November 10th, 2006, 06:40 AM | #1 | |
Join Date: Sep 2004
Location: Underground... Getting DP :)
Posts: 647
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Question on Dialogue as per Grimjim Scenario
There seem to be two different possibility of handling-creating a dialouge.
I am currently using "timer"option: second sentence to start 3, 6... seconds after first sentence. On Jyudas Scenario, at the opening , the speech bulb had an option for the player to control the sentence sequence: arrow allowing to go to next sentence.. I haven't found how to script that yet, any hint?
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To protect and to rez, never to serve. Crafta of da weapa Master of Spellings and Typos "we want to rule the world, to free our kind" (Shinken, Poete-healer) Do not forget the old man words! Too much PvP is bad for your sanity Quote:
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November 10th, 2006, 07:04 AM | #2 |
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Join Date: Mar 2005
Location: Asia
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Re: Question on Dialogue as per Grimjim Scenario
Hi gillest,
It's already mentioned several times in this forum. Its {break} *^.^*
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November 10th, 2006, 07:21 AM | #3 | |
Join Date: Sep 2004
Location: Underground... Getting DP :)
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Re: Question on Dialogue as per Grimjim Scenario
Been looking everywhere, can't find where its mentioned
U just add {break} at the end of each dialogue section?
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To protect and to rez, never to serve. Crafta of da weapa Master of Spellings and Typos "we want to rule the world, to free our kind" (Shinken, Poete-healer) Do not forget the old man words! Too much PvP is bad for your sanity Quote:
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November 10th, 2006, 07:40 AM | #4 | |
Join Date: Sep 2004
Posts: 2,786
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Re: Question on Dialogue as per Grimjim Scenario
Quote:
Hello.{break}That was an opening sentence.{break}That wasn't.{break}You can split them up into clickable sections like this.{break}Off you go! |
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November 10th, 2006, 08:02 AM | #5 | |
Join Date: Sep 2004
Location: Underground... Getting DP :)
Posts: 647
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Re: Question on Dialogue as per Grimjim Scenario
hehe ok,
silly me was putting it at the end of the sentence, not at the beginning . Will give it a try later, cos it seems you put everything in same dialogue: i was creating more than one line per dialogue edition.. Thanks
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To protect and to rez, never to serve. Crafta of da weapa Master of Spellings and Typos "we want to rule the world, to free our kind" (Shinken, Poete-healer) Do not forget the old man words! Too much PvP is bad for your sanity Quote:
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November 10th, 2006, 02:04 PM | #6 | |
Join Date: Nov 2005
Posts: 23
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Re: Question on Dialogue as per Grimjim Scenario
Quote:
If you are going to add a {break} command you should remember to add spaces after the break. The reason for this is that in the chat window it will appear as one block of text, so "Hello.{break}That" will appear as "Hello.That". So in the example above: Hello.{break} That was an opening sentence.{break} That wasn't.{break} You can split them up into clickable sections like this.{break} Off you go! |
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April 23rd, 2007, 03:11 AM | #7 |
Join Date: Nov 2006
Posts: 451
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Re: Question on Dialogue as per Grimjim Scenario
For some reason im not able to put the { } signs in when i edit my text, any ideas?
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April 23rd, 2007, 04:36 PM | #8 | |
Join Date: Jan 2005
Posts: 893
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Re: Question on Dialogue as per Grimjim Scenario
Quote:
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April 23rd, 2007, 04:46 PM | #9 |
Re: Question on Dialogue as per Grimjim Scenario
Also, it seems that they blocked typing those characters in the property window, so you can't use colors in mission broadcast and plotitem description or breaks in mission dialogs anymore. It still does work just fine in the dialog component.
Power to the Players, right...
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