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Old September 29th, 2006, 11:27 AM   #1
gillest
 
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Join Date: Sep 2004
Location: Underground... Getting DP :)
Posts: 647
Diff between "Activated" and "start script"

I am having some trouble with dialogues which start when they are not supposed to...

Mainly they start as soon as I am in Game Master mode when clicking test and even tho they are supposed to start at following condition:

Dialogue 1: start when NPC targeted by player and cut throat group is alive
Dialogue 2: start when NPC targeted by player and cut throat group is dead

Wish that was that easy tho lol: they seem to start as from test and do not work after when I click on NPC..... (used to before patch)

I am thinking this might be due to my "not so good" understanding of the :
*Activated
* Start script...

Anyone got any light on difference between those?
(and I am not talking yet about nightmare to have Kitin invasion group spawning after dialogue 4 is started lol)
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