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demarii, 07/01/2010 11:38 am
added myself to list


CurrentState

This page list the current state of all members of the community.

Please edit and update this page to add your profile and your current state.

vl/ace

  • server compiled & run on ubuntu_x86 & debian_x86 (using build system in static)
  • client compiled & run on windows 7 x86 (vc express 2008 sp1)
  • tools compiled & run on windows 7 x86 (vc express 2008 sp1 + MFC)
  • client compiled on ubuntu 9.10 x86 (using build system in static)

bdh

  • server compiled windows 7 x64

grego

  • server compiled & running under ubuntu 10.04 i386
  • server paritally compiled under debian lenny i386
  • server compiled & run win 7 x86 (VC++ 2008 SP1)
  • client compiled & run win 7 x86 (VC++ 2008 SP1)
  • tools compiled & run win 7 x86
  • connected to my local shard and created account, logged in and am cruising around!
  • opened firewall to allow remote clients to connect to the world @ ryzom.oberfield.me - feel free

kerozcak

Kane Hart

  • Client compiled under & run on Windows 7 Ultimate Edition 64Bit but running under 32Bit Application.
  • Nel compiled as 32Bit under Windows 7 Ultimate Edition 64Bit.
  • Server compiled on Windows 7 Ultimate Edition 64Bit.
  • Server Running under Windows 2008 R2 Enterprise Edition 64Bit.
  • Connected Client to Server on separate networks fine.
  • Current Status: Trying to make a patch?

ratmice

  • nel with cmake & client with cmake, on x86_64/fedora 12 (patches in tracker, does not run yet)

kervala

  • client (32 and 64 bits) and server (32 and 64 bits) compiled and run on Windows 7 64 bits
  • client (64 bits) compiled with CMake and run on Ubuntu 10.4 64 bits

Krolock

  • Windows XP + Visual Studio 2008 SP1
    • client and server compiled successfully
    • NeL and Ryzom tools compiled
    • connected with client to open.ryzom.com and the local server
    • char creation and connection fine
    • admin web interface works as supposed to be
    • Implementing a new NPC and a test armor went smooth
  • OpenSuse 11.2 32 bit
    • successfully compiled the client with cmake.
    • server doesn't work with cmake yet. Trying to compile in the classical way
  • OpenSuse 11.2 64 bit
    • Failed complete because of typecast errors

Ulukyn

  • client (32 and 64 bits) and server (32 bits) compiled and run on Windows 7 64 bits
  • client and server (32 bits) compiled on debian 32 bits

aquatic

  • client (32 and 64 bits) compiled and run on Windows 7 64 bits
  • client (32 bits) compiled and run on Windows XP 64 bits
  • client (64 bits) compiled with CMake and run on Ubuntu 10.4 64 bits

Kaetemi

  • Windows 7 x64 VS2008 without SP1 without STLport compile for x86 on desktop
    • Compile Success: NeL, NeL Tools, NeL 3ds Max Plugins, NeLNS, Ryzom Client, Ryzom Tools
    • Compile Failed: Ryzom Server: A missing hash_map operator gives compile errors
  • Windows 7 x64 VS2008 without SP1 with STLport compile for x86 on desktop
    • Compile Success: NeL, NeL Tools, NeLNS, Ryzom Client, Ryzom Tools, Ryzom Server
    • Compile Failed: NeL 3ds Max Plugins: 3ds Max SDK define kills STLport during compile
  • Windows 7 x64 VS2008 with SP1 without STLport compile for x86 on laptop
    • Compile Success: NeL, NeL Tools, NeL 3ds Max Plugins, NeLNS, Ryzom Tools, Ryzom Client, Ryzom Server
    • Run OK: NeL Tools, NeL 3ds Max Plugins, NeLNS, Ryzom Tools, Ryzom Client, Ryzom Server :)
  • WampServer 2.0 with Apache 2.2.11, PHP 5.2.10, and MySQL 5.1.33
    • Script OK: Login
    • Script Fail: Admin: Shard does not show up, cannot add anything either.

Vinnie

  • Windows 7 Pro x64, VS2008 SP1, compiled 32b
    • server compiled & running
    • client compiled & running
    • tools compiled
  • Windows 7 Pro x64, VS2008 SP1, compiled x64
    • server compiled entities_game_service crashes when starting all services
    • client compiled
    • tools gave errors

vikarti

  • Visual Studio 2008 SP1,STLPort,Windows 7 Ultimate 64 bit(but all was build as 32 bit)
  • Apache: Apache/2.2.14 (Win32)
  • PHP 5.2.13 (built: Feb 24 2010 14:32:32) (used as mod_php)
  • MySQL Server:Ver 5.1.46-community for Win32 on ia32
  • Client compiled and runs correctly (with open.ryzom.com)
  • NeL & server compiled correctly
  • Apache/php configured
  • Server modules appears to be running in sync
  • http://localhost:40916/login/r2_login.php appears correctly
  • current state:client does not connect with error code 4(manually asking same url via Firefox - returns expected results,apache 2.2 logs looks fine),admin web interface allows to login(after manual db modifications),sees that there is a shard but don't see running services as on open.ryzom.com
  • [Vikarti_Problems_encountered_so_far]

sorlok_reaves

  • Windows Vista Business, 32-bit, VC++ Express 2008:
    • NeL and server compiled
    • Client compiled
    • Several tools (non-MFC ones) compiled
    • Current state: Trying to find my old MFC (VS) license to compile tools, etc.

