siredblood

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  • Registered on: 09/06/2011
  • Last connection: 10/05/2011

Activity

Reported issues: 0

09/18/2011

08:19 pm Ryzom Help: RE: nel exporter.... lightmap glitch?
ok ill try, i thought the build pipeline was if i was going to use the ryzom assets.... since i wasnt, didnt know to ...
09:51 am Ryzom Help: RE: char selection appartment models (scenes)...
well, i thought i had a handle on it, seems the lights have no effect... particles work great though....
07:56 am Ryzom Help: RE: nel exporter.... lightmap glitch?
im totally stuck.... i cant get the max scene to look like it does in Max, in game.
"Just let the build pipeline d...
01:57 am Ryzom Open discussion: Any type of WIP area to post/read??
Kinda wondering what everyone has been doing with the source.... ryzom add-ons... new ventures..
Hoping to see som...

09/17/2011

11:29 am Ryzom Help: RE: char selection appartment models (scenes)...
Thanks again for your help, ive been messing with it on/off .... i seem to have a handle on it.... took some time, as...
09:23 am Ryzom Open discussion: RE: Feature Request: Normal Maps (with examples)
Ive added normal map support on a dx7 client in blitz3d .... soon as i find my way around through this code, ill be a...
09:21 am Ryzom Open discussion: RE: Howto change players' bag max bulk, max weight
cool, thanks for the info...
I assume, there is a way to up it in game.... say your ability goes up? ... Or once s...
09:12 am Ryzom Open discussion: RE: [bug]HI,EGS crash when pick up died monster items[Take All button]-OP:WINSER...
still crashes.
12:35 am Ryzom Help: RE: highlight target...
ok, so maybe i did something wrong.... whats the proper way to recompile the C++ code?
I double clicked the ryzom ...

09/16/2011

07:57 pm Ryzom Help: RE: highlight target...
thanks nimetu! found the hightlight section :D

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