highlight target...

Added by siredblood almost 7 years ago

Im still learning my way around, i have a million questions :D

Right now im looking for the part which indicates the contextactor (target) to lightup when mouse overed... i want to do a few edits.

is this a C++, xml? .... not sure where to find it, so many pages :P

A point in the right direction would be great!

Thanks guys!


Replies (5)

RE: highlight target... - Added by nimetu almost 7 years ago

siredblood wrote:

Im still learning my way around, i have a million questions :D

Right now im looking for the part which indicates the contextactor (target) to lightup when mouse overed... i want to do a few edits.

is this a C++, xml? .... not sure where to find it, so many pages :P

cursor_functions.cpp, checkUnderCursor() is probably what you looking for

RE: highlight target... - Added by sfb almost 7 years ago

siredblood,

What exactly do you want to change?

Thanks,
sfb
/s

RE: highlight target... - Added by siredblood almost 7 years ago

cool thanks! Ill look in a few seconds!! .... ive found some other stuff in the interaction.xml

there are 3 things i want to change:

1) no floating numbers
2) no target highlight (you know where your pointing, you dont need the target to light up)
3) Target/player health bars... combat should be an unknown... if you know your targets life, there is no unknown, you already know if you can kill them or not.... i like it more on the unknown... should i attack??? or not??.... you know ;)

RE: highlight target... - Added by siredblood almost 7 years ago

thanks nimetu! found the hightlight section :D

RE: highlight target... - Added by siredblood almost 7 years ago

ok, so maybe i did something wrong.... whats the proper way to recompile the C++ code?

I double clicked the ryzom .sln in the build (like in the beginning described in the wiki) ... it compiled for a few seconds and said finished.

there was no difference in the client.

Im wondering if i compiled right, since the first time, it took like an hour, and this time only 30 sec.

I dont want to mess with it until im sure what the proper recompile process is.

Thanks!

(1-5/5)