Bug #901
nlstop() broken
Status: | Closed | Start date: | 05/14/2010 | |
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Priority: | Normal | Due date: | ||
Assignee: | vl | % Done: | 100% |
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Category: | Services: General | |||
Target version: | Version 0.8.0 |
Description
When building the server (with cmake) with CMAKE_BUILD_TYPE:STRING="Debug" some (maybe all) nlstop() calls trow an " error: expected ‘;’ before ‘(’ token"-error.
e.g. code/ryzom/server/src/entities_game_service/creature_manager/creature.h:209:
virtual void setMode( MBEHAV::TMode mode ) { nlwarning("setting mode %s for a creature !!! Forbidden", mode.toString().c_str()); #ifdef NL_DEBUG nlstop("set mode %s for creature", mode.toString().c_str()); #endif }
History
#1 Updated by vl over 8 years ago
- Category set to Services: General
- Status changed from New to Assigned
- Assignee set to vl
#2 Updated by vl over 8 years ago
- Status changed from Assigned to Resolved
- % Done changed from 0 to 100
Applied in changeset r167.
#4 Updated by vl over 8 years ago
- Target version set to Version 0.8.0
#5 Updated by vl about 8 years ago
- Status changed from Resolved to Closed