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Rawfox, 05/19/2010 12:37 pm
CurrentState¶
This page list the current state of all members of the community.
Please edit and update this page to add your profile and your current state.
vl/ace¶
- server compiled & run on ubuntu_x86 & debian_x86 (using build system in static)
- client compiled & run on windows 7 x86 (vc express 2008 sp1)
- tools compiled & run on windows 7 x86 (vc express 2008 sp1 + MFC)
- client compiled on ubuntu 9.10 x86 (using build system in static)
bdh¶
- server compiled windows 7 x64
grego¶
- server compiled & running under ubuntu 10.04 i386
- server paritally compiled under debian lenny i386
- server compiled & run win 7 x86 (VC++ 2008 SP1)
- client compiled & run win 7 x86 (VC++ 2008 SP1)
- tools compiled & run win 7 x86
- connected to my local shard and created account, logged in and am cruising around!
- opened firewall to allow remote clients to connect to the world @ ryzom.oberfield.me - feel free
kerozcak¶
- server compiled, running and working on gentoo Linux 2.6 x86
- Windows Ryzom Core Client connects to the server, creats character and logs in the game testing area
- Apache/php configured
- http://localhost:40916/login/r2_login.php working
- http://localhost/admin/index.php working
Kane Hart¶
- Client compiled under & run on Windows 7 Ultimate Edition 64Bit but running under 32Bit Application.
- Nel compiled as 32Bit under Windows 7 Ultimate Edition 64Bit.
- Server compiled on Windows 7 Ultimate Edition 64Bit.
- Server Running under Windows 2008 R2 Enterprise Edition 64Bit.
- Connected Client to Server on separate networks fine.
- Current Status: Trying to make a patch?
ratmice¶
- nel with cmake & client with cmake, on x86_64/fedora 12 (patches in tracker, does not run yet)
kervala¶
- client (32 and 64 bits) and server (32 bits) compiled and run on Windows 7 64 bits
- client (64 bits) compiled with CMake and run on Ubuntu 10.4 64 bits
Krolock¶
- Windows XP + Visual Studio 2008 SP1
- client and server compiled successfully
- NeL and Ryzom tools compiled
- connected with client to open.ryzom.com and the local server
- char creation and connection fine
- admin web interface works as supposed to be
- OpenSuse 11.2 32 bit
- successfully compiled the client with cmake inside a virtual machine.
- server doesn't work with cmake yet
- OpenSuse 11.2 64 bit
- Failed complete because of typecast errors
Ulukyn¶
- client (32 and 64 bits) and server (32 bits) compiled and run on Windows 7 64 bits
- client and server (32 bits) compiled on debian 32 bits
aquatic¶
- client (32 and 64 bits) compiled and run on Windows 7 64 bits
- client (32 bits) compiled and run on Windows XP 64 bits
- client (64 bits) compiled with CMake and run on Ubuntu 10.4 64 bits
Kaetemi¶
- Windows 7 x64 VS2008 without SP1 without STLport compile for x86 on desktop
- Compile Success: NeL, NeL Tools, NeL 3ds Max Plugins, NeLNS, Ryzom Client, Ryzom Tools
- Compile Failed: Ryzom Server: A missing hash_map operator gives compile errors
- Windows 7 x64 VS2008 without SP1 with STLport compile for x86 on desktop
- Compile Success: NeL, NeL Tools, NeLNS, Ryzom Client, Ryzom Tools, Ryzom Server
- Compile Failed: NeL 3ds Max Plugins: 3ds Max SDK define kills STLport during compile
- Windows 7 x64 VS2008 with SP1 without STLport compile for x86 on laptop
- Compile Success: NeL, NeL Tools, NeL 3ds Max Plugins, NeLNS, Ryzom Tools, Ryzom Client, Ryzom Server
- Run OK: NeL Tools, NeL 3ds Max Plugins, NeLNS, Ryzom Tools, Ryzom Client, Ryzom Server :)
- WampServer 2.0 with Apache 2.2.11, PHP 5.2.10, and MySQL 5.1.33
- Script OK: Login
- Script Fail: Admin: Shard does not show up, cannot add anything either.
Vinnie¶
- Windows 7 Pro x64, VS2008 SP1, compiled 32b
- server compiled & running
- client compiled & running
- tools compiled
- Windows 7 Pro x64, VS2008 SP1, compiled x64
- server compiled entities_game_service crashes when starting all services
- client compiled
- tools gave errors
vikarti¶
- Visual Studio 2008 SP1,STLPort,Windows 7 Ultimate 64 bit(but all was build as 32 bit)
- Apache: Apache/2.2.14 (Win32)
- PHP 5.2.13 (built: Feb 24 2010 14:32:32) (used as mod_php)
- MySQL Server:Ver 5.1.46-community for Win32 on ia32
- Client compiled and runs correctly (with open.ryzom.com)
- NeL & server compiled correctly
- Apache/php configured
- Server modules appears to be running in sync
- http://localhost:40916/login/r2_login.php appears correctly
- current state:client does not connect with error code 4(manually asking same url via Firefox - returns expected results,apache 2.2 logs looks fine),admin web interface allows to login(after manual db modifications),sees that there is a shard but don't see running services as on open.ryzom.com
- [Vikarti_Problems_encountered_so_far]
sorlok_reaves¶
- Windows Vista Business, 32-bit, VC++ Express 2008:
- NeL and server compiled
- Client compiled
- Several tools (non-MFC ones) compiled
- Current state: Trying to find my old MFC (VS) license to compile tools, etc.
