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|  June 14th, 2009, 09:16 AM | #1 | 
| Join Date: May 2005 Location: UTC-8: Oregon, USA 
					Posts: 2,476
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				Re: Share your ideas for Ryzom
			 It's...unpleasant...that I've had to reallocate nine out of my ten votes to ideas advocating rollbacks of v1.5.0 components. 
				__________________ Jelathnia, Kasarinia, KianShi, Maethro, ShuaLi, and OPaxie (Arispotle) TeiJeng (Leanon) ï = ALT+0239 | advice for mission design | Zoraï masks long-distance communication | some foods and drinks | Zoraï pictograms "Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel | 
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|  June 14th, 2009, 07:26 PM | #2 | |
| Join Date: Aug 2005 
					Posts: 181
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				Re: Share your ideas for Ryzom
			 Quote: 
  I would much rather be able to assign them to some of the great ideas there for moving forward!  | |
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|  June 14th, 2009, 09:41 PM | #3 | |
| Join Date: Apr 2006 
					Posts: 54
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				Re: Share your ideas for Ryzom
			 Quote: 
 I move a vote to agree with this statement :-P They should have voting separated actually, a section for game bugs, another for perceived patch blunders, and another for game feature additions. | |
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|  June 15th, 2009, 01:01 AM | #4 | |
| Join Date: Oct 2004 
					Posts: 317
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				Re: Share your ideas for Ryzom
			 Quote: 
 o/ agree  since there is no test server currently (that i know of)  giving feedback on patches specifically is needed. Though it would obviously be better to be able to give feedback before the patch so rollbacks weren't needed to be requested  but a test server is a big thing to set up in its self... | |
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|  June 18th, 2009, 02:19 PM | #5 | 
| Join Date: Feb 2007 
					Posts: 146
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				Re: Share your ideas for Ryzom
			 feedback  bullshit page. http://feedback.ryzom.com/pages/2600...3e013fa4a3978f whats the use of having a feed back page when they dont listen to the players. | 
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|  June 18th, 2009, 03:42 PM | #6 | 
| Join Date: Jul 2006 
					Posts: 7
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				Re: Share your ideas for Ryzom
			 so reparing the damage to "fear" is declined no explanation - nothing so it's not going to happen is there an explanation somewhere on the need for this in the first place? | 
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|  June 18th, 2009, 03:58 PM | #7 | 
| Join Date: Sep 2004 Location: Pyr 
					Posts: 2,898
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				Re: Share your ideas for Ryzom
			 Why no people from aniro or leanon voted for this ? I checked the votes, there are a lot of people which are rerolls (just to add a vote) so it doesn't reflect to real changes. Edit: Don't forget if this bug fix is rolled back, it will affect also people from Aniro and Leanon. So don't be egoist ! 
				__________________ Xiombarg, Akenak et Fonctionnaire Impérial, Érudit de la Confrérie du Grand Dragon Ryzom Core manager - CeB developper | 
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|  June 18th, 2009, 04:22 PM | #8 | |
| Join Date: Apr 2007 
					Posts: 54
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				Re: Share your ideas for Ryzom
			 Quote: 
 Kervala, as I have little interaction with anyone from the other servers I don't know their opinions. How do they like the afflictions as they are now? | |
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|  July 5th, 2009, 11:44 AM | #9 | 
| Join Date: Sep 2004 
					Posts: 22
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				Re: Share your ideas for Ryzom
			 How about adding ,'s in numbers so that we can read large amounts easier. Is 17643824 about 1M, 100K, or 10M. 17,643,824 I can tell. And how about keeping the Sandbox in Ryzom rather than making an Event Mandatory? Personally, I am not enjoying not being able to do what I want cause of the massive Kitin spawns. All that work on an event to just tick me off when a bit of work adding ,'s would make me  . | 
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|  June 18th, 2009, 05:33 PM | #10 | |
| Join Date: Dec 2004 
					Posts: 1,326
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				Re: Share your ideas for Ryzom
			 Quote: 
 sore losers creating spam there does not help the cause either. - me personally think that fear is completely useless now because of low success, mob not running away from me but does circles in one place most of the time, always running 'east' (or whatever direction is default) and range is only 50m. | |
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