October 14th, 2005, 07:08 PM | #1 | |
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Race-based Animations [New Vote]
Nevrax have posted a second poll regarding the recently added, race-based animations.
Quote:
All new polls can be found over in the Community Liaison Forum: Fyros Zoraï Tryker Matis |
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October 14th, 2005, 09:25 PM | #2 |
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Re: Race-based Animations [New Vote]
It is nice to see this more detailed poll, but it still suffers from a fatal flaw. In all cases, the number of players who do not belong to a specific race outnumbers those who do. The effect of this is that the poll results will always be dominated by those who look at the animations from the outside and not those who have to live with them all of the time. If every player were to say (and vote) 'I don't like my animations, but the others all look ok' then all of the animations would be accepted and no one would be happy.
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October 14th, 2005, 09:25 PM | #3 |
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Re: Race-based Animations [New Vote]
my question is: Instead of making the option to turn them on/off temporary, why not make that change permanent?
I attempted to play with them turned on, but the fact that my char persists on bouncing all over the screen while running gave me such a headache, I was forced to turn them off. gotta agree with Radsul. While some of them look nice from afar, but its a very different issue when you're actually behind the helm of a char. |
October 14th, 2005, 09:34 PM | #4 | |
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Re: Race-based Animations [New Vote]
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October 14th, 2005, 10:04 PM | #5 |
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Re: Race-based Animations [New Vote]
Had a look a the current scores and noticed that the "sit" for Zoraï seems to make it... ... ... ...
I play a Zoraï and Im actually rather embarrassed by it. Have anyone noticed the very suspicious hand-movement that comes half a second after you're seated?? It looks like you are correcting something or pleasing yourself or something... If it's a bug, please Nevrax, fix it before you implement it. If it isnt a bug... what were you thinking... really?? Other than that Im fine with the new animations on the races I play... no opinion on the others. Cheers. |
October 14th, 2005, 10:16 PM | #6 | ||
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Re: Race-based Animations [New Vote]
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and why ask if ppl want "new" matis male/female run/walk animations when they have not changed them ?
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October 14th, 2005, 10:54 PM | #7 |
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Re: Race-based Animations [New Vote]
the fyros male sitting is ok, but extremely bugged
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October 14th, 2005, 11:54 PM | #8 |
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Re: Race-based Animations [New Vote]
As a Tryker male I hated my run at first, but it has kind of grown on me, so much so that I would hate to go back to the normal one which to me seems a little boring now.
I voted yes for Tryker run but judging by the poll so far it's still going to fall on the side of no. That would be really disappointing now that I have got to like and get along with it. |
October 14th, 2005, 11:58 PM | #9 | |
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Re: Race-based Animations [New Vote]
Quote:
To be honest, I think this whole area was something that didn't really need to be touched at all. Why get used to the way a char walks for over a year and then radically change it? I personally don't really appreciate people voting on how my character will behave... |
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October 15th, 2005, 12:17 AM | #10 |
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Re: Race-based Animations [New Vote]
After seeing these in action for awhile, it seems to me that there's a common theme to the problem with most of them. Perhaps in the effort to make them notably differentiated between the races, they took what were basically good concepts... and overdid them. With the exception of a few of them (notably the Zorai sit, and the female tryker sit) I believe most of them would be notably improved if the same concepts were applied, but toned down by about half.
Even though I voted for the new animations in the first polling, at this point I hope most of them get voted down so the animators can go back to the drawing board, before everyone is stuck with these indefinitely. |
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