CurrentState

Version 205 (player99, 06/17/2011 12:33 pm)

1 1 vl
h1. CurrentState
2 1 vl
3 1 vl
This page list the current state of all members of the community.
4 1 vl
5 1 vl
Please edit and update this page to add your profile and your current state.
6 1 vl
7 117 Cyberj
{{>toc}}
8 117 Cyberj
9 3 vl
h2. vl/ace
10 1 vl
11 73 vl
* server compiled & run on ubuntu_x86 & debian_x86 (using build system in static)
12 73 vl
* client compiled & run on windows 7 x86 (vc express 2008 sp1)
13 1 vl
* tools compiled & run on windows 7 x86 (vc express 2008 sp1 + MFC)
14 1 vl
* client compiled on ubuntu 9.10 x86 (using build system in static)
15 1 vl
16 1 vl
h2. bdh
17 1 vl
18 1 vl
* server compiled windows 7 x64
19 175 ChrisNewman
20 175 ChrisNewman
h2. Chris Newman
21 175 ChrisNewman
22 177 ChrisNewman
*     *Windows Vista x32:*
23 177 ChrisNewman
* server compiled & run (VC 2008 pro)
24 177 ChrisNewman
* client compiled & run (VC 2008 pro)
25 177 ChrisNewman
* all 3 tools projects compiled & run (VC 2008 pro)
26 179 ChrisNewman
* SnowBalls2 compiled & run (VC 2008 pro)
27 177 ChrisNewman
*     *Linux Ubuntu 10.0.4 i386:* 
28 177 ChrisNewman
* server compiled (MakeFile)
29 177 ChrisNewman
* client compiled & run (cMake)
30 177 ChrisNewman
* NeL compiled and installed (cMake)
31 178 ChrisNewman
* Shard tested and working
32 178 ChrisNewman
* http://localhost:40916/login/r2_login.php working
33 178 ChrisNewman
* http://localhost/admin/index.php working
34 5 kerozcak
35 16 grego
h2. grego
36 16 grego
37 50 grego
* server compiled & running under ubuntu 10.04 i386
38 32 grego
* server paritally compiled under debian lenny i386
39 96 grego
* server compiled & run win 7 x86 (VC++ 2008 SP1)
40 96 grego
* client compiled & run win 7 x86 (VC++ 2008 SP1)
41 96 grego
* tools compiled & run win 7 x86
42 52 grego
* connected to my local shard and created account, logged in and am cruising around!
43 96 grego
* opened firewall to allow remote clients to connect to the world @ ryzom.oberfield.me - feel free
44 16 grego
45 5 kerozcak
h2. kerozcak
46 5 kerozcak
47 25 kerozcak
* server compiled, running and working on gentoo Linux 2.6 x86
48 26 kerozcak
* Windows Ryzom Core Client  connects to the server, creats character and logs in the game testing area
49 1 vl
* Apache/php configured
50 19 kerozcak
* http://localhost:40916/login/r2_login.php working
51 25 kerozcak
* http://localhost/admin/index.php working
52 144 kerozcak
* Client compiled on Windows 7 32bit using Visual C++ 2008 Express Edition
53 6 Kane
54 87 Kane
h2. *Kane Hart*
55 1 vl
56 87 Kane
* Client compiled under & run on Windows 7 Ultimate Edition 64Bit but running under 32Bit Application.
57 87 Kane
* Nel compiled as 32Bit under Windows 7 Ultimate Edition 64Bit.
58 87 Kane
* Server compiled on Windows 7 Ultimate Edition 64Bit.
59 87 Kane
* Server Running under Windows 2008 R2 Enterprise Edition 64Bit. 
60 87 Kane
* Connected Client to Server on separate networks fine.
61 87 Kane
* *Current Status:* Trying to make a patch?
