03/2008 | |
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Priority: | Normal | Due date: | ||
Assignee: | kaetemi | % Done: | 0% |
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Category: | NeL: Sound | |||
Target version: | - | Estimated time: | 40.00 hours |
Description
Implement occlusion and obstruction of sound sources in the sound drivers.
Replacement of EAX with newer EFX under OpenAL, and new implementation for XAudio2.
No implementation for FMod (environment effects were never implemented in that driver anyways) will be done for now.
Fix up the high level nlsound code to make use of the new non-eax interface when this is done (currently commented out).
Related issues
History
#1 Updated by sfb about 6 years ago
- Target version set to 0.8.0
Despite being near completion it has been decided that 0.8.0 is a good version to target this for release.
#2 Updated by kervala almost 5 years ago
- Project changed from NeL to Ryzom
- Category deleted (
Sound Lowlevel) - Target version deleted (
0.8.0)
#3 Updated by kaetemi about 3 years ago
- Category set to NeL: Sound
- Estimated time changed from 15.00 to 40.00