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Old October 14th, 2006, 02:24 PM   #11
rushin
 
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Re: State of the game

about the PvP - as others have said the team dropping bug makes FvF conflict a joke, really. and the last patch made the bug worse so meh meh meh @ nevrax

what did work without fault were the FvF area's, of which almati woods is still available but the FvF has been removed. How hard can it be to reinstate it, then at least those of us wishing to PvP have somewhere to go? Assuming its not hard, as the area was fully working and then was removed is there a reason you cant bring it back to FvF, if there is a reason at least then we stop asking..

above question is aimed at Marjo if she has finished breakfast
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Old October 14th, 2006, 05:01 PM   #12
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Re: State of the game

I have to agree with the OP...

Ryzom ring didn't really disapoint me since I wasn't really looking forward to it.

The whole team bug in PvP completly destroys the fun for me and is the Key reason I never tag up unless specificly asked... I joined in the battle in Dyron..1-Because I was already in Dyron. 2-because I was hoping to have fun.... But My fun was limited ...just as it was months ago when I stopped tagging up because of the team bug...


Please Navrax... Im deffinetly 'not' a Pro-PvPer. Im more of a in the middle But this bug really sucks... And I think its about time it gets fixed...

I think it would be awsome to have player housing... it really doesn't need to be on the main map... Make a new portal in each city that poofs you too a area where the player housing can be... Like the instanced apartments but an area where you can see other players houses... That way there is no worries of the mainland getting spammed with housing.... No idea if I made that clear enough to understand... Not feeling well and im tired lol...

As for the OP wars... would be nice to see one ingame instead of on the forums
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Old October 14th, 2006, 05:03 PM   #13
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Re: State of the game

I will only comment on Ring aspect, since I haven't been in-game long enough to lose the "sparkle" yet. I don't want to discredit anyone's concerns with my own new car smell.

It has been stated numerous times that Ryzom Ring would not have its full feature set when it launched, but rather would get more features as time progressed. I'm speculating here, but I would imagine that Nevrax wanted to get it released to use it to attract new subscriptions while they work on adding more features.

The difference between Nevrax and... say SoE... is that Nevrax said it wasn't 100% polished off for release. SoE will sell an expansion for EQ2 unfinished, and work on it while people are playing it. They call the unfinished content "bugged". This was actually discussed in an interview I read a while back, but anyway...

There are more features being introduced to the Ring in the next patch, and I won't claim to know when, or if, persistant scenarios will come into play. I would imagine that is something that will come when the rest of the intended features are introduced.
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Old October 14th, 2006, 05:51 PM   #14
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Re: State of the game

No, No, don't compare Nevrax to SOE please
People who come from SWg after a time start to forget how we were treated as credit cards with two legs. Nevrax has a lot of fine tunning to do, I agree.

And whatever I wish we had player houses and cities I wouldn't insist on that because I do believe it's an expensive expansion.

I would complain about bugs but again, while some small bugs like pvp ones could be addressed as a priority and add some fun to our lives in an easy way (even the boss you killed 100 times will be again interesting to kill if some crafter finds a new receipe for a top weapon you use in pvp), fine tunning of the ring I understand that will take a while.

However remember SWG well: remember the maps with places that took 45 minutes to pass through because of getting stuck, remember CSRs coming to address your complaint in 36 hours or more, or even never if that was possible, sometimes not understanding plain english, sometimes not knowing the very basics of the game. Remember the changes to the game that never gave any consideration to any community feedback, remember the secrecy over such changes so that the community just had to face them or leave, remember the professions correspondents got out of their position if they dared to say anything wrong about long lists of bugs that made whole professions useless, remember whole proffessions wiped, remember work of players for years destroyed in one hour without even an appology, remember top gear of thousands of players reduced to nothing overnight, remember servers down without any feedback or ETA, remember credits dupping not punished and not rebalanced, remember exploits never addresed, remember the officials of SOE saying it clearly: you're not the customers we want.

Nah Nevrax hasn't done anything to be compared to SOE.
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Old October 14th, 2006, 06:08 PM   #15
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Re: State of the game

Quote:
Originally Posted by motan
4. OP fight crawled to a halt. I do not know whether outposts were designed to become huge faction vs faction games or guild vs guild or anything else... the point is that the current system encourage imbalance. On some servers a faction already won, here the imbalance is not that bad yet but there's no serious source of fun either. When was the last time we had an OP war?
I agree with all you said and more... I wanted to also highlight the sidebar to this point. On another server there appears to be a complete faction win, yet nothing happened. Thus another missed opportunity to advance the storyline. That "event" should have caused a subsequent IG event (if there was ever a time to have a short visit by Jena or Ma-Duk, this would have been it) and AFAIK was just another day in Atys. Basically I see this as another lapse in gameplay as factions are really little different than choosing red/black in a boardgame. We all feel your pain though, good post...
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Old October 14th, 2006, 06:15 PM   #16
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Re: State of the game

Quote:
Originally Posted by arfindel
Nah Nevrax hasn't done anything to be compared to SOE.