62 7 ratmice
63 7 ratmice
h2. ratmice
64 7 ratmice
65 7 ratmice
* nel with cmake & client with cmake, on x86_64/fedora 12 (patches in tracker, does not run yet)
66 8 kervala
67 8 kervala
h2. kervala
68 8 kervala
69 118 kervala
* client (32 and 64 bits) and server (32 and 64 bits) compiled and run on Windows 7 64 bits
70 181 kervala
* client (64 bits) and server (64 bits) compiled with CMake and run on Ubuntu 10.4 64 bits
71 199 kervala
* client (32 bits) compiled with CMake and run on Mac OS X 10.5.8 32 bits
72 190 kervala
* client, server and tools compiled on PPA in 32 and 64 bits under Karmic Koala, Lucid Lynx and Maverick Mercat
73 9 vinnie
74 17 Krolock
h2. Krolock
75 14 ulukyn
76 106 Krolock
* Windows XP + Visual Studio 2008 SP1
77 106 Krolock
** client and server compiled successfully
78 106 Krolock
** NeL and Ryzom tools compiled
79 106 Krolock
** connected with client to open.ryzom.com and the local server
80 106 Krolock
** char creation and connection fine
81 109 Krolock
** admin web interface works as supposed to be
82 122 Krolock
** Implementing a new NPC and a test armor went smooth
83 1 vl
* OpenSuse 11.2 32 bit
84 122 Krolock
** successfully compiled the client with cmake.
85 122 Krolock
** server doesn't work with cmake yet. Trying to compile in the classical way
86 106 Krolock
* OpenSuse 11.2 64 bit
87 106 Krolock
** Failed complete because of typecast errors
88 106 Krolock
89 17 Krolock
90 14 ulukyn
h2. Ulukyn
91 14 ulukyn
92 14 ulukyn
* client (32 and 64 bits) and server (32 bits) compiled and run on Windows 7 64 bits
93 14 ulukyn
* client and server (32 bits) compiled on debian 32 bits
94 14 ulukyn
95 101 aquatic
96 101 aquatic
h2. aquatic
97 101 aquatic
98 101 aquatic
* client (32 and 64 bits) compiled and run on Windows 7 64 bits
99 101 aquatic
* client (32 bits) compiled and run on Windows XP 64 bits
100 101 aquatic
* client (64 bits) compiled with CMake and run on Ubuntu 10.4 64 bits
101 101 aquatic
102 27 kaetemi
h2. Kaetemi
103 27 kaetemi
104 45 kaetemi
* _Windows 7 x64 *VS2008* without SP1 without STLport compile for x86 on desktop_
