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View Poll Results: what should GF do with outposts | |||
keep outposts |
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55 | 68.75% |
disable outposts |
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25 | 31.25% |
Voters: 80. You may not vote on this poll |
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#41 | |
Join Date: Dec 2004
Posts: 1,326
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Re: ops vote
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#42 |
Join Date: Nov 2004
Location: London
Posts: 1,474
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Re: ops vote
Sooo many people with the same point of view and yet the chances of anything being changed?
I'd love something to be changed about outposts, they need to be worth fighting for but cats should not be on the menu, maybe 2 stacks a day along with other cool unique things! |
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#43 | |
Join Date: Dec 2004
Posts: 1,331
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Re: ops vote
Quote:
But removing outposts completely, definitely not. Ofcourse I'd most like to see a complete change in how the outposts work, as has been discussed on countless threads shortly after the outposts were released and which I won't repeat here. But as a 'quick fix', removing cats is good. The mats alone are enough reason to fight over the outposts. And if it's necesary then there are plenty of other ways to make levelling faster. (Like introducing better mobs for 230+ hunting teams and buyable grind mats up to q250 on the merchants, just to pull some other often discussed suggestions. ![]() |
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#44 |
Join Date: May 2006
Posts: 665
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Re: ops vote
I have friends who tell me they will come to the Gym to train.....after they get fit.
I hear a similar logic in Ryzom with Cats ....they will START to play AFTER grinding up ![]() I voted to keep OP, The supreme mats are reason enough to own an OP....but the double xp cats never made any sense to me. |
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#45 |
Join Date: Jan 2005
Location: Forbidden Depths
Posts: 257
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Re: ops vote
As many of us said in the beginning, too many using drugs to lvl up fast (xpcats).
Why not put more new craftplans for different armours, and even more weapons? That would be better than keeping all on atys drugaddicted. |
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#46 |
Join Date: Feb 2005
Location: running back to Atys
Posts: 273
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Re: ops vote
like many others, keep the ops and remove cats.
You want cats ? go to almati woods, work for the guards in the camp (kill some kitins, stop an invasion, craft them some armors, weapons, bullets, dig for them) and take your cats reward.....and waow, you just worked for the whole community, not for just a part of it. |
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#47 |
Join Date: Sep 2004
Location: Atys
Posts: 531
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Re: ops vote
It seems allot of Homins on this server do not like Cats tided to OPs but I wonder what the other 2 servers think about Cats. Remember Arispotle is at best only 1/3 of GF's player base.
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#48 | ||
Join Date: Sep 2004
Location: Underground... Getting DP :)
Posts: 647
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Re: ops vote
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+1 from me here... I voted no but not to take OP out, just to change them... As Gilg said on another thread, cats are PvE content, should NOT been given through PvP.. Maybe OP could give OP mats and some boosts as mentioned by Yaffle (reminds me a lil bit of the spires and could even be better).. Now cats could be kept but need to be given through NPC PVE quests... So PVE ppl could provide cats to PVP ppl against OP mats, would make much more sense.. As well it would suppose player would actually WORK to get those dble xp cats and not just kill others.... Ohhh, look... no flame war at the end of the tunnel: PVP and PVE players can actually complement each others.... *Dreams*
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To protect and to rez, never to serve. Crafta of da weapa ![]() "we want to rule the world, to free our kind" (Shinken, Poete-healer) Do not forget the old man words! Too much PvP is bad for your sanity ![]() Quote:
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#49 |
Join Date: Feb 2005
Posts: 220
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Re: ops vote
Voted no right off the bat since removing our biggest content since release is quite silly.
That being said, I would much prefer a system of outposts as originally proposed (and even printed in the game manual). Instead of fighting random "marauders," guilds would take an outpost from homin tribes through either military or diplomatic means. By holding and defending that outpost the guild would earn fame that could be used to upgrade the guildhall, learn new crafting plans, use special stanzas... basically a wealth of new content. The Saga of Ryzom was hailed as a game where players and guilds could help direct the storyline through such means. The current form of outposts, however, betrays that promise. Now tribes, outposts, and fame essentially mean nothing. ![]() |
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#50 |
Join Date: Jul 2005
Posts: 46
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Re: ops vote
Cats should be removed from OPs. Rewards from OPs should be PvP focused as the OPs themselves are really PvP content, I fail to see how cats have anything to do with it, move them to some sort of PvE content if they are to stay at all.
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