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View Poll Results: do you think the current implementation of mass PvP is working? | |||
Yes |
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62 | 43.66% |
No |
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80 | 56.34% |
Voters: 142. You may not vote on this poll |
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#111 |
Join Date: Nov 2004
Posts: 508
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Re: It's a PvP poll not a flame thread o_o
I voted no.
The mechanics seem okay...the correct arrangement of different classes seems to yeild consitent results. I think the magic resist jewels are a bit underpowered or too hard to get a hold of, but that is just my impression. As far as the result, i think we can agree it is flawed. Fighting for outposts is okay, that outposts give XP bonuses is not all that wise. Like every single PVP implementaiton in every other "PVP for Terrirtory" game ever made, this one ends up dominated by the largest coherant group. Of course, it would help (on Aris anyway) if the other group would bother showing up, but that is a disscution we can save for another time. Players that have access to cats will run through levels faster (not twice as fast, though. We run out of cats long before we run ot of levels.) And those players will leave the game sooner, having achieved all the numbers they want. Bad move on Nevrax's part. |
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#112 | |
Join Date: Nov 2004
Location: If you need to, you know where to find me.
Posts: 1,154
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Re: It's a PvP poll not a flame thread o_o
Quote:
There are no decisions in the skill tree that take you one way versus another with various tradeoffs in that. This is where you get diversity, strategy and tactics. Being able to buy out every skill tree is silly. Being forced to make trade off decisions in every single tree you pursue is where you get that. A total re-spec would be required at this point to accomplish this though, so fat chance. Not to mention all of the skills and abilites, animations, etc. |
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#113 |
Join Date: Jan 2005
Location: England, UK
Posts: 2,318
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Re: It's a PvP poll not a flame thread o_o
eheh, well like I said, you wouldn't like my responce, but it is what it is.
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Jayce - Right-click is your friend in this world.
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#114 | |
Join Date: Sep 2004
Posts: 2,786
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Re: It's a PvP poll not a flame thread o_o
Quote:
Interesting, but the open-endedness is a large part of Ryzom's appeal. Some new battle auras or stealth abilities would add a new tactical dimension though, or a crafting tree for building defences that could be set up. Adding to rather than altering or taking away might also provide options. |
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#115 | |
Join Date: Feb 2005
Location: Yrkanis
Posts: 1,184
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Re: It's a PvP poll not a flame thread o_o
Quote:
Why would we want to put MORE emphasis on PvP skill? What's wrong with politics and diplomacy playing an important role? Think what you will, but its important. I've seen many battles won and lost because of politics. Any shift of importance between PvP skill/diplomacy is bound to make some people unhappy. |
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#116 | |
Join Date: Jan 2005
Location: England, UK
Posts: 2,318
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Re: It's a PvP poll not a flame thread o_o
Quote:
My ears perked up slightly...
__________________
Jayce - Right-click is your friend in this world.
Master Forest Forager | Master Prime Roots Forager | Expert Lakeland Forager @ Q250 [ Leader | Reapers of the Dark ]
[ Matis Noble | Karavaneer | Wayfarer | Arispotle ] [ Gear Requirements | Server Status | Acronyms | Atys Time | Fireworks ] |
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#117 | |
Join Date: Sep 2004
Posts: 2,786
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Re: It's a PvP poll not a flame thread o_o
Quote:
Not more, _some_ rather than simple mass and inertia. And politics and diplomacy are great, but with entrenched groups of the current size don't make a fantastic amount of difference save when talking about a few controversial locations. |
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#118 | |
Join Date: Sep 2004
Posts: 2,786
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Re: It's a PvP poll not a flame thread o_o
Quote:
Well, it's the same problem as with the teleport tickets. If you take away something people already have it causes a lot of problems and resentment. Whereas if you bring in additional options, even if they change the scope of things, or even miss out a group, then the problems aren't so pronounced. So rather than tinkering with what's already there, you could add options that change the gameplay dynamic instead. |
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#119 |
Join Date: Jan 2005
Location: England, UK
Posts: 2,318
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Re: It's a PvP poll not a flame thread o_o
you were doing well but I'm heading slowly back to curling up & sleeping under the radiator...
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__________________
Jayce - Right-click is your friend in this world.
Master Forest Forager | Master Prime Roots Forager | Expert Lakeland Forager @ Q250 [ Leader | Reapers of the Dark ]
[ Matis Noble | Karavaneer | Wayfarer | Arispotle ] [ Gear Requirements | Server Status | Acronyms | Atys Time | Fireworks ] |
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#120 | |
Join Date: Sep 2004
Posts: 2,786
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Re: It's a PvP poll not a flame thread o_o
Quote:
Well then, what sort of things do you think might add to OPs and provide a more satisfying and tactical play? I was thinking, off the top of my head, siege engines and defense towers or something. The days leading up to the battle people could forage and supply materials for defensive and offensive fortifications to give the harvesters etc a bit of a role. |
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