September 29th, 2006, 11:27 AM | #1 | |
Join Date: Sep 2004
Location: Underground... Getting DP :)
Posts: 647
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Diff between "Activated" and "start script"
I am having some trouble with dialogues which start when they are not supposed to...
Mainly they start as soon as I am in Game Master mode when clicking test and even tho they are supposed to start at following condition: Dialogue 1: start when NPC targeted by player and cut throat group is alive Dialogue 2: start when NPC targeted by player and cut throat group is dead Wish that was that easy tho lol: they seem to start as from test and do not work after when I click on NPC..... (used to before patch) I am thinking this might be due to my "not so good" understanding of the : *Activated * Start script... Anyone got any light on difference between those? (and I am not talking yet about nightmare to have Kitin invasion group spawning after dialogue 4 is started lol)
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