siredblood
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- Registered on: 09/06/2011
- Last connection: 10/05/2011
Activity
Reported issues: 0
09/18/2011
- 08:19 pm Ryzom Help: RE: nel exporter.... lightmap glitch?
- ok ill try, i thought the build pipeline was if i was going to use the ryzom assets.... since i wasnt, didnt know to ...
- 09:51 am Ryzom Help: RE: char selection appartment models (scenes)...
- well, i thought i had a handle on it, seems the lights have no effect... particles work great though....
- 07:56 am Ryzom Help: RE: nel exporter.... lightmap glitch?
- im totally stuck.... i cant get the max scene to look like it does in Max, in game.
"Just let the build pipeline d... - Kinda wondering what everyone has been doing with the source.... ryzom add-ons... new ventures..
Hoping to see som...
09/17/2011
- 11:29 am Ryzom Help: RE: char selection appartment models (scenes)...
- Thanks again for your help, ive been messing with it on/off .... i seem to have a handle on it.... took some time, as...
- 09:23 am Ryzom Open discussion: RE: Feature Request: Normal Maps (with examples)
- Ive added normal map support on a dx7 client in blitz3d .... soon as i find my way around through this code, ill be a...
- 09:21 am Ryzom Open discussion: RE: Howto change players' bag max bulk, max weight
- cool, thanks for the info...
I assume, there is a way to up it in game.... say your ability goes up? ... Or once s... - 09:12 am Ryzom Open discussion: RE: [bug]HI,EGS crash when pick up died monster items[Take All button]-OP:WINSER...
- still crashes.
- 12:35 am Ryzom Help: RE: highlight target...
- ok, so maybe i did something wrong.... whats the proper way to recompile the C++ code?
I double clicked the ryzom ...
09/16/2011
- 07:57 pm Ryzom Help: RE: highlight target...
- thanks nimetu! found the hightlight section :D
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