CurrentState

Version 181 (kervala, 09/20/2010 02:23 pm)

1 1 vl
h1. CurrentState
2 1 vl
3 1 vl
This page list the current state of all members of the community.
4 1 vl
5 1 vl
Please edit and update this page to add your profile and your current state.
6 1 vl
7 117 Cyberj
{{>toc}}
8 117 Cyberj
9 3 vl
h2. vl/ace
10 1 vl
11 73 vl
* server compiled & run on ubuntu_x86 & debian_x86 (using build system in static)
12 73 vl
* client compiled & run on windows 7 x86 (vc express 2008 sp1)
13 1 vl
* tools compiled & run on windows 7 x86 (vc express 2008 sp1 + MFC)
14 1 vl
* client compiled on ubuntu 9.10 x86 (using build system in static)
15 1 vl
16 1 vl
h2. bdh
17 1 vl
18 1 vl
* server compiled windows 7 x64
19 175 ChrisNewman
20 175 ChrisNewman
h2. Chris Newman
21 175 ChrisNewman
22 177 ChrisNewman
*     *Windows Vista x32:*
23 177 ChrisNewman
* server compiled & run (VC 2008 pro)
24 177 ChrisNewman
* client compiled & run (VC 2008 pro)
25 177 ChrisNewman
* all 3 tools projects compiled & run (VC 2008 pro)
26 179 ChrisNewman
* SnowBalls2 compiled & run (VC 2008 pro)
27 177 ChrisNewman
*     *Linux Ubuntu 10.0.4 i386:* 
28 177 ChrisNewman
* server compiled (MakeFile)
29 177 ChrisNewman
* client compiled & run (cMake)
30 177 ChrisNewman
* NeL compiled and installed (cMake)
31 178 ChrisNewman
* Shard tested and working
32 178 ChrisNewman
* http://localhost:40916/login/r2_login.php working
33 178 ChrisNewman
* http://localhost/admin/index.php working
34 5 kerozcak
35 16 grego
h2. grego
36 16 grego
37 50 grego
* server compiled & running under ubuntu 10.04 i386
38 32 grego
* server paritally compiled under debian lenny i386
39 96 grego
* server compiled & run win 7 x86 (VC++ 2008 SP1)
40 96 grego
* client compiled & run win 7 x86 (VC++ 2008 SP1)
41 96 grego
* tools compiled & run win 7 x86
42 52 grego
* connected to my local shard and created account, logged in and am cruising around!
43 96 grego
* opened firewall to allow remote clients to connect to the world @ ryzom.oberfield.me - feel free
44 16 grego
45 5 kerozcak
h2. kerozcak
46 5 kerozcak
47 25 kerozcak
* server compiled, running and working on gentoo Linux 2.6 x86
48 26 kerozcak
* Windows Ryzom Core Client  connects to the server, creats character and logs in the game testing area
49 1 vl
* Apache/php configured
50 19 kerozcak
* http://localhost:40916/login/r2_login.php working
51 25 kerozcak
* http://localhost/admin/index.php working
52 144 kerozcak
* Client compiled on Windows 7 32bit using Visual C++ 2008 Express Edition
53 6 Kane
54 87 Kane
h2. *Kane Hart*
55 1 vl
56 87 Kane
* Client compiled under & run on Windows 7 Ultimate Edition 64Bit but running under 32Bit Application.
57 87 Kane
* Nel compiled as 32Bit under Windows 7 Ultimate Edition 64Bit.
58 87 Kane
* Server compiled on Windows 7 Ultimate Edition 64Bit.
59 87 Kane
* Server Running under Windows 2008 R2 Enterprise Edition 64Bit. 
60 87 Kane
* Connected Client to Server on separate networks fine.
61 87 Kane
* *Current Status:* Trying to make a patch?
62 7 ratmice
63 7 ratmice
h2. ratmice
64 7 ratmice
65 7 ratmice
* nel with cmake & client with cmake, on x86_64/fedora 12 (patches in tracker, does not run yet)
66 8 kervala
67 8 kervala
h2. kervala
68 8 kervala
69 118 kervala
* client (32 and 64 bits) and server (32 and 64 bits) compiled and run on Windows 7 64 bits
70 181 kervala
* client (64 bits) and server (64 bits) compiled with CMake and run on Ubuntu 10.4 64 bits
