Feature Request: Normal Maps (with examples)
Added by velogfx about 8 years ago
hey i did some experiments with ryzom assets and normal maps. the result is pretty neat. they are generated just from the texture:
models converted to fbx and loaded in unity engine with normals:
without:
karavan ship with normals:
without:
tyrancha boss with:
and without normals:
as i wrote, the normals are texture generated no assets were changed but only a new normal map was created.
imo normal mapping would be a huge win ;)
Replies (3)
RE: Feature Request: Normal Maps (with examples) - Added by velogfx about 8 years ago
pretty heavy specular and normal but its so cool :)
RE: Feature Request: Normal Maps (with examples) - Added by kaetemi almost 8 years ago
There have been several experiments with implementing normal maps.
http://dl.kaetemi.be/nel/bump.png
But you should probably expect proper support for them after everything right now has been properly documented.
RE: Feature Request: Normal Maps (with examples) - Added by siredblood almost 7 years ago
Ive added normal map support on a dx7 client in blitz3d .... soon as i find my way around through this code, ill be attempting it... not attempt... ill do it :D
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