Andrew¶
- Successfully compiled linux server on debian but didn't install it yet
- Now working on compiling NeL library for windows
feendrache¶
- Server Compiled for Linux / Ubuntu
- Client Compiled with Vc++ Express for Vista
- Client connecting to server
- Currently working on setting up my own world
Phaelae¶
- Using: Windows 7 (x86) with Visual C++ 2008
- NeL - Compiled
- Client - Compiled
- Server - Compiled
- Tools - Compiled
- Apache, MySQL, PHP - Installed and configured with shard administration website working.
- Currently trying to get server running and client to connect
SpynalTom¶
- Compiled on Ubuntu 9.10 (x86)
- Currently rebuilding Debian 5.x server and trying to compile
Mankar¶
- Compiled on Windows 7 using Vc++ Express 2008 (x86 and 64-bit)
- Compiled NeL, NeLNS, and Snowballs on OSX 10.6 using g++ (x86)
- Successfully run and connect to server on Windows 7.
Mitharus¶
- Compiled/running server on Slackware 13.0 (x86)
- GCC 4.3.3
- Apache 2.2.13 - PHP 5.2.11
webshinra¶
- partially compiled on Ubuntu x64
- compiled using a chroot 32 bit
vhelsing¶
- Debian sid, x86
- nel with cmake
- client with cmake [lua5.1]
Kristaba¶
- Ubuntu 10.04 i386
- Compiled NeL, NeLNS, Ryzom Server
- Windows XP (x86) using VC++ Express 2008
- Compiled NeL, NeLNS, Ryzom Server, Ryzom Client
rc¶
- Windows Server 2003 (x86)
- Successfully compiled everything using VS2008 Pro SP1 (Commitment: 82)
- Modified configuration files.
- Set up mysql, imported stucture and data.
- Successfully compiled everything using VS2008 Pro SP1 (Commitment: 102)
- Fixed internal assert error.
- Modified configuration files.
- All services running
- Web working
- Able to join server, tested with three people online, running smooth.
- Successfully compiled everything using VS2008 Pro SP1 (Commitment: 82)
invaders¶
- Server compiled on ubuntu_x86
narfman0¶
- Server compiled on Ubuntu 9.10 x86, Fedora 12 x64_86
rti¶
- nel, nelns, ryzom client built on Mac OS X 10.6 for x86_64 using BuildForMacCmake
- client running with some minor hacks MacClientState
- nel, nelns, ryzom services compiled on ubuntu 10.4 32bit using BuildForLinux
- services running with a customized yubo count :)
Priato¶
- compiled and running server/client for windows 7 x86 using Vc++ Express 2008
rawfox¶
- compiled client on Win7_64 in 32bit and 64bit, both versions tested and running nice
- compiled server on Win7_64 in 32bit and 64bit, 32bit version tested and running
Dishwasha¶
- compiled and running server on Ubuntu 9.10 x86
- compiled and running x64 client using Visual Studio 2008 Team Edition on Windows 7 x64
- compiled and running NeL WorldEditor with shard monitor plugin
BlueSteel¶
- Successfully compiled R130 on win7 x86 ultimate using VC++ Express 2008 All compiled with no errors
(using instructions found in forum, including getting VC++ 2008 express to use MFC)
Fishi¶
- Arch Linux x64
- compiled nel with cmake
- compiled client [lua5.1] with cmake
- successfully connected with client to open.ryzom.com
Sywindt¶
- tools and client compiled on ubuntu 10.4 x86 using make_all
- server compiled and run on ubuntu 10.4 x86 using make_all
- client and tools compiled & run on windows 7 x64 (built x86, VS 2008 SP1)
- server compiled on Win7 x64 (built x86, VS 2008 SP1)
- successfully connected to server from built client.
- admin site working (except LAS)
droidix¶
- compiled client (Win32 Debug) with Visual C++ 2010 on Windows 7 x64
- created my own build of stlport since the one in externals uses the VC++2008 runtime
- had to comment out a line in ctrl_text_button.cpp due to an internal compiler error
- 2010 has per project directories so you have to set the include/lib locations on each project (tip: you can select multiple projects at once)
- successfully connected to and explored the open shard
brocifer¶
- Server compiled in CentOS 5.4 x86 working on config
Korath¶
- Windows 7 64 Home Premium
- compiled server and client 32 bit and 64 bit (64 bit with thousands of warnings)
- 32 bit versions running fine
- 64 bit services crashing (most of them)
- sucessfully connected on localhost
- installed server on another machine (XP SP2)sucessfully connected from win7 machine
- did some changes to world to get a hang on it
- admin tool not proper working till now
Enoril¶
- Windows 7 64 Home Premium
- Using Microsoft Visual C++ 2008
- Using code rev 183
- Using a loopback interface to use localhost instead of open.ryzom.com (94.23.202.75) (less configuration files/sql modifications)
- Compiled nel (x64) without problem
- Compiled server (x64) with a lot of warning (mainly the possibility of loosing data during int conversion)
MMO Interactive¶
- Windows Vista 32bit
- Using Microsoft Visual C++ 2008
- Not sure which rev # but it was code from Saturday May 15th 2010
- Got everything compiled just fine
- Servers work with some errors but prob. just an issue with my config. The errors don't prevent the servers from working.
- Client is able to connect no problems. I do get a lua error every once in a while but nothing that prevents the client from working.
- After recreating the pack sheets all the player characters have lost their heads. I am guessing the files for the character heads are missing so those will have to be recreated or put back into the server source files.