71 181 kervala
* currently working on Ubuntu packaging with STLport
72 9 vinnie
73 17 Krolock
h2. Krolock
74 14 ulukyn
75 106 Krolock
* Windows XP + Visual Studio 2008 SP1
76 106 Krolock
** client and server compiled successfully
77 106 Krolock
** NeL and Ryzom tools compiled
78 106 Krolock
** connected with client to open.ryzom.com and the local server
79 106 Krolock
** char creation and connection fine
80 109 Krolock
** admin web interface works as supposed to be
81 122 Krolock
** Implementing a new NPC and a test armor went smooth
82 1 vl
* OpenSuse 11.2 32 bit
83 122 Krolock
** successfully compiled the client with cmake.
84 122 Krolock
** server doesn't work with cmake yet. Trying to compile in the classical way
85 106 Krolock
* OpenSuse 11.2 64 bit
86 106 Krolock
** Failed complete because of typecast errors
87 106 Krolock
88 17 Krolock
89 14 ulukyn
h2. Ulukyn
90 14 ulukyn
91 14 ulukyn
* client (32 and 64 bits) and server (32 bits) compiled and run on Windows 7 64 bits
92 14 ulukyn
* client and server (32 bits) compiled on debian 32 bits
93 14 ulukyn
94 101 aquatic
95 101 aquatic
h2. aquatic
96 101 aquatic
97 101 aquatic
* client (32 and 64 bits) compiled and run on Windows 7 64 bits
98 101 aquatic
* client (32 bits) compiled and run on Windows XP 64 bits
99 101 aquatic
* client (64 bits) compiled with CMake and run on Ubuntu 10.4 64 bits
100 101 aquatic
101 27 kaetemi
h2. Kaetemi
102 27 kaetemi
103 45 kaetemi
* _Windows 7 x64 *VS2008* without SP1 without STLport compile for x86 on desktop_
104 27 kaetemi
** *Compile Success*: NeL, NeL Tools, NeL 3ds Max Plugins, NeLNS, Ryzom Client, Ryzom Tools
105 27 kaetemi
** *Compile Failed*: Ryzom Server: A missing hash_map operator gives compile errors
106 45 kaetemi
* _Windows 7 x64 *VS2008* without SP1 with *STLport* compile for x86 on desktop_
107 27 kaetemi
** *Compile Success*: NeL, NeL Tools, NeLNS, Ryzom Client, Ryzom Tools, Ryzom Server
108 1 vl
** *Compile Failed*: NeL 3ds Max Plugins: 3ds Max SDK define kills STLport during compile
109 45 kaetemi
* _Windows 7 x64 *VS2008* with *SP1* without STLport compile for x86 on laptop_
110 1 vl
** *Compile Success*: NeL, NeL Tools, NeL 3ds Max Plugins, NeLNS, Ryzom Tools, Ryzom Client, Ryzom Server
111 45 kaetemi
** *Run OK*: NeL Tools, NeL 3ds Max Plugins, NeLNS, Ryzom Tools, *Ryzom Client, Ryzom Server* :)
112 45 kaetemi
* _WampServer 2.0 with *Apache 2.2.11*, *PHP 5.2.10*, and *MySQL 5.1.33*_
113 45 kaetemi
** *Script OK*: Login
114 45 kaetemi
** *Script Fail*: Admin: Shard does not show up, cannot add anything either.
115 27 kaetemi
116 9 vinnie
h2. Vinnie
117 9 vinnie
118 85 vinnie
* Windows 7 Pro x64, VS2008 SP1, compiled 32b
119 85 vinnie
** server compiled & running
120 85 vinnie
** client compiled & running
121 85 vinnie
** tools compiled
122 72 vinnie
123 85 vinnie
* Windows 7 Pro x64, VS2008 SP1, compiled x64
124 89 vinnie
** server compiled entities_game_service crashes when starting all services
125 85 vinnie
** client compiled
126 85 vinnie
** tools gave errors
127 10 vikarti
128 10 vikarti
h2. vikarti
129 11 vikarti
130 30 vikarti
* Visual Studio 2008 SP1,STLPort,Windows 7 Ultimate 64 bit(but all was build as 32 bit)
131 30 vikarti
* Apache: Apache/2.2.14 (Win32)
132 30 vikarti
* PHP 5.2.13 (built: Feb 24 2010 14:32:32) (used as mod_php)
133 30 vikarti
* MySQL Server:Ver 5.1.46-community for Win32 on ia32 
134 30 vikarti
* Client compiled and runs correctly (with open.ryzom.com)
135 30 vikarti
* NeL & server compiled correctly
136 1 vl
* Apache/php configured
137 30 vikarti
* Server modules appears to be running in sync
138 18 kaetemi
* http://localhost:40916/login/r2_login.php appears correctly
139 30 vikarti
* current state:client does not connect with error code 4(manually asking same url via Firefox - returns expected results,apache 2.2 logs looks fine),admin web interface allows to login(after manual db modifications),sees that there is a shard but don't see running services as on open.ryzom.com
140 30 vikarti
* [Vikarti_Problems_encountered_so_far]
141 18 kaetemi
142 18 kaetemi
h2. sorlok_reaves
143 18 kaetemi
144 18 kaetemi
* Windows Vista Business, 32-bit, VC++ Express 2008:
