Bug #1214

Trees texture LOD broken?

Added by rti over 7 years ago. Updated over 7 years ago.

Status:New Start date:12/12/2010
Priority:Normal Due date:
Assignee:- % Done:

0%

Category:Client: General
Target version:-

Description

See screenshots. Happens sometimes, detail setting all to "high".

lod1.jpg (427.3 kB) rti, 12/12/2010 04:16 am

lod2.jpg (592 kB) rti, 12/12/2010 04:16 am

History

#1 Updated by rti over 7 years ago

  • File deleted (lod1.png)

#2 Updated by rti over 7 years ago

  • File deleted (lod2.png)

#3 Updated by rti over 7 years ago

#4 Updated by kervala over 7 years ago

I think it's related to : http://dev.ryzom.com/issues/938 or the algorihtm in NeL to detect which mipmap to use. LODs are only used for shapes and mipmaps for textures :)

#5 Updated by rti over 7 years ago

Well, IMHO Mipmap == Texture LOD. But the term might be more precise, yes.

Where do you see the relation to #938 ? Does that happen on other platforms as well?

#6 Updated by kervala over 7 years ago

Yes :( But only for "entities" (NPC, PC, creatures, objects, trees, etc...) not landscape (they are managed differently).

#7 Updated by rti over 7 years ago

  • Category changed from OS: Mac to Client: General

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