« Previous -
Version 178/205
(diff) -
Next » -
Current version
ChrisNewman, 08/22/2010 07:10 pm
CurrentState¶
This page list the current state of all members of the community.
Please edit and update this page to add your profile and your current state.
- CurrentState
- vl/ace
- bdh
- Chris Newman
- grego
- kerozcak
- Kane Hart
- ratmice
- kervala
- Krolock
- Ulukyn
- aquatic
- Kaetemi
- Vinnie
- vikarti
- sorlok_reaves
- Andrew
- feendrache
- Phaelae
- SpynalTom
- Mankar
- Mitharus
- webshinra
- vhelsing
- Kristaba
- rc
- invaders
- narfman0
- rti
- Priato
- rawfox
- Dishwasha
- BlueSteel
- Fishi
- Sywindt
- droidix
- brocifer
- Korath
- Enoril
- MMO Interactive
- Cyberj
- Khelkun
- vbmithr
- Nerocon
- icepick
- Phormagos
- Molator
- Demarii
- Minthos
- Nikska
- VinnyQ
- flocke
vl/ace¶
- server compiled & run on ubuntu_x86 & debian_x86 (using build system in static)
- client compiled & run on windows 7 x86 (vc express 2008 sp1)
- tools compiled & run on windows 7 x86 (vc express 2008 sp1 + MFC)
- client compiled on ubuntu 9.10 x86 (using build system in static)
bdh¶
- server compiled windows 7 x64
Chris Newman¶
- Windows Vista x32:
- server compiled & run (VC 2008 pro)
- client compiled & run (VC 2008 pro)
- all 3 tools projects compiled & run (VC 2008 pro)
- Linux Ubuntu 10.0.4 i386:
- server compiled (MakeFile)
- client compiled & run (cMake)
- NeL compiled and installed (cMake)
- Shard tested and working
- http://localhost:40916/login/r2_login.php working
- http://localhost/admin/index.php working
grego¶
- server compiled & running under ubuntu 10.04 i386
- server paritally compiled under debian lenny i386
- server compiled & run win 7 x86 (VC++ 2008 SP1)
- client compiled & run win 7 x86 (VC++ 2008 SP1)
- tools compiled & run win 7 x86
- connected to my local shard and created account, logged in and am cruising around!
- opened firewall to allow remote clients to connect to the world @ ryzom.oberfield.me - feel free
kerozcak¶
- server compiled, running and working on gentoo Linux 2.6 x86
- Windows Ryzom Core Client connects to the server, creats character and logs in the game testing area
- Apache/php configured
- http://localhost:40916/login/r2_login.php working
- http://localhost/admin/index.php working
- Client compiled on Windows 7 32bit using Visual C++ 2008 Express Edition
Kane Hart¶
- Client compiled under & run on Windows 7 Ultimate Edition 64Bit but running under 32Bit Application.
- Nel compiled as 32Bit under Windows 7 Ultimate Edition 64Bit.
- Server compiled on Windows 7 Ultimate Edition 64Bit.
- Server Running under Windows 2008 R2 Enterprise Edition 64Bit.
- Connected Client to Server on separate networks fine.
- Current Status: Trying to make a patch?
ratmice¶
- nel with cmake & client with cmake, on x86_64/fedora 12 (patches in tracker, does not run yet)
kervala¶
- client (32 and 64 bits) and server (32 and 64 bits) compiled and run on Windows 7 64 bits
- client (64 bits) compiled with CMake and run on Ubuntu 10.4 64 bits
- currently working on OpenGL driver, OpenAL driver and Linux client
Krolock¶
- Windows XP + Visual Studio 2008 SP1
- client and server compiled successfully
- NeL and Ryzom tools compiled
- connected with client to open.ryzom.com and the local server
- char creation and connection fine
- admin web interface works as supposed to be
- Implementing a new NPC and a test armor went smooth
- OpenSuse 11.2 32 bit
- successfully compiled the client with cmake.