145 18 kaetemi
** NeL and server compiled
146 18 kaetemi
** Client compiled
147 18 kaetemi
** Several tools (non-MFC ones) compiled 
148 18 kaetemi
** *Current state:* Trying to find my old MFC (VS) license to compile tools, etc.
149 22 Andrew
150 22 Andrew
h2. Andrew
151 22 Andrew
152 120 Andrew
* Compiled linux server on debian, installed and started server
153 120 Andrew
* Compiled windoes client
154 120 Andrew
* Compiled client with server
155 120 Andrew
* Built 2 small test regions in World Editor
156 120 Andrew
* No idea how to transfer region from World Editor to server and client so it's playable. It seems nobody have info how to do it.
157 29 feendrache
158 29 feendrache
h2. feendrache
159 29 feendrache
160 57 feendrache
* Server Compiled for Linux / Ubuntu
161 57 feendrache
* Client Compiled with Vc++ Express for Vista
162 67 feendrache
* Client connecting to server
163 67 feendrache
164 67 feendrache
* _Currently working on setting up my own world_
165 31 Phaelae
166 31 Phaelae
h2. Phaelae
167 31 Phaelae
168 31 Phaelae
* Using: Windows 7 (x86) with Visual C++ 2008
169 31 Phaelae
170 31 Phaelae
* NeL - Compiled
171 31 Phaelae
* Client - Compiled
172 31 Phaelae
* Server - Compiled
173 31 Phaelae
* Tools - Compiled
174 81 Phaelae
* Apache, MySQL, PHP - Installed and configured with shard administration website working.
175 31 Phaelae
176 31 Phaelae
* _Currently trying to get server running and client to connect_
177 44 SpynalTom
178 44 SpynalTom
h2. SpynalTom
179 44 SpynalTom
180 44 SpynalTom
* Compiled on Ubuntu 9.10 (x86)
181 130 SpynalTom
* Compiled on Debian 5.0 Lenny (x86)
182 48 Mankar
183 48 Mankar
h2. Mankar
184 48 Mankar
185 48 Mankar
* Compiled on Windows 7 using Vc++ Express 2008 (x86 and 64-bit)
186 48 Mankar
* Compiled NeL, NeLNS, and Snowballs on OSX 10.6 using g++ (x86)
187 48 Mankar
* Successfully run and connect to server on Windows 7.
188 51 mitharus
189 51 mitharus
h2. Mitharus
190 51 mitharus
191 51 mitharus
* Compiled/running server on Slackware 13.0 (x86)
192 51 mitharus
** GCC 4.3.3
193 51 mitharus
** Apache 2.2.13 - PHP 5.2.11
194 55 webshinra
195 55 webshinra
h2. webshinra
196 58 sorlok_reaves
197 55 webshinra
* partially compiled on Ubuntu x64
198 68 webshinra
* compiled using a chroot 32 bit
199 162 webshinra
* compiled & run on archlinux i686.
