• narrative bible, story, world background, character biographies
• interactive dialogue, in-game texts, quests, missions
• cinematics, cut scenes
• website content, chronologies
• user manual...




I started writing for the videogame industry when I joined Kalisto Entertainment in 2000 as an in-house gamewriter. Today I work on a freelance basis from my office in Bordeaux though will spend time on-site to help integrate the story, characters and dialogue into the gameplay. Click here for a few samples.

My services include writing your :


        



Here below is a selection of videogames I have worked on together with some links.

 

The Saga of Ryzom is a science fantasy MMORPG, published by Nevrax in 2004. Though much of the original creative team has gone onto other fields, the game is still being played.

When I arrived on Ryzom in April 2003, the videogame was a beautiful universe with breathtaking graphics, but there was no story! For two years, taking the lead from David Cohen's original idea, I wrote the storyline, lore, short stories and encyclopaedic texts, and just to blow my own trumpet louder still, I even wrote the place names along with their etymology, as well as the flora and fauna names with their characteristics. The videogame won www.mmorpg.com 2005 Reader's Choice Best Story Award. I left full two years after first entering the world of Ryzom. It is still possible to see some of the work I did on the lore on the official website : ryzom.com.

A great French fansite I much appreciate brings together a lot of the published knowledge of the Saga and is well worth a tour http//fr.encyclopatys.org. An excellent site for English speaking fans is http://ryzom.raum.com.

Incidentally, I've included two unpublished short stories at the end of the Novels & Plays section, hope you enjoy!!!

     
  When the videogame studio Ubisoft bought the rights to Nightmare Creatures, they asked their then subsidiary Gameloft, a mobile game company, to develop the next opus. I was commissioned to compose a treatment.
   
  Kalisto was where I first cut my teeth on the creation of videogames, and came to terms with the raw fact that not all videogame projects make it to the shops! I worked on a variety of projects creating storylines, scripts, character biographies… from heroic fantasy to horror and cartoon. Here are a few cartoon characters from Kooky Dawgs and Superfarm. The latter was taken over by the zany and talented development team which with it formed Asobo videogame studio.
   
 

Prague, November 1869. Snow lies fresh on the ground, yet the breath of death increasingly plagues the air, bounds the population in fear and suspicion.

In a forest clearing outside the city, Bela, a young gypsy girl, wakes from another restless night to find the Raven waiting perched outside her wagon. On the counsel of her grandmother, she sets out, braving the strange and hideous creatures that haunt the forest, in search of her twin sister, Lucia, who disappeared the very night the bird of ill omen first overshadowed her dreams. Her quest will take her down the fiend infested streets of Prague, to the most lurid extremes of human behaviour, until at last the sickly truth unfolds when she discovers Lucia, nestled lovingly in the very arms of evil!

This was to be the third of the Nightmare Creatures series with the difference of this one being more orientated adventure horror than overt gore. The videogame was signed by Ubisoft. It may have been a bit of a bumpy ride at times but I enjoyed collaborating with such a high calibre bunch of professionals. Check out the game trailer, a few animated storyboards along with some 3D character designs by Pascal Barret on SDL's NC3 page.
     
  When I joined the team on Sidhe, production had been in full swing for some time. My job was to fill out the beautiful universe with some narrative substance, rounded characters and together with the game design team, turn out a compelling storyline and dialogue. I was working in my makeshift writing room (an unused sound proofed room) when Stephane Marché came and informed me of the board's decision to shelve the game. Nevertheless, here are some really great designs by Poupi and decor from Marc. It's worth adding that many of the artists, including our team manager have since broken out in their own right as renowned Bande Dessinée artists and scripwriters, producing some great French comics. Take a look at the trailer, along with a low def intro scene.
     
writing & translation