Andrew

  • Compiled linux server on debian, installed and started server
  • Compiled windoes client
  • Compiled client with server
  • Built 2 small test regions in World Editor
  • No idea how to transfer region from World Editor to server and client so it's playable. It seems nobody have info how to do it.

feendrache

  • Server Compiled for Linux / Ubuntu
  • Client Compiled with Vc++ Express for Vista
  • Client connecting to server
  • Currently working on setting up my own world

Phaelae

  • Using: Windows 7 (x86) with Visual C++ 2008
  • NeL - Compiled
  • Client - Compiled
  • Server - Compiled
  • Tools - Compiled
  • Apache, MySQL, PHP - Installed and configured with shard administration website working.
  • Currently trying to get server running and client to connect

SpynalTom

  • Compiled on Ubuntu 9.10 (x86)
  • Compiled on Debian 5.0 Lenny (x86)

Mankar

  • Compiled on Windows 7 using Vc++ Express 2008 (x86 and 64-bit)
  • Compiled NeL, NeLNS, and Snowballs on OSX 10.6 using g++ (x86)
  • Successfully run and connect to server on Windows 7.

Mitharus

  • Compiled/running server on Slackware 13.0 (x86)
    • GCC 4.3.3
    • Apache 2.2.13 - PHP 5.2.11

webshinra

  • partially compiled on Ubuntu x64
  • compiled using a chroot 32 bit

vhelsing

  • Debian sid, x86
    • nel with cmake
    • client with cmake [lua5.1]

Kristaba

  • Ubuntu 10.04 i386
    • Compiled NeL, NeLNS, Ryzom Server
  • Windows XP (x86) using VC++ Express 2008
    • Compiled NeL, NeLNS, Ryzom Server, Ryzom Client

rc

  • Windows Server 2003 (x86)
    • Successfully compiled everything using VS2008 Pro SP1 (Commitment: 82)
      • Modified configuration files.
      • Set up mysql, imported stucture and data.
    • Successfully compiled everything using VS2008 Pro SP1 (Commitment: 102)
      • Fixed internal assert error.
      • Modified configuration files.
      • All services running
      • Web working
      • Able to join server, tested with three people online, running smooth.

invaders

  • Server compiled on ubuntu_x86
  • Client compiled on ubuntu x86

narfman0

  • Server compiled on Ubuntu 9.10 x86, Fedora 12 x64_86

rti

  • nel, nelns, ryzom client built on Mac OS X 10.6 for x86_64 using BuildForMacCmake
  • client running with some minor hacks MacClientState
  • nel, nelns, ryzom services compiled on ubuntu 10.4 32bit using BuildForLinux
  • services running with a customized yubo count :)

Priato

  • compiled and running server/client for windows 7 x86 using Vc++ Express 2008
  • compiled server for Ubuntu 10.04 (to be continued)

rawfox

  • Windows 7 Ultimate 64bit
    • compiled client in 32bit and 64bit, both versions tested and running nice
    • compiled server in 32bit, tested and running
    • configured the server and logins are possible local. I killed my fist yubo :D

Dishwasha

  • compiled and running server on Ubuntu 9.10 x86
  • compiled and running x64 client using Visual Studio 2008 Team Edition on Windows 7 x64
  • compiled and running NeL WorldEditor with shard monitor plugin

BlueSteel

  • Successfully compiled R130 on win7 x86 ultimate using VC++ Express 2008 All compiled with no errors
    (using instructions found in forum, including getting VC++ 2008 express to use MFC)

Fishi

  • Arch Linux x64
    • compiled nel with cmake
    • compiled client [lua5.1] with cmake
    • successfully connected with client to open.ryzom.com