200 56 jayme
201 56 jayme
h2. vhelsing
202 58 sorlok_reaves
203 56 jayme
* Debian sid, x86
204 56 jayme
** nel with cmake
205 100 jayme
** client with cmake [lua5.1]
206 60 Kristaba
207 60 Kristaba
h2. Kristaba
208 61 Kristaba
209 60 Kristaba
* Ubuntu 10.04 i386
210 60 Kristaba
** Compiled NeL, NeLNS, Ryzom Server
211 60 Kristaba
* Windows XP (x86) using VC++ Express 2008
212 60 Kristaba
** Compiled NeL, NeLNS, Ryzom Server, Ryzom Client
213 62 rc
214 62 rc
h2. rc
215 62 rc
216 79 rc
* +Windows Server 2003 (x86)+
217 78 rc
** Successfully compiled everything using VS2008 Pro SP1 (Commitment: 82)
218 78 rc
*** Modified configuration files.
219 78 rc
*** Set up mysql, imported stucture and data.
220 1 vl
** Successfully compiled everything using VS2008 Pro SP1 (Commitment: 102)
221 79 rc
*** Fixed internal assert error.
222 86 rc
*** Modified configuration files.
223 86 rc
*** All services running
224 86 rc
*** Web working
225 86 rc
*** Able to join server, tested with three people online, running smooth.
226 64 invaders
227 64 invaders
h2. invaders
228 64 invaders
229 66 invaders
* Server compiled on ubuntu_x86
230 145 invaders
* Client compiled on ubuntu x86
231 69 narfman0
232 69 narfman0
h2. narfman0
233 69 narfman0
234 70 narfman0
* Server compiled on Ubuntu 9.10 x86, Fedora 12 x64_86
235 74 rti
236 74 rti
h2. rti
237 74 rti
238 104 rti
* nel, nelns, ryzom client built on Mac OS X 10.6 for x86_64 using [[BuildForMacCmake]]
239 112 rti
* client running with some minor hacks [[MacClientState]]
240 104 rti
* nel, nelns, ryzom services compiled on ubuntu 10.4 32bit using [[BuildForLinux]]
241 108 rti
* services running with a customized yubo count :)
242 82 Priato
243 82 Priato
h2. Priato
244 82 Priato
245 105 Priato
* compiled and running server/client for windows 7 x86 using Vc++ Express 2008
246 163 Priato
* compiled server for Ubuntu 10.04
247 163 Priato
* client connect to server
248 163 Priato
* Added new NPC with new quest
249 84 Rawfox
250 84 Rawfox
h2. rawfox
251 84 Rawfox
252 119 Rawfox
* +Windows 7 Ultimate 64bit+
253 119 Rawfox
*** compiled client in 32bit and 64bit, both versions tested and running nice
254 119 Rawfox
*** compiled server in 32bit, tested and running
255 119 Rawfox
*** configured the server and logins are possible local. I killed my fist yubo :D
256 88 Dishwasha
257 88 Dishwasha
h2. Dishwasha
258 88 Dishwasha
259 88 Dishwasha
* compiled and running server on Ubuntu 9.10 x86
260 88 Dishwasha
* compiled and running x64 client using Visual Studio 2008 Team Edition on Windows 7 x64
261 88 Dishwasha
* compiled and running NeL WorldEditor with shard monitor plugin
262 93 BlueSteel
263 93 BlueSteel
h2. BlueSteel
264 93 BlueSteel
265 94 BlueSteel
* Successfully compiled R130 on win7 x86 ultimate using VC++ Express 2008 All compiled with no errors 
266 93 BlueSteel
(using instructions found in forum, including getting VC++ 2008 express to use MFC)
267 95 Fishi
268 95 Fishi
h2. Fishi
269 95 Fishi
270 95 Fishi
* Arch Linux x64
271 95 Fishi
** compiled nel with cmake
272 95 Fishi
** compiled client [lua5.1] with cmake
273 95 Fishi
** successfully connected with client to open.ryzom.com
274 97 Sywindt
275 97 Sywindt
h2. Sywindt
276 97 Sywindt
277 97 Sywindt
* tools and client compiled on ubuntu 10.4 x86 using make_all
278 97 Sywindt
* server compiled and run on ubuntu 10.4 x86 using make_all
279 97 Sywindt
* client and tools compiled & run on windows 7 x64 (built x86, VS 2008 SP1)
280 97 Sywindt
* server compiled on Win7 x64 (built x86, VS 2008 SP1)
281 97 Sywindt
* successfully connected to server from built client.
