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Search: Posts Made By: marct
Forum: The Ryzom Ring September 28th, 2006, 04:23 PM
Replies: 2
Views: 2,658
Posted By marct
Re: can some 1 help me about the routes?

What are you trying to accomplish? Moving a single or group of NPC's from one area to another?

Routes are used in sequences. An entity has sequences (in the lower left of the window) A sequence...
Forum: General September 28th, 2006, 04:12 PM
Replies: 38
Views: 2,375
Posted By marct
Re: Have opinions and things changed?

Go at it all out Raynes, you and the ones like you who have left and not returned are missed. Folks like the members of CP, and others.

I say the mechanics are in place for you to do this and...
Forum: General September 27th, 2006, 04:59 PM
Replies: 80
Views: 4,516
Posted By marct
Re: The Kitin Lair – A Final Plea before it’s too late..

I don't know I think it is the perfect place to have some new picks (possibly not even stat boosted picks), some new looking crafting tools that, or some of the consumables we saw long ago. A...
Forum: General September 25th, 2006, 06:07 PM
Replies: 11
Views: 1,079
Posted By marct
Re: Wishing you all a Happy New Year! It's 2535

Who says hair goes grey on Atys? Maybe it goes a deep purple hue, kinda like goo.
Forum: General September 25th, 2006, 05:11 PM
Replies: 62
Views: 3,443
Posted By marct
Re: Spires query

Lore is like religion. You and I can read the same text and create differing religions that believe totally different things based on what the same text says.

The problem with this is the folks...
Forum: General September 25th, 2006, 04:53 PM
Replies: 54
Poll: Spires
Views: 4,251
Posted By marct
Re: Spires

If it is balanced rigt, and if they look for a bit more feedback, it could be a good thing.

I think it should take the effort of diggers and crafters to actually build a spire. Once a spire is...
Forum: General September 22nd, 2006, 06:47 PM
Replies: 41
Views: 2,862
Posted By marct
Re: Sources moved?

I think I disagree. By knowing someone, I can know very single supreme mat location in a certain zone. Is that character knowledge?

I personally have a map of every supreme source in Nexus by...
Forum: General September 22nd, 2006, 04:26 PM
Replies: 41
Views: 2,862
Posted By marct
Re: Sources moved?

So vary the movement of the sources by the grade of the material too. Basic never moves, Fine moves a little, Choice moves on the order of 50-100 meters maximum every move. Excellent moves upto 300...
Forum: General September 22nd, 2006, 12:14 AM
Replies: 96
Views: 6,173
Posted By marct
Re: One year - Changes and lack of changes WTF

How about those plans not utilizing the same recipes that the masters already know.
Forum: Adventure designers hints and exchanges September 21st, 2006, 10:37 PM
Replies: 6
Views: 4,729
Posted By marct
Re: Masterless Scenario Season Change

It's all there plain as day, it is just there are 2 or 3 hash keys. I imagine on loading, if the file were to have been edited offline, you would fail the hash test and not be able to load the...
Forum: Adventure designers hints and exchanges September 21st, 2006, 08:54 PM
Replies: 6
Views: 4,729
Posted By marct
Re: Masterless Scenario Season Change

Have you tried de-publishing and re-publishing. I imagine you have but thought I would mention it.

I know it is in the very beginning of the save file, but I do not think you can just change it...
Forum: Adventure designers hints and exchanges September 21st, 2006, 06:28 PM
Replies: 4
Views: 5,761
Posted By marct
Re: Have a quick Q.

That is not quite true. I'll link to the thread earlier (http://www.ryzom.com/forum/showthread.php?t=25687). I'll summarize too. If you join an Adventure Mastered scenario, the Adventure Master...
Forum: The Ryzom Ring September 21st, 2006, 03:39 PM
Replies: 4
Views: 3,304
Posted By marct
Re: Invitations

This is unofficial, but I go thte info officially. I'll cover each seperrately, one is obvious, one isn't.

Mastered (or with you Adventure Mastering):
You open the Editor, load up your scenario,...
Forum: The Ryzom Ring September 20th, 2006, 11:10 PM
Replies: 13
Views: 4,605
Posted By marct
Re: Dialog and Storyline Design Guidelines Document

I agree, they need a name, and the name should be identical to there entity description unless there is more than 1. Then, it should number them or something. I have on several occasions had...
Forum: The Ryzom Ring September 20th, 2006, 04:01 AM
Replies: 5
Views: 2,990
Posted By marct
Re: Ryzom Ring Points and Scenarios on Test

I thought this was based on account not characters within that account. Menaing that if one of your characters had a spawn point that another didn't, it would count towards your sum total.


It...
Forum: General September 20th, 2006, 01:35 AM
Replies: 17
Views: 1,237
Posted By marct
Re: The Soap Oprea of Ryzom PART2!!!!!

Seconded. She takes chunks out.
Forum: The Ryzom Ring September 20th, 2006, 01:17 AM
Replies: 5
Views: 2,771
Posted By marct
Re: programming events

OK, I was able to do it 3 different ways. The way you describe worked. I used a boss spawner so that when the cahllenge was killed, the cutt throats camp spawned.

Last I tried without having the...
Forum: The Ryzom Ring September 20th, 2006, 12:41 AM
Replies: 5
Views: 2,771
Posted By marct
Re: programming events

Hmmm, my guys are visible, I'll have to try to set them not to spawn and see if I can trigger them spawning.

Have you tried just spawning them with maybe a user or zone trigger to identify if the...
Forum: General September 19th, 2006, 09:10 PM
Replies: 96
Views: 6,173
Posted By marct
Re: One year - Changes and lack of changes WTF

Seems you missed all of the posts about most of the things you stated also. :D

It still is a small budget project in hard financial straights. they take much longer than they plan to produce...
Forum: General September 19th, 2006, 06:30 PM
Replies: 16
Views: 1,774
Posted By marct
Re: Zerlin, The GM

P.S. Nazi is a very inflammatory word. Maybe you could use vigilante in the future.
Forum: General September 19th, 2006, 06:29 PM
Replies: 16
Views: 1,774
Posted By marct
Re: Zerlin, The GM

Is it possible that you failed to read the pop up message that clearly states the intended purpose of the Universe channel?

Post your supposed list of bugs on the forum here and I am sure you...
Forum: The Ryzom Ring September 19th, 2006, 02:51 AM
Replies: 5
Views: 2,771
Posted By marct
Re: programming events

I threw something together quick. Similar to yours that I worked out. No story.

You spawn in. NPC standing next to Shooki. Lays down Challenge to kill Shooki. If you fail you pay him 50,000...
Forum: The Ryzom Ring September 19th, 2006, 02:08 AM
Replies: 5
Views: 2,771
Posted By marct
Re: programming events

I have some event problems as well. Are you triggering off the boss being attacked? Or him dieing?

I'll try to throw your scenario together to see if I can get it to work.

Edit: So what is the...
Forum: The Ryzom Ring September 18th, 2006, 04:09 PM
Replies: 3
Views: 2,884
Posted By marct
Re: Ring Suggestions

Thanks, I did notice some of the end of sequence stuff this weekend. I didn't get to tool around to much.

I am running into some issues now with not all "Actions" of an event firing. Still...
Forum: Der Ryzom Ring September 17th, 2006, 05:07 AM
Replies: 12
Views: 9,324
Posted By marct
Re: Problem mit Jägern und Beute

Danke! (10 letter thingy)
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