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Patch 00560
Thursday, September 28th 2006 - Patch 560RYZOM[ F O R A G I N G & P R O S P E C T I O N ] . Good news foragers, some explorers have told us that the raw material spots are back to their correct locations.
[C O M P O N E N T S] . Here is the list of the new added components : - Ambush : let one or more creatures or NPC appear when a player enters a specific zone. - Timed Spawn : let one or more creatures or NPC appear after a certain period of time. - Hidden Chest : let an Item Chest appear when a player enters or leaves a specific zone. - Random Chest : allows you to create an Item Chest with randomly defined content, from a list specified in the chest properties. - Scenery Object Remover : allows you to remove a Scenary Object with an event. - Scenery Object Interaction Task : allows you to create a mission (given by an NPC) where the aim is to target a Scenery Object. - Scenery Object Interaction : allows you to trigger an event when a Scenery Object is targeted. - Get Item From Scenery Object : allows you to get an item from a Scenery Object, like a loot. - Visit Zone : allows you to create a mission (given by a NPC) where the aim is to go into a specific zone. - Target Mob : allows you to create a mission (given by an NPC) where the aim is to target a creature. - Kill NPC :allows you to create a mission (given by an NPC) where the aim is to kill a specified creature or NPC. - Hunt Task : allows you to create a mission (given by an NPC) where the aim is to kill one or several creatures or NPCs from a list of creatures or NPCs. - Delivery Task :allows you to create a mission (given by an NPC) where the aim is to deliver an item given by a NPC to another NPC. - Mob Hunt : triggers an event when all specified creatures are dead. - Proximity Dialog : launchs a dialog when a player is near a specific zone. [ M I S C E L L A N E O U S ] . Switching to test mode or animation in a new scenario will not teleport the Adventure Master to the Spawn Point anymore. . It is not possible to take control of an NPC's corpse anymore. . The feature "request item task step" is repeatable again. . It is now possible to change a scenario's description on the Ring Terminal in Animation mode. . You now have access to your Guild Forum in a Ring session. . The event "What happens" "Dialog activate" is working even if the dialog is not already activated. . A trigger zone will not launch an event if set as non active. . About the Dialog macro, the events "Before Step" and "After Step" are working as intended. . You can now apply an event to a member of a group instead of a whole groupe. . Trying a helmet on an NPC won't initialise his haircut anymore. . Copying a group of Karavan or Kami will now leave their correct name. . You can now create a route over a wander zone. . A two plots-route will be deleted if one of its plot is deleted. . You will be able to set correctly the language used in your scenario (which appeared on the Ring Terminals) in the Scenario window. . You can now set a creature to run or to walk in his Properties window. . The 'Sit Down' and 'Stand Up' options have been activated for some creatures. . The creatures respect now the aggro range they have been given. . All Activity Steps will be activated as requested, even the short one. . An AE option can now be added to your spell in a Ring Session too. [I N T E R F A C E] . A significant number of Ring Windows have been improved. They now have a better size, some new icons, scroll bars and texts have been added or corrected. . Guild names of more than 20 letters are fully displayed on the player control window. . In the Session Window, level display has been corrected . No text will appear in a bubble chat if it was not the way it was designed to be. . A case where some debug messsage were displayed in the Sysinfo window can not occur any more. . Properties dialog boxes were wrongly set, their display is now as it should. . Click on the Go Live in the main menu while being in test mode will work as intended. . It is now possible to set the transparency of the window of the Go back to AM mode button. . The dustbin and the ". . ." icons have been redone. . In the Scenario Window, two icons not related to the window have been removed. . Some windows positions have been fixed. . Some tool tips were missing in the Scenario Control window. . Some icons were missing in the Meteo Control window. . The button for launching scenarios from ring terminals has been redesigned. . The partial white border of the Map subtropic15 has been removed. . Customising the look of an NPC will no longer display the NPC acting in a frenzy mode. . You should be now able to see all players' name correctly. . The tool tip for the "tell Adventure Master" at the creation of dialog has been fixed. . The tool tip for the description of animation has been corrected.
[R I N G T E R M I N A L S] . If the Adventure Master unticked 'allow players' after inviting some players, those players were unable to see the session in the terminals. This have been fix. . Ring Terminal Windows now refresh better. . If after a second thought, you don't wish to create a session, you can come back to the session list thanks to the Back button. [M I N I M A P] . Sometimes the season on the mini map in a Ring scenario wasn't the same as in game. Now the mini map displays the correct season. . After dying in a Ring session, the respawn map could not appear unless you zoom in or out in the minimap. This have been corrected. . It could happened that after a death / respawn in Ring, the Ring minimap changed for an Atys minimap. This won't happen anymore.
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