282 107 Sywindt
* admin site working (except LAS)
283 99 droidix
284 99 droidix
h2. droidix
285 99 droidix
286 99 droidix
* compiled client (Win32 Debug) with Visual C++ *2010* on Windows 7 x64
287 99 droidix
** created my own build of stlport since the one in externals uses the VC++2008 runtime
288 99 droidix
** had to comment out a line in ctrl_text_button.cpp due to an internal compiler error
289 99 droidix
** 2010 has per project directories so you have to set the include/lib locations on each project (tip: you can select multiple projects at once)
290 99 droidix
* successfully connected to and explored the open shard
291 102 brocifer
292 102 brocifer
h2. brocifer
293 103 brocifer
294 103 brocifer
* Server compiled in CentOS 5.4 x86 working on config
295 110 Korath
296 110 Korath
h2. Korath
297 110 Korath
298 110 Korath
* Windows 7 64 Home Premium 
299 110 Korath
* compiled server and client 32 bit and 64 bit (64 bit with thousands of warnings)
300 110 Korath
* 32 bit versions running fine
301 110 Korath
* 64 bit services crashing (most of them)
302 124 Enoril
* successfully connected on localhost
303 124 Enoril
* installed server on another machine (XP SP2)successfully connected from win7 machine
304 110 Korath
* did some changes to world to get a hang on it
305 110 Korath
* admin tool not proper working till now
306 111 Enoril
307 111 Enoril
308 111 Enoril
h2. Enoril
309 1 vl
310 128 Enoril
** *Windows 7 x64 Home Premium*
311 128 Enoril
312 124 Enoril
* Using Microsoft Visual C++ 2008 
313 124 Enoril
* Using revision 236
314 124 Enoril
> x86
315 1 vl
> * Server & Client compiled without problem
316 124 Enoril
> * Client & Server run perfectly
317 128 Enoril
> * Connected on localhost server, web admin tool
318 124 Enoril
319 124 Enoril
> x64
320 124 Enoril
> * Server & Client compiled without problem
321 124 Enoril
> * Client run perfectly
322 1 vl
> * Some server services crashing on loading without log 
323 1 vl
324 129 Enoril
** *Ubuntu 10.04 x86*
325 128 Enoril
326 128 Enoril
* Using CMake
327 128 Enoril
* Using revision 283
328 128 Enoril
> * Nel, Nels, Server & Client compiled without problem
329 128 Enoril
> * Client run perfectly under Ubuntu
330 124 Enoril
331 113 MMOInteractive
332 113 MMOInteractive
h2. MMO Interactive
333 113 MMOInteractive
334 113 MMOInteractive
* Windows Vista 32bit 
335 113 MMOInteractive
* Using Microsoft Visual C++ 2008
336 113 MMOInteractive
* Not sure which rev # but it was code from Saturday May 15th 2010
337 113 MMOInteractive
* Got everything compiled just fine
338 113 MMOInteractive
* Servers work with some errors but prob. just an issue with my config. The errors don't prevent the servers from working.
339 113 MMOInteractive
* Client is able to connect no problems. I do get a lua error every once in a while but nothing that prevents the client from working.
340 113 MMOInteractive
* After recreating the pack sheets all the player characters have lost their heads. I am guessing the files for the character heads are missing so those will have to be recreated or put back into the server source files.
341 116 Cyberj
342 116 Cyberj
h2. Cyberj
343 116 Cyberj
344 116 Cyberj
* Debian sid 64
345 116 Cyberj
* Compiled nel with cmake
346 116 Cyberj
* Compiled client [lua5.1] with cmake
347 116 Cyberj
* Successfully connected with client to open.ryzom.com
348 116 Cyberj
* Fail to compile server with cmake
349 123 khelkun
350 123 khelkun
h2. Khelkun
351 123 khelkun
352 131 khelkun
* Compiled Ryzom server & client.
353 132 khelkun
* Ran client & a local game shard.
354 133 khelkun
* Ran a local ring (R2) shard and use it from client.
355 132 khelkun
* Platform concerned by previous achievements:
356 1 vl
** Windows XP Professional SP3 32 bits / VC++ 2008 SP1 
357 131 khelkun
** Windows Vista 64 bits Ultimate / VC++ 2008 SP1 (x86 compilation - Failed to compile a x64 version)
358 133 khelkun
n.b: in client scenario editor choose land type and season then press enter key. Thanks to _vl_ for submitting DSS config files.
359 1 vl
360 125 vbmithr
h2. vbmithr
361 126 vbmithr
362 126 vbmithr
* Failed to compile the server on archlinux 64 — linking problems with NeLLIGO
363 127 khelkun
* Successfully compiled client with cmake
364 134 Nerocon
365 134 Nerocon
h2. Nerocon
366 134 Nerocon
367 143 Nerocon
* Win7 64bit, compiled 32bit everything with VS 08 following the [[EverythingWindows]] guide.
368 134 Nerocon
* Was able to run the client and connect to the local DB and server. The web portion for admining is however broken for me passing syntax errors.
369 1 vl
* I think it was a directory structure error on my part that is not allowing the web based portion to function.
370 1 vl
* Worldedit appears to function well, had no issues or crashes after compile, but did not dig deep.
371 143 Nerocon
* Compiled with zero errors ubuntu 10.04 32bit [[Buildforlinux]], server fired up and runs great. Again issues with the admin web portal but turns out I had some permission set funny.