Sywindt

  • tools and client compiled on ubuntu 10.4 x86 using make_all
  • server compiled and run on ubuntu 10.4 x86 using make_all
  • client and tools compiled & run on windows 7 x64 (built x86, VS 2008 SP1)
  • server compiled on Win7 x64 (built x86, VS 2008 SP1)
  • successfully connected to server from built client.
  • admin site working (except LAS)

droidix

  • compiled client (Win32 Debug) with Visual C++ 2010 on Windows 7 x64
    • created my own build of stlport since the one in externals uses the VC++2008 runtime
    • had to comment out a line in ctrl_text_button.cpp due to an internal compiler error
    • 2010 has per project directories so you have to set the include/lib locations on each project (tip: you can select multiple projects at once)
  • successfully connected to and explored the open shard

brocifer

  • Server compiled in CentOS 5.4 x86 working on config

Korath

  • Windows 7 64 Home Premium
  • compiled server and client 32 bit and 64 bit (64 bit with thousands of warnings)
  • 32 bit versions running fine
  • 64 bit services crashing (most of them)
  • successfully connected on localhost
  • installed server on another machine (XP SP2)successfully connected from win7 machine
  • did some changes to world to get a hang on it
  • admin tool not proper working till now

Enoril

  • Windows 7 x64 Home Premium
  • Using Microsoft Visual C++ 2008
  • Using revision 236
x86
  • Server & Client compiled without problem
  • Client & Server run perfectly
  • Connected on localhost server, web admin tool
x64
  • Server & Client compiled without problem
  • Client run perfectly
  • Some server services crashing on loading without log
  • Ubuntu 10.04 x86
  • Using CMake
  • Using revision 283
  • Nel, Nels, Server & Client compiled without problem
  • Client run perfectly under Ubuntu

MMO Interactive

  • Windows Vista 32bit
  • Using Microsoft Visual C++ 2008
  • Not sure which rev # but it was code from Saturday May 15th 2010
  • Got everything compiled just fine
  • Servers work with some errors but prob. just an issue with my config. The errors don't prevent the servers from working.
  • Client is able to connect no problems. I do get a lua error every once in a while but nothing that prevents the client from working.
  • After recreating the pack sheets all the player characters have lost their heads. I am guessing the files for the character heads are missing so those will have to be recreated or put back into the server source files.

Cyberj

  • Debian sid 64
  • Compiled nel with cmake
  • Compiled client [lua5.1] with cmake
  • Successfully connected with client to open.ryzom.com
  • Fail to compile server with cmake

Khelkun

  • Compiled Ryzom server & client.
  • Ran client & a local game shard.
  • Ran a local ring (R2) shard and use it from client.
  • Platform concerned by previous achievements:
    • Windows XP Professional SP3 32 bits / VC++ 2008 SP1
    • Windows Vista 64 bits Ultimate / VC++ 2008 SP1 (x86 compilation - Failed to compile a x64 version)
      n.b: in client scenario editor choose land type and season then press enter key. Thanks to vl for submitting DSS config files.

vbmithr

  • Failed to compile the server on archlinux 64 — linking problems with NeLLIGO
  • Successfully compiled client with cmake

Nerocon

  • Win7 64bit, compiled 32bit everything with VS 08 following the EverythingWindows guide.
  • Was able to run the client and connect to the local DB and server. The web portion for admining is however broken for me passing syntax errors.
  • I think it was a directory structure error on my part that is not allowing the web based portion to function.
  • Worldedit appears to function well, had no issues or crashes after compile, but did not dig deep.
  • Compiled with zero errors ubuntu 10.04 32bit Buildforlinux, server fired up and runs great. Again issues with the admin web portal but turns out I had some permission set funny.
  • On to world editing!

icepick

  • Server compiled and running on Fedora 11, 12, 13 x86 (BuildForLinux)
  • Server compiled and running on Ubuntu 10.04 (BuildForLinux)
  • Client and Tools compiled and working on Windows 7 Ultimate x64 (32bit) and Windows XP 32bit with VS 2008 SP1
  • Everything connects and runs as advertised with some minor file locating and shuffling :)

Phormagos

  • Client and server compiled on Windows Vista 64
    (Kudos to the creator of Building, Configuring and Running the Ryzom Core for Windows(x86), great job!)
  • Getting a few errors building some of the tools, haven't had a chance to research why yet
  • Vista client connects and runs just great with Vista server on the same system
  • Two remote clients on Windows XP connect and run great with the Vista server
  • Next stop, world editing

Molator

  • server compiled and running on Windows XP x86 (Visual C++ Express (2008 SP1)
  • client compiled and running on Windows XP x86 (Visual C++ Express (2008 SP1)
  • tools compiled and running on Windows XP x86 (Visual C++ Express (2008 SP1)
  • Windows client connects to Windows server (different PCs, same network), characters creation in the testing area
  • Shard Administration Website working with Xampplite and EasyPHP
  • serveur compilation in progress on Debian Lenny x86 (g++)

Demarii

  • Win7 32bit, compiled with VS2008 (SP1) following the EverythingWindows guide.
  • Test run of server and client worked fairly well, minimal issues.
  • Worldedit working, small graphic glitch on selection box. Needs more documentation.
  • Not using rrdtool yet, so no web admin interface but planning to use it with Linux server.
  • Working on compiling Server on Ubuntu 10.04 32bit Buildforlinux
  • Time to learn the art of world editing and developing a work flow for content creation.