Pipeline 3D Export Tool Requirements
Version 16 (kaetemi, 09/01/2012 05:03 pm)
1 | 1 | kaetemi | h1. Pipeline 3D Export Tool Requirements |
---|---|---|---|
2 | 1 | kaetemi | |
3 | 1 | kaetemi | This page lists the requirements for creating export tools for 3D data which can be used by the pipeline. |
4 | 1 | kaetemi | |
5 | 11 | kaetemi | An export tool would be either one of the following: |
6 | 11 | kaetemi | * A console tool that can be executed once per input file |
7 | 11 | kaetemi | * An interface for inter-process communication that commands a running 3d modeling application process |
8 | 14 | kaetemi | * A tool that commands a 3d modeling application to process many input files in batch (Not recommended, as it does not provide sufficiently flexible feedback, and is totally annoying when it crashes) |
9 | 12 | kaetemi | |
10 | 11 | kaetemi | And needs to accept the export modes with their respective input parameters, and output all of the requested files. |
11 | 11 | kaetemi | |
12 | 1 | kaetemi | h3. Export modes |
13 | 1 | kaetemi | |
14 | 5 | kaetemi | |shape|1 -> many|shape; anim; tga (lightmap)| |
15 | 5 | kaetemi | |ig|1 -> many|ig| |
16 | 5 | kaetemi | |skel|1 -> 1|skel| |
17 | 4 | kaetemi | |clod||| |
18 | 4 | kaetemi | |cmb||| |
19 | 4 | kaetemi | |pacs_prim||| |
20 | 4 | kaetemi | |swt||| |
21 | 4 | kaetemi | |veget||| |
22 | 4 | kaetemi | |zone||| |
23 | 1 | kaetemi | |
24 | 1 | kaetemi | h2. shape |
25 | 1 | kaetemi | |
26 | 1 | kaetemi | Exports: |
27 | 1 | kaetemi | * All shape nodes with lod (shape_with_coarse_mesh/nodename.shape) |
28 | 16 | kaetemi | ** Node metadata contains list of names of LOD mesh nodes |
29 | 1 | kaetemi | * All shape nodes without lod (shape_not_optimized/nodename.shape) |
30 | 1 | kaetemi | * Animations per shape if any (shape_anim/nodename.anim) |
31 | 15 | kaetemi | ** When @Automatic Animation@ is checked. |
32 | 13 | kaetemi | * Generates lightmaps (LM) if required per shape per lightgroup (shape_lightmap_not_optimized/filename_nodename_lightgroupid.tga & filename_nodename.txt (if OptLightmapLog)) |
33 | 7 | kaetemi | ** We might want to modify this to export the data required for a lightmap generation tool only to a data file, and run a lightmap generation tool outside of the 3d export process, that uses the exported shape and light information from the data file. See calc_lm*.* files under nel_mesh_lib. |
34 | 1 | kaetemi | |
35 | 1 | kaetemi | Does not export: |
36 | 1 | kaetemi | * Accelerator |
37 | 1 | kaetemi | * Zone quad patch |
38 | 1 | kaetemi | * Particle system |
39 | 1 | kaetemi | * PACS Primitive |
40 | 2 | kaetemi | * Node properties DONOTEXPORT checked |
41 | 1 | kaetemi | * Node properties COLLISION checked |
42 | 1 | kaetemi | * Node properties COLLISION_EXTERIOR checked |
43 | 7 | kaetemi | |
44 | 7 | kaetemi | Shapes may be: |
45 | 7 | kaetemi | * Particle system (???) |
46 | 7 | kaetemi | * Wave maker |
47 | 10 | kaetemi | * Node properties USE_REMANENCE checked (what is this?) |
48 | 7 | kaetemi | * Flare |
49 | 7 | kaetemi | * Triangle object |
50 | 7 | kaetemi | |
51 | 7 | kaetemi | Triangle object may be: |
52 | 7 | kaetemi | * Water shape |
53 | 7 | kaetemi | * Shape with lod |
54 | 7 | kaetemi | * Shape without lod |
55 | 2 | kaetemi | |
56 | 9 | kaetemi | Input parameters: |
57 | 9 | kaetemi | * LogErrorFile |
58 | 9 | kaetemi | * LogDependFile |
59 | 9 | kaetemi | * SrcFile |
60 | 9 | kaetemi | * DstDirectoryWithoutCoarseMesh |
61 | 9 | kaetemi | * DstDirectoryWithCoarseMesh |
62 | 9 | kaetemi | * DstDirectoryLightmap |
63 | 9 | kaetemi | * DstDirectoryAnim |
64 | 9 | kaetemi | * OptExportLighting |
65 | 9 | kaetemi | * OptShadow |
66 | 9 | kaetemi | * OptLightingLimit |
67 | 9 | kaetemi | * OptLumelSize |
68 | 9 | kaetemi | * OptOversampling |
69 | 9 | kaetemi | * OptLightmapLog |
70 | 9 | kaetemi | |
71 | 8 | kaetemi | h2. ig |
72 | 2 | kaetemi | |
73 | 2 | kaetemi | Exports: |
74 | 3 | kaetemi | * All instance groups for IGNAME used in node properties (igname.ig) |
75 | 2 | kaetemi | |
76 | 2 | kaetemi | Instance groups contain: |
77 | 2 | kaetemi | * All shapes (by name) |
78 | 2 | kaetemi | * All lights |
79 | 1 | kaetemi | * All helpers |
80 | 3 | kaetemi | |
81 | 8 | kaetemi | h2. skel |
82 | 3 | kaetemi | |
83 | 3 | kaetemi | Exports: |
84 | 3 | kaetemi | * One skeleton containing node tree in reference position starting from node Bip01 (filename.skel) |