- server doesn't work with cmake yet. Trying to compile in the classical way
- OpenSuse 11.2 64 bit
- Failed complete because of typecast errors
Ulukyn¶
- client (32 and 64 bits) and server (32 bits) compiled and run on Windows 7 64 bits
- client and server (32 bits) compiled on debian 32 bits
aquatic¶
- client (32 and 64 bits) compiled and run on Windows 7 64 bits
- client (32 bits) compiled and run on Windows XP 64 bits
- client (64 bits) compiled with CMake and run on Ubuntu 10.4 64 bits
Kaetemi¶
- Windows 7 x64 VS2008 without SP1 without STLport compile for x86 on desktop
- Compile Success: NeL, NeL Tools, NeL 3ds Max Plugins, NeLNS, Ryzom Client, Ryzom Tools
- Compile Failed: Ryzom Server: A missing hash_map operator gives compile errors
- Windows 7 x64 VS2008 without SP1 with STLport compile for x86 on desktop
- Compile Success: NeL, NeL Tools, NeLNS, Ryzom Client, Ryzom Tools, Ryzom Server
- Compile Failed: NeL 3ds Max Plugins: 3ds Max SDK define kills STLport during compile
- Windows 7 x64 VS2008 with SP1 without STLport compile for x86 on laptop
- Compile Success: NeL, NeL Tools, NeL 3ds Max Plugins, NeLNS, Ryzom Tools, Ryzom Client, Ryzom Server
- Run OK: NeL Tools, NeL 3ds Max Plugins, NeLNS, Ryzom Tools, Ryzom Client, Ryzom Server :)
- WampServer 2.0 with Apache 2.2.11, PHP 5.2.10, and MySQL 5.1.33
- Script OK: Login
- Script Fail: Admin: Shard does not show up, cannot add anything either.
Vinnie¶
- Windows 7 Pro x64, VS2008 SP1, compiled 32b
- server compiled & running
- client compiled & running
- tools compiled
- Windows 7 Pro x64, VS2008 SP1, compiled x64
- server compiled entities_game_service crashes when starting all services
- client compiled
- tools gave errors
vikarti¶
- Visual Studio 2008 SP1,STLPort,Windows 7 Ultimate 64 bit(but all was build as 32 bit)
- Apache: Apache/2.2.14 (Win32)
- PHP 5.2.13 (built: Feb 24 2010 14:32:32) (used as mod_php)
- MySQL Server:Ver 5.1.46-community for Win32 on ia32
- Client compiled and runs correctly (with open.ryzom.com)
- NeL & server compiled correctly
- Apache/php configured
- Server modules appears to be running in sync
- http://localhost:40916/login/r2_login.php appears correctly
- current state:client does not connect with error code 4(manually asking same url via Firefox - returns expected results,apache 2.2 logs looks fine),admin web interface allows to login(after manual db modifications),sees that there is a shard but don't see running services as on open.ryzom.com
- [Vikarti_Problems_encountered_so_far]
sorlok_reaves¶
- Windows Vista Business, 32-bit, VC++ Express 2008:
- NeL and server compiled
- Client compiled
- Several tools (non-MFC ones) compiled
- Current state: Trying to find my old MFC (VS) license to compile tools, etc.
Andrew¶
- Compiled linux server on debian, installed and started server
- Compiled windoes client
- Compiled client with server
- Built 2 small test regions in World Editor
- No idea how to transfer region from World Editor to server and client so it's playable. It seems nobody have info how to do it.
feendrache¶
- Server Compiled for Linux / Ubuntu
- Client Compiled with Vc++ Express for Vista
- Client connecting to server
- Currently working on setting up my own world
Phaelae¶
- Using: Windows 7 (x86) with Visual C++ 2008
- NeL - Compiled
- Client - Compiled
- Server - Compiled
- Tools - Compiled
- Apache, MySQL, PHP - Installed and configured with shard administration website working.
- Currently trying to get server running and client to connect
SpynalTom¶
- Compiled on Ubuntu 9.10 (x86)
- Compiled on Debian 5.0 Lenny (x86)
Mankar¶
- Compiled on Windows 7 using Vc++ Express 2008 (x86 and 64-bit)
- Compiled NeL, NeLNS, and Snowballs on OSX 10.6 using g++ (x86)
- Successfully run and connect to server on Windows 7.
Mitharus¶
- Compiled/running server on Slackware 13.0 (x86)
- GCC 4.3.3
- Apache 2.2.13 - PHP 5.2.11
webshinra¶
- partially compiled on Ubuntu x64
- compiled using a chroot 32 bit
- compiled & run on archlinux i686.
vhelsing¶
- Debian sid, x86
- nel with cmake
- client with cmake [lua5.1]
Kristaba¶
- Ubuntu 10.04 i386
- Compiled NeL, NeLNS, Ryzom Server
- Windows XP (x86) using VC++ Express 2008
- Compiled NeL, NeLNS, Ryzom Server, Ryzom Client
rc¶
- Windows Server 2003 (x86)
- Successfully compiled everything using VS2008 Pro SP1 (Commitment: 82)
- Modified configuration files.
