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#11 | |
Join Date: Dec 2006
Location: Dallas, Texas, USA
Posts: 597
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Re: Crafting Magic?
Quote:
Ok this is going to sound bad, but there is a lot of attitude behind this post. BUT, it's a great attitude. A lot of players might read that and say "he's HIDING information from her, gawlll!" but this is the wonderful thing about crafting in this game...crafters are actually very important, they work VERY hard to get where they are at. I have utmost respect for them. This staement reminds me of a blacksmith I met one time, and of course I started drilling him with questions, and he told me that if I was truly interested, I would find all that out in time. I love that...that even in this digital version of a world there is such old world attitudes...almost like a teacher/student type thing. Ryzom is full of Homins that would glady sit you down and show you the ways, but not in a hurry. It's refreshing. Beau
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http://www.spouseaggro.com Home of the Spouse Aggro 'cast, all about gaming with your family! http://www.massively.com/bloggers/beau-hindman/ Read my Massively articles! Beau (Arispotle Server) |
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#12 |
Join Date: Jan 2007
Location: Austin, Texas, baby!!
Posts: 611
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Re: Crafting Magic?
and some things just take time and effort to learn, regardless of how much information you are given.
I have lots of theoretical knowledge of ice skating, but still fall on my posterior every time... |
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#13 |
Join Date: Mar 2005
Posts: 186
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Re: Crafting Magic?
Well said, Beau! I heard once, craft with your heart and passion, not with your head and a calculator! And even up to this point, where I know one or another thing, I enjoy going to my meks and just let the mats do the magic, no recipe in mind.
If you got the feeling how stuff works, you can always make beautiful things and it is a pleasure to see the final crafted reward after minutes, sometimes hours of preparation. Yes crafting is truly amazing, I feel very sorry for those who just use other's work and follow instructions like given mixtures. They miss alot of the magic in this game ![]() Xtar thats what people told me too, but nobody has ever shown me one. It is possible, yeah yeah, but I want to SEE one ![]() |
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#14 | |
Join Date: Oct 2006
Posts: 355
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Re: Crafting Magic?
Quote:
I'll set out to make one for you then ![]() recently ive been questing for a 100/100 in all amp... one day i will make one =D
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DOOMSDAY CAME =( =(
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#15 | |
Join Date: Jan 2005
Location: Forbidden Depths
Posts: 257
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Re: Crafting Magic?
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I wish you best of luck ![]() Btw, anyone wanna buy my book of amprecipies? ![]() |
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#16 | |
Join Date: Mar 2005
Posts: 165
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Re: Crafting Magic?
Quote:
Amp crafting interresting because you need to find the "recipes" which will give you the best of the magic focus used. Magic focus is kinda boosted when it s used with specific shaft and grips. For example, zun amps. There s many recipes that will give you 96 in precraft but they will give 96 at the crafted amp. Only few will give 97. This depends of the plan you use too, low, medium or high quality. My best advice would be to get a bit of every shaft/grip (dug mats only) and play with them till you get the best precraft stats. But the crafting sytem is a bit twisted as 96 precraft can give 96 or 97 at the crafted amp. And not everyone can have a lot of sup mats to waste to find recipe. Last thing on amp craft is that postcraft depends on a weird formula applied on precraft stat. If you need any info about this craft or about recipes, feel free to pm me. |
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#17 | |
Join Date: Mar 2005
Posts: 186
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Re: Crafting Magic?
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The wierd formula is then transparent like never before, Postcraft = Precraft*0.8 + 20 ![]() |
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#18 |
Join Date: Jul 2006
Location: Germany
Posts: 271
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Re: Crafting Magic?
Hey hey, sorry to warm up the topic but it's getting hot again!
This time I try to collect some formulas regarding pre->postcraft values. Did anyone else do this already? Do you know a database / online resource I might check? The scale formulas are so far only Y=AX+B, old school math comes to mind. A lazy way to check stuff is to take 2 items and note the pre/post craft values for a stat. Let's say amps, 0 pre->20 post and 100 pre->100 post, if you imagine pre as x value and post as y value you got 2 points (0,20) and (100,100) now use any well known method to calculate a line out of 2 points. Done. Nop. Not done. For example damage depends on the Quality of the item, a Q10 sword does something else then a Q100 one. Doh. So what approaches were taken? How much could we find out so far? I got: magics pre*0.8+20 sap load pre*10 jewelry protections pre*0.08 floored jewelry resistance pre*0.08 exact Working atm to find some more, so what's interesting at all? I think dodge / parry, HPM, Range, what else looks reasonable to squeeze into a formula? Arc Last edited by chibiarc : September 1st, 2008 at 02:21 AM. |
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#19 | |
Join Date: Dec 2004
Posts: 1,331
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Re: Crafting Magic?
Quote:
![]() Yep, most pre->postcraft values seem to be Y=AX+B in some way, with very often A(100%) = B. Weapon speed for all weapon is simply (Half the maximum speed) + (precraft percentage times the other half). So for 2H swords, 15 + precraft*15. Rounded down to the nearest whole number ofcourse. Range for ranged weapons, same. For rifle it's 20 + precraft*20. Damage, again, the postcraft is (Half the maximum damage) + (precraft percentage times the other half). The maximum damage dependant on quality is: For 2H swords: 52 + 2 * Quality Then for each other weapon, put a multiplier in front of that. For 2H axes/maces the multiplier is 1.2, so their damage is 1.2*(52+2*Quality). The other multipliers are 0.8 for pikes, 0.66 for 1handed weapons, 0.25 for staffs and daggers, 0.625 for pistols, 0.83 for rifles, 2.0 for autolaunchers and 3.0 for launchers. The (adv) parry/dodge mods on weapons are just a linear range from the minimum value to the maximum value. The protection rate on armor is 5% + pre*20% for LA, 20% + pre*20% for MA and 40% + pre*20% on HA. The Max vs is just like the damage on weapons: Half you get for free and the other half is linear onto the 100% precraft. So for LA it's Q*(0.56 + pre*0.56), for MA it's Q*(0.888 + pre*0.888) and for HA it's Q*(1.32 + pre*1.32). Dodge and parry modifiers on armor are not linear, you need to reach specific precraft% tresholds to improve them. I've taken down a number of values on durability and weight as well, but never worked them into formulas. However, it's the roundings that will get you. Sometimes 99% precraft is enough to get +2 dodge on LA, but sometimes it's not and you need 100%. Those formulas give nothing more than a rough guide, you still need to experiment with the individual items, and try it % by %, to know which exact precraft stat you need for a certain postcraft stat. |
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#20 | |
Join Date: Oct 2005
Location: in the oven
Posts: 200
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Re: Crafting Magic?
Quote:
I ll buy it ![]() |
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