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kaetemi, 02/25/2012 07:48 pm
Pipeline 3D Export Tool Requirements¶
This page lists the requirements for creating export tools for 3D data which can be used by the pipeline.
Export modes¶
shape | 1 -> many | shape; .anim; .tga (lightmap) |
ig | 1 -> many | ig |
skel | 1 -> 1 | skel |
clod | ||
cmb | ||
pacs_prim | ||
swt | ||
veget | ||
zone |
shape¶
Exports:- All shape nodes with lod (shape_with_coarse_mesh/nodename.shape)
- All shape nodes without lod (shape_not_optimized/nodename.shape)
- Animations per shape if any (shape_anim/nodename.anim)
- Generates lightmaps if required per shape per lightgroup (shape_lightmap_not_optimized/filename_nodename_lightgroupid.tga & filename_nodename.txt (log))
- Accelerator
- Zone quad patch
- Particle system
- PACS Primitive
- Node properties DONOTEXPORT checked
- Node properties COLLISION checked
- Node properties COLLISION_EXTERIOR checked
ig (1 -> many)¶
Exports:- All instance groups for IGNAME used in node properties (igname.ig)
- All shapes (by name)
- All lights
- All helpers
skel (1 -> 1)¶
Exports:- One skeleton containing node tree in reference position starting from node Bip01 (filename.skel)