372 143 Nerocon
* On to world editing! 
373 135 icepick
374 135 icepick
h2. icepick
375 135 icepick
376 139 icepick
* Server compiled and running on Fedora 11, 12, 13 x86 (BuildForLinux)
377 139 icepick
* Server compiled and running on Ubuntu 10.04 (BuildForLinux)
378 140 icepick
* Client and Tools compiled and working on Windows 7 Ultimate x64 (32bit) and Windows XP 32bit with VS 2008 SP1
379 138 icepick
* Everything connects and runs as advertised with some minor file locating and shuffling :)
380 135 icepick
381 141 Phormagos
h2. Phormagos
382 1 vl
383 141 Phormagos
* Client and server compiled on Windows Vista 64
384 142 Phormagos
(Kudos to the creator of Building, Configuring and Running the Ryzom Core for Windows(x86), great job!)
385 141 Phormagos
* Getting a few errors building some of the tools, haven't had a chance to research why yet
386 141 Phormagos
* Vista client connects and runs just great with Vista server on the same system
387 141 Phormagos
* Two remote clients on Windows XP connect and run great with the Vista server
388 141 Phormagos
* Next stop, world editing
389 146 molator
390 146 molator
h2. Molator
391 146 molator
392 176 molator
* Server built and running on Windows XP SP2 x86 (Visual C++ Express 2008 SP1)
393 176 molator
* Client built and running on Windows XP SP2 x86 (Visual C++ Express 2008 SP1)
394 176 molator
* Tools built on Windows XP SP2 x86 (Visual C++ Express 2008 SP1 + MFC from DDK)
395 176 molator
* Windows XP SP2 x86 client connects to Windows XP SP2 x86 server (different PCs, same network), characters creation in the testing area
396 176 molator
* Shard Administration Website working with Xampplite and EasyPHP on Windows XP SP2 x86
397 176 molator
* Server built and running on Ubuntu 10.04 x86 (g++) (cmake for NeL and make_all for server)
398 176 molator
* Server built and running on Debian 5.0.5 x86 (g++) (make_all for NeL and server)
399 176 molator
* Windows XP SP2 x86 client connects to Debian 5.0.5 x86 server (different PCs, same network), characters creation in the testing area
400 176 molator
* Windows XP SP2 x86 client connects to Debian 5.0.5 x86 server (different PCs, through Internet), characters creation in the testing area
401 176 molator
* Shard Administration Website working with Apache2 on Debian 5.0.5 x86
402 180 molator
* Adding armor parts, spells to Debian 5.0.5 x86 server
403 151 demarii
404 151 demarii
h2. Demarii
405 151 demarii
406 151 demarii
* Win7 32bit, compiled with VS2008 (SP1) following the [[EverythingWindows]] guide.
407 151 demarii
* Test run of server and client worked fairly well, minimal issues.
408 152 demarii
* Ubuntu 9.10 32bit compiled and running following the Linux guides.
409 152 demarii
* Web Admin site is working with only a few minor issues.
410 151 demarii
* Worldedit working, small graphic glitch on selection box. Needs more documentation.
411 151 demarii
* Time to learn the art of world editing and developing a work flow for content creation.
412 161 Minthos
413 161 Minthos
h2. Minthos
414 161 Minthos
415 161 Minthos
* server compiled & run on ubuntu x86 (combination of make_all and manually calling make)
416 164 Minthos
* server compiled on gentoo x64, 8 out of 14 services don't immediately crash or abort when launched..
417 165 nikska
418 165 nikska
h2. Nikska
419 165 nikska
420 165 nikska
* server compiled & running under ubuntu 10.04 i386
421 165 nikska
* client compiled & running under ubuntu 10.04 i386
422 170 VinnyQ
423 170 VinnyQ
h2. VinnyQ
424 170 VinnyQ
425 170 VinnyQ
* Windows XP SP3, VS2008 SP1, compiled x86
426 170 VinnyQ
* server compiled & running
427 170 VinnyQ
* client compiled & running, tested on open shard (open.ryzom.com)
428 171 VinnyQ
* tools compiled, 4 projects failed;  Loaded world editor for open shard starter area
429 170 VinnyQ
* next step:  figure out how client/server handle key & mouse inputs and running actions
430 172 flocke
431 172 flocke
h2. flocke
432 172 flocke
433 172 flocke
* Client compiled & running (tested on the "official" shared) on Archlinux 64bit