105 27 kaetemi
** *Compile Success*: NeL, NeL Tools, NeL 3ds Max Plugins, NeLNS, Ryzom Client, Ryzom Tools
106 27 kaetemi
** *Compile Failed*: Ryzom Server: A missing hash_map operator gives compile errors
107 45 kaetemi
* _Windows 7 x64 *VS2008* without SP1 with *STLport* compile for x86 on desktop_
108 27 kaetemi
** *Compile Success*: NeL, NeL Tools, NeLNS, Ryzom Client, Ryzom Tools, Ryzom Server
109 1 vl
** *Compile Failed*: NeL 3ds Max Plugins: 3ds Max SDK define kills STLport during compile
110 45 kaetemi
* _Windows 7 x64 *VS2008* with *SP1* without STLport compile for x86 on laptop_
111 1 vl
** *Compile Success*: NeL, NeL Tools, NeL 3ds Max Plugins, NeLNS, Ryzom Tools, Ryzom Client, Ryzom Server
112 45 kaetemi
** *Run OK*: NeL Tools, NeL 3ds Max Plugins, NeLNS, Ryzom Tools, *Ryzom Client, Ryzom Server* :)
113 45 kaetemi
* _WampServer 2.0 with *Apache 2.2.11*, *PHP 5.2.10*, and *MySQL 5.1.33*_
114 45 kaetemi
** *Script OK*: Login
115 45 kaetemi
** *Script Fail*: Admin: Shard does not show up, cannot add anything either.
116 27 kaetemi
117 9 vinnie
h2. Vinnie
118 9 vinnie
119 85 vinnie
* Windows 7 Pro x64, VS2008 SP1, compiled 32b
120 85 vinnie
** server compiled & running
121 85 vinnie
** client compiled & running
122 85 vinnie
** tools compiled
123 72 vinnie
124 85 vinnie
* Windows 7 Pro x64, VS2008 SP1, compiled x64
125 89 vinnie
** server compiled entities_game_service crashes when starting all services
126 85 vinnie
** client compiled
127 85 vinnie
** tools gave errors
128 10 vikarti
129 10 vikarti
h2. vikarti
130 11 vikarti
131 30 vikarti
* Visual Studio 2008 SP1,STLPort,Windows 7 Ultimate 64 bit(but all was build as 32 bit)
132 30 vikarti
* Apache: Apache/2.2.14 (Win32)
133 30 vikarti
* PHP 5.2.13 (built: Feb 24 2010 14:32:32) (used as mod_php)
134 30 vikarti
* MySQL Server:Ver 5.1.46-community for Win32 on ia32 
135 30 vikarti
* Client compiled and runs correctly (with open.ryzom.com)
136 30 vikarti
* NeL & server compiled correctly
137 1 vl
* Apache/php configured
138 30 vikarti
* Server modules appears to be running in sync
139 18 kaetemi
* http://localhost:40916/login/r2_login.php appears correctly
140 30 vikarti
* current state:client does not connect with error code 4(manually asking same url via Firefox - returns expected results,apache 2.2 logs looks fine),admin web interface allows to login(after manual db modifications),sees that there is a shard but don't see running services as on open.ryzom.com
141 30 vikarti
* [Vikarti_Problems_encountered_so_far]
142 18 kaetemi
143 18 kaetemi
h2. sorlok_reaves
144 18 kaetemi
145 18 kaetemi
* Windows Vista Business, 32-bit, VC++ Express 2008:
146 18 kaetemi
** NeL and server compiled
147 18 kaetemi
** Client compiled
148 18 kaetemi
** Several tools (non-MFC ones) compiled 
149 18 kaetemi
** *Current state:* Trying to find my old MFC (VS) license to compile tools, etc.
150 22 Andrew
151 22 Andrew
h2. Andrew
152 22 Andrew
153 120 Andrew
* Compiled linux server on debian, installed and started server
154 120 Andrew
* Compiled windoes client
155 120 Andrew
* Compiled client with server
156 120 Andrew
* Built 2 small test regions in World Editor
157 120 Andrew
* No idea how to transfer region from World Editor to server and client so it's playable. It seems nobody have info how to do it.
158 29 feendrache
159 29 feendrache
h2. feendrache
160 29 feendrache
161 57 feendrache
* Server Compiled for Linux / Ubuntu
162 57 feendrache
* Client Compiled with Vc++ Express for Vista
163 67 feendrache
* Client connecting to server
164 67 feendrache
165 67 feendrache
* _Currently working on setting up my own world_
166 31 Phaelae
167 31 Phaelae
h2. Phaelae
168 31 Phaelae
169 31 Phaelae
* Using: Windows 7 (x86) with Visual C++ 2008
170 31 Phaelae
171 31 Phaelae
* NeL - Compiled
172 31 Phaelae
* Client - Compiled
173 31 Phaelae
* Server - Compiled
174 31 Phaelae
* Tools - Compiled
175 81 Phaelae
* Apache, MySQL, PHP - Installed and configured with shard administration website working.
176 31 Phaelae
177 31 Phaelae
* _Currently trying to get server running and client to connect_
178 44 SpynalTom
179 44 SpynalTom
h2. SpynalTom
180 44 SpynalTom
181 44 SpynalTom
* Compiled on Ubuntu 9.10 (x86)
182 130 SpynalTom
* Compiled on Debian 5.0 Lenny (x86)
183 200 SpynalTom
* Compiled on Debian 6.0 (64bit) Connected to shard with Windows client
184 200 SpynalTom
* Compiled on Ubuntu 10.10 (64bit server) Connected to shard with Windows client
185 48 Mankar
186 48 Mankar
h2. Mankar
187 48 Mankar
188 48 Mankar
* Compiled on Windows 7 using Vc++ Express 2008 (x86 and 64-bit)
189 191 Mankar
* Compiled on OSX 10.6 using g++ (x86)
190 191 Mankar
* Compiled on OSX 10.6.4 using g++ (64-bit)
191 48 Mankar
* Successfully run and connect to server on Windows 7.