- Set up mysql, imported stucture and data.
- Successfully compiled everything using VS2008 Pro SP1 (Commitment: 102)
- Fixed internal assert error.
- Modified configuration files.
- All services running
- Web working
- Able to join server, tested with three people online, running smooth.
- Successfully compiled everything using VS2008 Pro SP1 (Commitment: 82)
invaders¶
- Server compiled on ubuntu_x86
- Client compiled on ubuntu x86
narfman0¶
- Server compiled on Ubuntu 9.10 x86, Fedora 12 x64_86
rti¶
- nel, nelns, ryzom client built on Mac OS X 10.6 for x86_64 using BuildForMacCmake
- client running with some minor hacks MacClientState
- nel, nelns, ryzom services compiled on ubuntu 10.4 32bit using BuildForLinux
- services running with a customized yubo count :)
Priato¶
- compiled and running server/client for windows 7 x86 using Vc++ Express 2008
- compiled server for Ubuntu 10.04
- client connect to server
- Added new NPC with new quest
rawfox¶
- Windows 7 Ultimate 64bit
- compiled client in 32bit and 64bit, both versions tested and running nice
- compiled server in 32bit, tested and running
- configured the server and logins are possible local. I killed my fist yubo :D
Dishwasha¶
- compiled and running server on Ubuntu 9.10 x86
- compiled and running x64 client using Visual Studio 2008 Team Edition on Windows 7 x64
- compiled and running NeL WorldEditor with shard monitor plugin
BlueSteel¶
- Successfully compiled R130 on win7 x86 ultimate using VC++ Express 2008 All compiled with no errors
(using instructions found in forum, including getting VC++ 2008 express to use MFC)
Fishi¶
- Arch Linux x64
- compiled nel with cmake
- compiled client [lua5.1] with cmake
- successfully connected with client to open.ryzom.com
Sywindt¶
- tools and client compiled on ubuntu 10.4 x86 using make_all
- server compiled and run on ubuntu 10.4 x86 using make_all
- client and tools compiled & run on windows 7 x64 (built x86, VS 2008 SP1)
- server compiled on Win7 x64 (built x86, VS 2008 SP1)
- successfully connected to server from built client.
- admin site working (except LAS)
droidix¶
- compiled client (Win32 Debug) with Visual C++ 2010 on Windows 7 x64
- created my own build of stlport since the one in externals uses the VC++2008 runtime
- had to comment out a line in ctrl_text_button.cpp due to an internal compiler error
- 2010 has per project directories so you have to set the include/lib locations on each project (tip: you can select multiple projects at once)
- successfully connected to and explored the open shard
brocifer¶
- Server compiled in CentOS 5.4 x86 working on config
Korath¶
- Windows 7 64 Home Premium
- compiled server and client 32 bit and 64 bit (64 bit with thousands of warnings)
- 32 bit versions running fine
- 64 bit services crashing (most of them)
- successfully connected on localhost
- installed server on another machine (XP SP2)successfully connected from win7 machine
- did some changes to world to get a hang on it
- admin tool not proper working till now
Enoril¶
- Windows 7 x64 Home Premium
- Using Microsoft Visual C++ 2008
- Using revision 236
x86
- Server & Client compiled without problem
- Client & Server run perfectly
- Connected on localhost server, web admin tool
x64
- Server & Client compiled without problem
- Client run perfectly
- Some server services crashing on loading without log
- Ubuntu 10.04 x86
- Using CMake
- Using revision 283
- Nel, Nels, Server & Client compiled without problem
- Client run perfectly under Ubuntu
MMO Interactive¶
- Windows Vista 32bit
- Using Microsoft Visual C++ 2008
- Not sure which rev # but it was code from Saturday May 15th 2010
- Got everything compiled just fine
- Servers work with some errors but prob. just an issue with my config. The errors don't prevent the servers from working.
- Client is able to connect no problems. I do get a lua error every once in a while but nothing that prevents the client from working.
- After recreating the pack sheets all the player characters have lost their heads. I am guessing the files for the character heads are missing so those will have to be recreated or put back into the server source files.
