March 1st, 2006, 08:30 PM | #1 |
Inactive Members
Join Date: Sep 2004
Posts: 391
|
Patch: Tomorrow Is Patch Day!
Tomorrow Thursday (the 2nd) we will apply a patch to correct several bugs. As a result, the live servers will be closed from 11am to 3pm (GMT+1, Paris time).
The main elements that will be modified are the tools, Outposts rewards, respawn points, mektoubs and resists. --- * The tools o They won't be usable anymore once worn out. All the tools are concerned by the change: usual ones, Episode 2 rewards and Outpost ones. However, while you couldn't use them anymore, you could still be able to hold them, for the show. o As a compensation, all the currently used or worn out tools will be repaired, to be back to their brand new state. * Outposts o 4 level 200 Outposts will be modified: they will gather another raw material. You can find the names of these Outposts in the forum. o Moreover, the global balance of the Outposts is revamped. 6 Outposts (from level 50 to level 150) will drill another raw material consequently. * Respawn points in faction PvP o Capital city respawn points will always stay active (once you validated them). o If you are engaged in FvF battle and die, respawn points located in the region you are will be deactivated. If anyone heals you, or if you respawn in another region, the respawn points you lost will re-appear. Losing a respawn point is just a temporary constraint linked to FvF, preventing players from reaching too easily the battlefield after a death. This rule was designed to avoid Spires from being too easily destructible. If the Spire attackers die, they would have to respawn in another region and then come back. * Mektoubs o Mektoubs will be exchangeable again. Note that their inventory needs to be empty in order to be able to trade them. * Resists o If you equip your jewels in an apartement or guild hall located in your native country, and then teleport to a different ecosystem, you currently keep your native resist bonuses. It won't be possible anymore: if you teleport to another ecosystem, you will lose those specific bonuses. * Fauna o The path of some mobs that were regularly crossing a teleport area in the Fount (Tryker land), will be modified so that they don't cross it anymore. Note that if they've been running after some unlucky homin, they may still cross that area to go back to their original place. |
March 1st, 2006, 08:38 PM | #2 |
Community Liaison
Join Date: Nov 2005
Location: Paris
Posts: 490
|
Re: Patch: Tomorrow Is Patch Day!
Here's the list of the 6 Outposts whose raw material will be changed. The guilds currently owning a level 50, 100 or 150 Outpost are directly concerned by this information.
I've hidden the names to avoid some spoiler. Hightlight with the mouse the lines below to know which Outposts will change. - 50: Psykopla Knoll Trading Post - 50: Greenvale Trade Post - 100: Windyway Workshop - 100: West Blackburn Border Post - 150: Hightowers Farm - 150: Demon's Crossroads Diplomatic Outpost
__________________
Marjo Ryzom Community Liaison |
March 2nd, 2006, 04:04 AM | #3 |
Senior Member (100+ posts)
Join Date: Jul 2005
Location: West end of the Great Pond
Posts: 834
|
Re: Patch: Tomorrow Is Patch Day!
WOoT! My kami pic returns to life tomorrow! so glad i didnt destroy it!
all-in-all sound like some pretty good updates.. nice to know little things like this are bieng thought of (also hoping to start off the posts on a GOOD note >.>) |
March 2nd, 2006, 04:58 AM | #4 | |
Senior Member (100+ posts)
Join Date: Sep 2004
Location: Making use of the ignore list
Posts: 3,165
|
Re: Patch: Tomorrow Is Patch Day!
Quote:
|
|
March 2nd, 2006, 05:54 AM | #5 | |
Senior Member (100+ posts)
Join Date: Jan 2005
Posts: 280
|
Re: Patch: Tomorrow Is Patch Day!
Quote:
__________________
*~*~*~*Name*~* ~*~*
Itsmagic *~*~* ~*of *~* ~*~* .: AriSpOtLe :. .: kind Of InActive:. .: Kami :. .:Probably the best looking player on Atys:. -------------- 250´s: Sword, 1h Spear, Def Aff, Off Aff, Elementar, Heal, Pike Craft, Axe Craft, Amp Craft, Desert, Pr Dig, Last edited by kazaam31 : March 2nd, 2006 at 06:20 AM. |
|
March 2nd, 2006, 03:39 PM | #6 | ||
Senior Member (100+ posts)
Join Date: Sep 2004
Posts: 1,269
|
Re: Patch: Tomorrow Is Patch Day!
Quote:
Sounds like an attempt to stop spawn killing too to me. If you can't spawn in the same region, you can't be spawn killed so easily.
__________________
Elder Of Atys (ask nicely and I'll do the breakdance for you!) All posts are In Person (Not IC, not OOC, not Rp, just me!) Chasing the DING! Quote:
|
||
March 2nd, 2006, 04:12 PM | #7 | |
Senior Member (100+ posts)
Join Date: Nov 2005
Posts: 131
|
Re: Patch: Tomorrow Is Patch Day!
Quote:
I'll be testing this extensively. . When I reported the bug (which I now realise isnt a bug.. hehe), I would lose the respawn whenever the following was true: 1) I was wearing my faction PVP tag AND 2) I was killed for any reason: i) mobs ii) duel (not PVP faction duel, just duel llike we had pre-patch), or iii) Faction PVP I lost my respawns. This is telling me that only condition iii) was correct, and it makes sense now, expect a progress report if that's still not the case . Thanks guys, I was thinking I was going nuts and was unlucky, turns out the people I asked weren't listening to the question clearly enough to detemrine that I wasn't the only toon experiencing this.. |
|
March 2nd, 2006, 04:17 PM | #8 | |
Senior Member (100+ posts)
Join Date: Nov 2005
Posts: 131
|
Re: Patch: Tomorrow Is Patch Day!
Quote:
The language of this point is unclear so that I can't follow what is being said. Is this saying we lose our native resists in other lands? If so, then what does this have to do with equipping jewels, since native implies 'without jewels'. Or is it that the resist was supposed to be while in our native land, and after equipping a bug was triggered? Help! |
|
March 2nd, 2006, 04:30 PM | #9 | |
Senior Member (100+ posts)
Join Date: Mar 2005
Location: Vienna
Posts: 137
|
Re: Patch: Tomorrow Is Patch Day!
Quote:
ooh noooooo, i did destroy it O_o, how do i get my Pick back!!! well else the changes sound good all in all http://www.ryzom.com/forum/images/smilies/wink.gif
__________________
Lyrthïs [_~*Arispotle*~_] This is not the end ! .............Blue is Beautiful............. ï = ALT+0239 (as in Zoraï, wombaï, Hoï-Cho, Jinbaï...) ² = ALT+0178 (as in R²) Night Stalker |
|
March 4th, 2006, 11:11 AM | #10 | |
Senior Member (100+ posts)
Join Date: Sep 2004
Posts: 654
|
Re: Patch: Tomorrow Is Patch Day!
Quote:
-unless you had them stored in your Appartment or Guildhall Missed the small print All in all a very buggy patch that only does part of what was promised
__________________
Zoraï : Master Desert/Forest/Jungle/Lakeland/PR Forager , Master Light Melee Weapon Smith , Jeweler Master , 201+ in All 39 Craft Branchs , All Craft Trainer and Outpost plans -gone walkabout (solo) awaiting new content "There are no OMG's of mass destruction" |
|
«
Previous Thread
|
Next Thread
»
Thread Tools | Search this Thread |
Display Modes | |
|
|
All times are GMT +2. The time now is 07:44 PM.