192 51 mitharus
193 51 mitharus
h2. Mitharus
194 51 mitharus
195 51 mitharus
* Compiled/running server on Slackware 13.0 (x86)
196 51 mitharus
** GCC 4.3.3
197 51 mitharus
** Apache 2.2.13 - PHP 5.2.11
198 55 webshinra
199 55 webshinra
h2. webshinra
200 58 sorlok_reaves
201 55 webshinra
* partially compiled on Ubuntu x64
202 68 webshinra
* compiled using a chroot 32 bit
203 162 webshinra
* compiled & run on archlinux i686.
204 56 jayme
205 56 jayme
h2. vhelsing
206 58 sorlok_reaves
207 56 jayme
* Debian sid, x86
208 56 jayme
** nel with cmake
209 100 jayme
** client with cmake [lua5.1]
210 60 Kristaba
211 60 Kristaba
h2. Kristaba
212 61 Kristaba
213 60 Kristaba
* Ubuntu 10.04 i386
214 60 Kristaba
** Compiled NeL, NeLNS, Ryzom Server
215 60 Kristaba
* Windows XP (x86) using VC++ Express 2008
216 60 Kristaba
** Compiled NeL, NeLNS, Ryzom Server, Ryzom Client
217 62 rc
218 62 rc
h2. rc
219 62 rc
220 79 rc
* +Windows Server 2003 (x86)+
221 78 rc
** Successfully compiled everything using VS2008 Pro SP1 (Commitment: 82)
222 78 rc
*** Modified configuration files.
223 78 rc
*** Set up mysql, imported stucture and data.
224 1 vl
** Successfully compiled everything using VS2008 Pro SP1 (Commitment: 102)
225 79 rc
*** Fixed internal assert error.
226 86 rc
*** Modified configuration files.
227 86 rc
*** All services running
228 86 rc
*** Web working
229 86 rc
*** Able to join server, tested with three people online, running smooth.
230 64 invaders
231 64 invaders
h2. invaders
232 64 invaders
233 66 invaders
* Server compiled on ubuntu_x86
234 145 invaders
* Client compiled on ubuntu x86
235 69 narfman0
236 69 narfman0
h2. narfman0
237 69 narfman0
238 70 narfman0
* Server compiled on Ubuntu 9.10 x86, Fedora 12 x64_86
239 74 rti
240 74 rti
h2. rti
241 74 rti
242 104 rti
* nel, nelns, ryzom client built on Mac OS X 10.6 for x86_64 using [[BuildForMacCmake]]
243 112 rti
* client running with some minor hacks [[MacClientState]]
244 104 rti
* nel, nelns, ryzom services compiled on ubuntu 10.4 32bit using [[BuildForLinux]]
245 108 rti
* services running with a customized yubo count :)
246 82 Priato
247 82 Priato
h2. Priato
248 82 Priato
249 105 Priato
* compiled and running server/client for windows 7 x86 using Vc++ Express 2008
250 163 Priato
* compiled server for Ubuntu 10.04
251 163 Priato
* client connect to server
252 163 Priato
* Added new NPC with new quest
253 84 Rawfox
254 84 Rawfox
h2. rawfox
255 84 Rawfox
256 119 Rawfox
* +Windows 7 Ultimate 64bit+
257 119 Rawfox
*** compiled client in 32bit and 64bit, both versions tested and running nice
258 119 Rawfox
*** compiled server in 32bit, tested and running
259 119 Rawfox
*** configured the server and logins are possible local. I killed my fist yubo :D
260 88 Dishwasha
261 88 Dishwasha
h2. Dishwasha
262 88 Dishwasha
263 88 Dishwasha
* compiled and running server on Ubuntu 9.10 x86
264 88 Dishwasha
* compiled and running x64 client using Visual Studio 2008 Team Edition on Windows 7 x64
265 88 Dishwasha
* compiled and running NeL WorldEditor with shard monitor plugin
266 93 BlueSteel
267 93 BlueSteel
h2. BlueSteel
268 93 BlueSteel
269 94 BlueSteel
* Successfully compiled R130 on win7 x86 ultimate using VC++ Express 2008 All compiled with no errors 
270 93 BlueSteel
(using instructions found in forum, including getting VC++ 2008 express to use MFC)
271 95 Fishi
272 95 Fishi
h2. Fishi
273 95 Fishi
274 95 Fishi
* Arch Linux x64
275 95 Fishi
** compiled nel with cmake
276 95 Fishi
** compiled client [lua5.1] with cmake
277 95 Fishi
** successfully connected with client to open.ryzom.com
278 97 Sywindt
279 97 Sywindt
h2. Sywindt
280 97 Sywindt
281 97 Sywindt
* tools and client compiled on ubuntu 10.4 x86 using make_all
282 97 Sywindt
* server compiled and run on ubuntu 10.4 x86 using make_all
283 97 Sywindt
* client and tools compiled & run on windows 7 x64 (built x86, VS 2008 SP1)
284 97 Sywindt
* server compiled on Win7 x64 (built x86, VS 2008 SP1)
285 97 Sywindt
* successfully connected to server from built client.