Oh no! I think I didn't clarify my point well enough. I was comparing the fact that Nevrax *did* tell us that Ring was not fully featured on release, where SoE would have lied about it calling the "missing content" bugs, and using the revenue from selling the unfinished expansion to fund the development of the expansion.

Nevrax is FAR better a company in all respects than SoE.

I played SWG for about 2 days before I cancelled it. I played EQ2 for a year and a half or more and it suffered the same fate. Most of the remaining players there are waiting for other games to be released.
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Old October 14th, 2006, 06:24 PM   #17
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Re: State of the game

Bleh... lets not have SoE bashing here ... Iv seen enough of that on MMORPG.com.... I see your point, But I would rather see another OP thread then any SoE bashing of any sort large or small ... I don't even bother with MMORPG.com much anymore because of that crap.

Don't mean to deminish your point in anyway...SoE has nothing to do with Navrax, So lets not give them the time of day here(Or night).
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Old October 14th, 2006, 09:24 PM   #18
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Re: State of the game

Quote:
Originally Posted by rushin
what did work without fault were the FvF area's, of which almati woods is still available but the FvF has been removed. How hard can it be to reinstate it, then at least those of us wishing to PvP have somewhere to go? Assuming its not hard, as the area was fully working and then was removed is there a reason you cant bring it back to FvF, if there is a reason at least then we stop asking..


Thing taht gets on meh proveribal boobies to max levl is how they introduced all that stuff for the temple builded then deleted it.....same has happeneded with the whiole faction plannn...

stop the descope nevrax!
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Old October 15th, 2006, 12:09 AM   #19
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Re: State of the game

Quote:
Originally Posted by motan
I am writing this post to express my deep concern and unhappiness with the state of the game at this time. The long and the short of it is that I am not having enough fun.

1. Ryzom Ring is a huge disappointment. Where is the promise of making scenarios permanent by paying a small fee? Not to mention that when I log in the game I want to play - what I certainly do NOT want is being forced to be stuck inside the scenario in the hope that someone may decide to give it a try. Unless this thing gets fixed, and fast, I'd say the ring is a flop. And don't make me start on the bugs.

2. It is not possible to PvP at all because of the bug with getting booted from team when healing. I cannot believe that such a showstopper made it through testing. What were you guys thinking? Please fix it ASAP or revert to whatever was before - no matter what, it couldn't have been worse.

3. There is no short term gratification. I mastered a few professions, I killed at least once most of the high lvl bosses, I explored most of the landmass. I plan to master all branches of jewel crafting one year from now. Anyway... at the end of a day of playing I do not feel I achieved anything significant. We need some fluff - home decoration, new clothes, player cities, badges... something.

4. OP fight crawled to a halt. I do not know whether outposts were designed to become huge faction vs faction games or guild vs guild or anything else... the point is that the current system encourage imbalance. On some servers a faction already won, here the imbalance is not that bad yet but there's no serious source of fun either. When was the last time we had an OP war?

1. The ring I have not spent much time in...( I am lazy)....But the concept and the inclusion of this is a really nice feature. I used to spend hours in Neverwinter nights designing scenarios for friends (oh how I miss that free time I had back then )

2. The PvP aspect of Ryzom Is fine as it is with voluntary and dedicated zones/times. of course the Bomb Bug is not acceptable....But this is the result of attempting to enforce moral restrictions in code. Easily rectified in my opinion (PvP battle/zone is just that, NO exceptions)

3. still in the short term myself....I am happy creating my own content still

4. OP is under serious review....even my opinion changes/alters when I hear good reasoning.

I am happy overall in >>THE SAGA<< of ryzom, and do not look for alternative gaming outlets..well not MMORPG...just the usual FPS and Strategy game.
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Old October 15th, 2006, 05:26 AM   #20
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Re: State of the game

Quote:
Originally Posted by raven41
SoE has nothing to do with Navrax, So lets not give them the time of day here(Or night).

Point taken... I'm breaking my own rules with that anyway
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