Cyberj¶
- Debian sid 64
- Compiled nel with cmake
- Compiled client [lua5.1] with cmake
- Successfully connected with client to open.ryzom.com
- Fail to compile server with cmake
Khelkun¶
- Compiled Ryzom server & client.
- Ran client & a local game shard.
- Ran a local ring (R2) shard and use it from client.
- Platform concerned by previous achievements:
- Windows XP Professional SP3 32 bits / VC++ 2008 SP1
- Windows Vista 64 bits Ultimate / VC++ 2008 SP1 (x86 compilation - Failed to compile a x64 version)
n.b: in client scenario editor choose land type and season then press enter key. Thanks to vl for submitting DSS config files.
vbmithr¶
- Failed to compile the server on archlinux 64 — linking problems with NeLLIGO
- Successfully compiled client with cmake
Nerocon¶
- Win7 64bit, compiled 32bit everything with VS 08 following the EverythingWindows guide.
- Was able to run the client and connect to the local DB and server. The web portion for admining is however broken for me passing syntax errors.
- I think it was a directory structure error on my part that is not allowing the web based portion to function.
- Worldedit appears to function well, had no issues or crashes after compile, but did not dig deep.
- Compiled with zero errors ubuntu 10.04 32bit Buildforlinux, server fired up and runs great. Again issues with the admin web portal but turns out I had some permission set funny.
- On to world editing!
icepick¶
- Server compiled and running on Fedora 11, 12, 13 x86 (BuildForLinux)
- Server compiled and running on Ubuntu 10.04 (BuildForLinux)
- Client and Tools compiled and working on Windows 7 Ultimate x64 (32bit) and Windows XP 32bit with VS 2008 SP1
- Everything connects and runs as advertised with some minor file locating and shuffling :)
Phormagos¶
- Client and server compiled on Windows Vista 64
(Kudos to the creator of Building, Configuring and Running the Ryzom Core for Windows(x86), great job!) - Getting a few errors building some of the tools, haven't had a chance to research why yet
- Vista client connects and runs just great with Vista server on the same system
- Two remote clients on Windows XP connect and run great with the Vista server
- Next stop, world editing
Molator¶
- Server built and running on Windows XP SP2 x86 (Visual C++ Express 2008 SP1)
- Client built and running on Windows XP SP2 x86 (Visual C++ Express 2008 SP1)
- Tools built on Windows XP SP2 x86 (Visual C++ Express 2008 SP1 + MFC from DDK)
- Windows XP SP2 x86 client connects to Windows XP SP2 x86 server (different PCs, same network), characters creation in the testing area
- Shard Administration Website working with Xampplite and EasyPHP on Windows XP SP2 x86
- Server built and running on Ubuntu 10.04 x86 (g++) (cmake for NeL and make_all for server)
- Server built and running on Debian 5.0.5 x86 (g++) (make_all for NeL and server)
- Windows XP SP2 x86 client connects to Debian 5.0.5 x86 server (different PCs, same network), characters creation in the testing area
- Windows XP SP2 x86 client connects to Debian 5.0.5 x86 server (different PCs, through Internet), characters creation in the testing area
- Shard Administration Website working with Apache2 on Debian 5.0.5 x86
- Adding armor parts to Debian 5.0.5 x86 server
Demarii¶
- Win7 32bit, compiled with VS2008 (SP1) following the EverythingWindows guide.
- Test run of server and client worked fairly well, minimal issues.
- Ubuntu 9.10 32bit compiled and running following the Linux guides.
- Web Admin site is working with only a few minor issues.
- Worldedit working, small graphic glitch on selection box. Needs more documentation.
- Time to learn the art of world editing and developing a work flow for content creation.
Minthos¶
- server compiled & run on ubuntu x86 (combination of make_all and manually calling make)
- server compiled on gentoo x64, 8 out of 14 services don't immediately crash or abort when launched..
Nikska¶
- server compiled & running under ubuntu 10.04 i386
- client compiled & running under ubuntu 10.04 i386
VinnyQ¶
- Windows XP SP3, VS2008 SP1, compiled x86
- server compiled & running
- client compiled & running, tested on open shard (open.ryzom.com)
- tools compiled, 4 projects failed; Loaded world editor for open shard starter area
- next step: figure out how client/server handle key & mouse inputs and running actions
flocke¶
- Client compiled & running (tested on the "official" shared) on Archlinux 64bit