286 107 Sywindt
* admin site working (except LAS)
287 99 droidix
288 99 droidix
h2. droidix
289 99 droidix
290 99 droidix
* compiled client (Win32 Debug) with Visual C++ *2010* on Windows 7 x64
291 99 droidix
** created my own build of stlport since the one in externals uses the VC++2008 runtime
292 99 droidix
** had to comment out a line in ctrl_text_button.cpp due to an internal compiler error
293 99 droidix
** 2010 has per project directories so you have to set the include/lib locations on each project (tip: you can select multiple projects at once)
294 99 droidix
* successfully connected to and explored the open shard
295 102 brocifer
296 102 brocifer
h2. brocifer
297 103 brocifer
298 103 brocifer
* Server compiled in CentOS 5.4 x86 working on config
299 110 Korath
300 110 Korath
h2. Korath
301 110 Korath
302 110 Korath
* Windows 7 64 Home Premium 
303 110 Korath
* compiled server and client 32 bit and 64 bit (64 bit with thousands of warnings)
304 110 Korath
* 32 bit versions running fine
305 110 Korath
* 64 bit services crashing (most of them)
306 124 Enoril
* successfully connected on localhost
307 124 Enoril
* installed server on another machine (XP SP2)successfully connected from win7 machine
308 110 Korath
* did some changes to world to get a hang on it
309 110 Korath
* admin tool not proper working till now
310 111 Enoril
311 111 Enoril
312 111 Enoril
h2. Enoril
313 1 vl
314 128 Enoril
** *Windows 7 x64 Home Premium*
315 128 Enoril
316 124 Enoril
* Using Microsoft Visual C++ 2008 
317 124 Enoril
* Using revision 236
318 124 Enoril
> x86
319 1 vl
> * Server & Client compiled without problem
320 124 Enoril
> * Client & Server run perfectly
321 128 Enoril
> * Connected on localhost server, web admin tool
322 124 Enoril
323 124 Enoril
> x64
324 124 Enoril
> * Server & Client compiled without problem
325 124 Enoril
> * Client run perfectly
326 1 vl
> * Some server services crashing on loading without log 
327 1 vl
328 129 Enoril
** *Ubuntu 10.04 x86*
329 128 Enoril
330 128 Enoril
* Using CMake
331 128 Enoril
* Using revision 283
332 128 Enoril
> * Nel, Nels, Server & Client compiled without problem
333 128 Enoril
> * Client run perfectly under Ubuntu
334 124 Enoril
335 113 MMOInteractive
336 113 MMOInteractive
h2. MMO Interactive
337 113 MMOInteractive
338 113 MMOInteractive
* Windows Vista 32bit 
339 113 MMOInteractive
* Using Microsoft Visual C++ 2008
340 113 MMOInteractive
* Not sure which rev # but it was code from Saturday May 15th 2010
341 113 MMOInteractive
* Got everything compiled just fine
342 113 MMOInteractive
* Servers work with some errors but prob. just an issue with my config. The errors don't prevent the servers from working.
343 113 MMOInteractive
* Client is able to connect no problems. I do get a lua error every once in a while but nothing that prevents the client from working.
344 113 MMOInteractive
* After recreating the pack sheets all the player characters have lost their heads. I am guessing the files for the character heads are missing so those will have to be recreated or put back into the server source files.
