Pipeline 3D Export Tool Requirements

Version 4 (kaetemi, 02/25/2012 07:48 pm)

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h1. Pipeline 3D Export Tool Requirements
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This page lists the requirements for creating export tools for 3D data which can be used by the pipeline.
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h3. Export modes
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|shape|1 -> many|.shape; .anim; .tga (lightmap)|
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|ig|1 -> many|.ig|
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|skel|1 -> 1|.skel|
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|clod|||
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|cmb|||
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|pacs_prim|||
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|swt|||
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|veget|||
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|zone|||
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h2. shape
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Exports:
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* All shape nodes with lod (shape_with_coarse_mesh/nodename.shape)
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* All shape nodes without lod (shape_not_optimized/nodename.shape)
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* Animations per shape if any (shape_anim/nodename.anim)
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* Generates lightmaps if required per shape per lightgroup (shape_lightmap_not_optimized/filename_nodename_lightgroupid.tga & filename_nodename.txt (log))
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Does not export:
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* Accelerator
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* Zone quad patch
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* Particle system
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* PACS Primitive
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* Node properties DONOTEXPORT checked
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* Node properties COLLISION checked
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* Node properties COLLISION_EXTERIOR checked
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h2. ig (1 -> many)
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Exports:
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* All instance groups for IGNAME used in node properties (igname.ig)
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Instance groups contain:
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* All shapes (by name)
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* All lights
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* All helpers
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h2. skel (1 -> 1)
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Exports:
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* One skeleton containing node tree in reference position starting from node Bip01 (filename.skel)