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Patch 00003
September 16th, 2004WHAT'S NEW[ M i s c e l l a n e o u s ]
. There is now a delay when you disconnect from the game, in order to prevent abuses. . The "language" setting in the configurator is now effective (you don't need to edit the .cfg file for it). . You can now view the game credits, in the Help menu. :) . The automatic sentences said by merchant NPCs won't flood the chat window.
[ G r a p h i c s ]
. Zoraï Land has been extended, you should be able to access the new zones now. . Kamis and Karavan teleporters have a "kite" flying above them, so that you can spot them better. . New loading screens when you launch the game, teleport, leave the game, etc. . The animation for armor crafting ("sewing") has been improved.
[ I n t e r f a c e ]
. You can select which gauges to display in your Gauges panel ; just right-click it. :) . The 4 default interface layouts (F1 F2 F3 F4) have been reviewed. . A button in the game configuration lets you select the hardware mouse pointer. . The Help pages have been updated.
[ C o m b a t ]
. The progression in Combat between levels 150 and 250 should be easier now.
[ C r a f t i n g ]
. The chances of success in Crafting have been increased.
BUG FIXES. Buff / debuff effects were not calculated properly, making them mostly unnoticeable. . The success rate of Crafting actions wasn't calculated properly. . You can no longer put items in your mektoub's inventory if the mektoub is too far away from you. . You can no longer send your mektoub to a stable if the mektoub is too far away from you. . Several bug fixes in death penalty management (XP gain, system messages...). . When a item reaches 0 HP, you can't make it work again by delogging & relogging into the game. . Sometimes when gaining XP in several skills at once, the last skill processed didn't get the XP.
. Various bug fixes in guild inventory management. . A very serious bug in the temporary inventory system has been fixed. . Character Selection sometimes made you start the game with another character of yours.
. Bad collisions in Fyros Land could make you "fly" ; this has been fixed. . Several missing animations have been added. . A "dead bodoc shell" static object was lacking a texture. . In Direct3D mode, a bug made the textures on some buildings appear as pink.
. The "pad" panel and the icon bar have been cleaned and debugged. . Lots of text corrections. :) . Selecting NPCs with static objets near them shouldn't be a problem anymore. . The camera shouldn't go through static objects anymore. . The Action Progression window doesn't show unimplemented actions or stanzas anymore. . If your target isn't a raw materials source, your character won't try to extract it anymore. . During patching, a small slider on the right was bugged and didn't work properly.
. A possible memory leak has been corrected. . A bug exploit allowed some people to cheat during money exchanges. . Sometimes a black screen appeared before you could login. . A bug in the patching process sometimes made your game client enter a "patch loop".
KNOWN BUGS. Being in a team keeps you from completing kill-missions (the kill can be attributed to the wrong player).
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