345 116 Cyberj
346 116 Cyberj
h2. Cyberj
347 116 Cyberj
348 116 Cyberj
* Debian sid 64
349 116 Cyberj
* Compiled nel with cmake
350 116 Cyberj
* Compiled client [lua5.1] with cmake
351 116 Cyberj
* Successfully connected with client to open.ryzom.com
352 116 Cyberj
* Fail to compile server with cmake
353 123 khelkun
354 123 khelkun
h2. Khelkun
355 123 khelkun
356 131 khelkun
* Compiled Ryzom server & client.
357 132 khelkun
* Ran client & a local game shard.
358 133 khelkun
* Ran a local ring (R2) shard and use it from client.
359 132 khelkun
* Platform concerned by previous achievements:
360 1 vl
** Windows XP Professional SP3 32 bits / VC++ 2008 SP1 
361 131 khelkun
** Windows Vista 64 bits Ultimate / VC++ 2008 SP1 (x86 compilation - Failed to compile a x64 version)
362 133 khelkun
n.b: in client scenario editor choose land type and season then press enter key. Thanks to _vl_ for submitting DSS config files.
363 1 vl
364 125 vbmithr
h2. vbmithr
365 126 vbmithr
366 126 vbmithr
* Failed to compile the server on archlinux 64 — linking problems with NeLLIGO
367 127 khelkun
* Successfully compiled client with cmake
368 134 Nerocon
369 134 Nerocon
h2. Nerocon
370 134 Nerocon
371 143 Nerocon
* Win7 64bit, compiled 32bit everything with VS 08 following the [[EverythingWindows]] guide.
372 134 Nerocon
* Was able to run the client and connect to the local DB and server. The web portion for admining is however broken for me passing syntax errors.
373 1 vl
* I think it was a directory structure error on my part that is not allowing the web based portion to function.
374 1 vl
* Worldedit appears to function well, had no issues or crashes after compile, but did not dig deep.
375 143 Nerocon
* Compiled with zero errors ubuntu 10.04 32bit [[Buildforlinux]], server fired up and runs great. Again issues with the admin web portal but turns out I had some permission set funny.
376 143 Nerocon
* On to world editing! 
377 135 icepick
378 135 icepick
h2. icepick
379 135 icepick
380 139 icepick
* Server compiled and running on Fedora 11, 12, 13 x86 (BuildForLinux)
381 139 icepick
* Server compiled and running on Ubuntu 10.04 (BuildForLinux)
382 140 icepick
* Client and Tools compiled and working on Windows 7 Ultimate x64 (32bit) and Windows XP 32bit with VS 2008 SP1
383 138 icepick
* Everything connects and runs as advertised with some minor file locating and shuffling :)
384 135 icepick
385 141 Phormagos
h2. Phormagos
386 1 vl
387 141 Phormagos
* Client and server compiled on Windows Vista 64
388 142 Phormagos
(Kudos to the creator of Building, Configuring and Running the Ryzom Core for Windows(x86), great job!)
389 141 Phormagos
* Getting a few errors building some of the tools, haven't had a chance to research why yet
390 141 Phormagos
* Vista client connects and runs just great with Vista server on the same system
391 141 Phormagos
* Two remote clients on Windows XP connect and run great with the Vista server
392 141 Phormagos
* Next stop, world editing
393 146 molator
394 146 molator
h2. Molator
395 146 molator
396 184 molator
* Client, Server and Tools built and running on Windows XP SP2 x86 (Visual C++ Express 2008 SP1 + MFC from DDK)
397 196 molator
* Server built and running on Debian 5.0.5 x86 (g++)
398 196 molator
* Server built and running on Ubuntu 8.04 x86_64 (g++) using WITH_STATIC=ON
399 204 molator
* Server built and running on Ubuntu 10.04 x86 (g++) using WITH_STATIC=ON
400 196 molator
* Server built and running on Ubuntu 10.10 x86_64 (g++) using WITH_STATIC=ON
401 204 molator
* Client built on Mac OS X 10.6.6 (g++) using WITH_STATIC=ON
402 201 molator
* Adding armor parts, weapons, spells, credits, effects, powers, auras, merchants, trainers
403 151 demarii
404 151 demarii
h2. Demarii
405 151 demarii
406 151 demarii
* Win7 32bit, compiled with VS2008 (SP1) following the [[EverythingWindows]] guide.
407 151 demarii
* Test run of server and client worked fairly well, minimal issues.
408 152 demarii
* Ubuntu 9.10 32bit compiled and running following the Linux guides.
409 152 demarii
* Web Admin site is working with only a few minor issues.
410 151 demarii
* Worldedit working, small graphic glitch on selection box. Needs more documentation.
411 151 demarii
* Time to learn the art of world editing and developing a work flow for content creation.
412 161 Minthos
413 161 Minthos
h2. Minthos
414 161 Minthos
415 161 Minthos
* server compiled & run on ubuntu x86 (combination of make_all and manually calling make)
416 164 Minthos
* server compiled on gentoo x64, 8 out of 14 services don't immediately crash or abort when launched..
417 165 nikska
418 165 nikska
h2. Nikska
419 165 nikska
420 165 nikska
* server compiled & running under ubuntu 10.04 i386
421 165 nikska
* client compiled & running under ubuntu 10.04 i386
422 170 VinnyQ
423 170 VinnyQ
h2. VinnyQ
424 170 VinnyQ
425 170 VinnyQ
* Windows XP SP3, VS2008 SP1, compiled x86
426 170 VinnyQ
* server compiled & running
427 170 VinnyQ
* client compiled & running, tested on open shard (open.ryzom.com)
428 171 VinnyQ
* tools compiled, 4 projects failed;  Loaded world editor for open shard starter area
429 170 VinnyQ
* next step:  figure out how client/server handle key & mouse inputs and running actions
430 172 flocke
431 172 flocke
h2. flocke
432 172 flocke
433 172 flocke
* Client compiled & running (tested on the "official" shared) on Archlinux 64bit
434 185 Gulivert
435 187 Gulivert
h2. Gulivert
436 186 Gulivert
437 189 Gulivert
* Mac OSX Snow Leopard x86_64 Version 10.6.4
438 189 Gulivert
** Client compiled & running
439 192 Lukan
440 192 Lukan
h2. Lukan
441 192 Lukan
442 195 ragnar-gd
* Cloned ryzom on 11-Nov-2010
443 195 ragnar-gd
* Currently working on Compiling for Windows 7 Pro and Ubuntu 10.34
444 195 ragnar-gd
* Following guide http://dev.ryzom.com/wiki/7/EverythingWindows
445 195 ragnar-gd
* nel := fail cannot find libxml/parser.h
446 194 ragnar-gd
447 194 ragnar-gd
h2. Ragnar G.D.
448 194 ragnar-gd
449 195 ragnar-gd
* Server compiled with CMake/VC++ 2008 and running own shard on XP Pro SP3 32bit 
450 195 ragnar-gd
* Client compiled with CMake/VC++ 2008 on XP Pro SP3 32bit, connected successfully to own shard.
451 195 ragnar-gd
* Client compiled with CMake/VC++ 2008 on Vista SP2 64bit, connected successfully to own shard.
452 195 ragnar-gd
* working on server for Debian 64 bit or Ubunto 10.04 LTS, whatever works first
453 197 JulFX
454 197 JulFX
h2. JulFX
455 198 JulFX
456 197 JulFX
* Server compiled on Ubuntu 10.10 with cmake -> [[EverythingServerUbuntu]] 
457 197 JulFX
* Client compiled on Ubuntu 10.10
458 202 dfighter
459 202 dfighter
460 202 dfighter
h2. dfighter
461 202 dfighter
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* Server built and set up on Windows XP virtual machine ( vmware player 3.1.3 build-324285 )
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* Client binaries built and set up on Windows 7 pro 64bit.
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* Trying to get tools to work so we can actually work and not just sit on our open source asses and stare at Yubos
465 203 Aztecmage
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h2. Aztecmage
467 203 Aztecmage
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* Server built and set up on Windows Vista x64 & Ubuntu 10.04 x64
469 203 Aztecmage
* Client binaries built.
470 203 Aztecmage
* Server running with customized Yubo count by a different name and 2 boss mobs
471 203 Aztecmage
* Added several trainers and merchants
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* Patch system semi operational...Able to patch but no release notes.
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* Custom Items added
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h2. player99
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* Server compiled on Ubuntu 11.04 -> [[EverythingServerUbuntu]] 
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* Client compiled on Ubuntu 11.04