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Thursday,26 October , 2006 at 12:59 UTC

podcast

Wednesday,25 October , 2006 at 02:20 UTC

Ryzom Ring adds astounding value to an already enjoyable game, and introduces perhaps the best concept ever implemented into an MMORPG. Ryzom have very nice graphics, decent game play, interesting and unique settings and artwork. Sound, weather, lighting all works together nicely.

Friday,20 October , 2006 at 11:25 UTC

For the first time in dedicated MMO worlds, it is possible for the player to actually create and share content/missions with friends and acquaintances. Nevrax has definitely opened up a whole new array of possibilities for gamers and hobby designers to delve into and enjoy.

Tuesday,26 September , 2006 at 12:53 UTC

The editor itself is a good reason to play the game!

Wednesday,20 September , 2006 at 13:51 UTC

Ryzom Ring offers a simple tool with very few limitations. It was designed with the common user in mind, not a programmer.

Sunday,17 September , 2006 at 17:05 UTC

What can I say but once again we were floored by the power of the tools that Nevrax is placing in the hands of their customers.

Sunday,17 September , 2006 at 16:58 UTC

Ryzom impresses with a hands on look at The Ryzom Ring expansion.

Thursday,14 September , 2006 at 00:00 UTC

Ryzom Ring provides what feels like a limitless set of options in terms of setting.

Thursday,14 September , 2006 at 00:00 UTC

Only time will prove out the value of player generated content in a MMORPG, but Nevrax has taken the first step in rising to the challenge by introducing the Ryzom Ring to the Saga of Ryzom.

Thursday,14 September , 2006 at 00:00 UTC

I must say that it looks very promising

Monday,28 August , 2006 at 00:00 UTC

The Ring is an expansion coming to Ryzom that is going to rock the MOG world. Or at least it should rock the MOG world, if players weren’t always dumb and wanting to play fruity Night Elves.

Monday,28 August , 2006 at 00:00 UTC

I heartily recommend this game to anyone who is looking for a new game to pick up

Monday,21 August , 2006 at 00:00 UTC

I would encourage anyone interested to give it a whirl

Monday,21 August , 2006 at 00:00 UTC

Pay it forward. It's what I tell the newbie’s when they come to the main land after I’ve helped them.

Monday,21 August , 2006 at 00:00 UTC

This game seems to be one that everyone should be keeping tabs on, with the immense amount of detail, hours will most definitely be wasted but for a good cause.

Friday,18 August , 2006 at 00:00 UTC

Only time will tell what the future holds, but the potential is great at this point.

Thursday,10 August , 2006 at 00:00 UTC

God Game. French game maker Nevrax is releasing tools that let players craft and run their own sophisticated scenarios set in the Ryzom game world. The scenario creation kit can be used to create quests for other players to complete and, once written, edited and uploaded, will become part of the larger game that anyone can play.

Sunday,06 August , 2006 at 00:00 UTC

When most MMOs would be content to just spew out some new high-level content for their first expansion, Ryzom decided to do something completely crazy instead. Ryzom Ring changes the way Saga of Ryzom plays to the point where it really forces a re-evaluation of the entire game as if it were a new product.

Friday,04 August , 2006 at 00:00 UTC

You can programme NPCs to talk, assign quests, fight battles, or just wander around looking like part of the scenery. You can even get them to respond to each other, or hijack conversations a player has with other NPCs; all of this continually expands the options available to users, giving you a good wedge of creative power.

Tuesday,01 August , 2006 at 00:00 UTC

For all intents and purposes they've made an easy-to-use modding tool and opened it up to the public, allowing friends to play one another's missions in no time at all. In the end the idea is to have a constantly refreshing database of quests for players to try out and fool around with.

Thursday,27 July , 2006 at 13:10 UTC

"The Ryzom Ring will offer players many things actually, because there are many players who have been waiting for a way of expressing themselves as creators. By this tool they can create their own games, their own scenarios, their own levels…" (Extract from Milko Berset’s interview)

Saturday,01 July , 2006 at 00:00 UTC

It took some work, but it's finally here. The Ruins of Silan is the new, reworked starter lands for new characters in The Saga of Ryzom. This new land offers a look at all the races, a detailed look at the skills and a chance to see a sampling of the flora and fauna of most of the lands.

Thursday,29 June , 2006 at 00:00 UTC

Nevrax hopes that the Ring inspires a large community of quest developers and content sharing. Players can export and share their quests with others outside the game. Berset also noted that one reason he was looking forward to the Ring was that it also enabled players to easily create movies using the game engine. They demonstrated this with their Ring trailer.

Monday,26 June , 2006 at 00:00 UTC

The Saga of Ryzom has been out for over a year now, and it's time to take another look at the game after such a long time. A lot can change for a game in a year and Saga of Ryzom is no exception. Ryzom has seen many ups and downs, but who knows what the future will bring?

Monday,26 June , 2006 at 00:00 UTC

Fortunately, the scenario creation process is very intuitive and seems to minimize the procedural frustrations common in other non-MMO attempts at scenario development kits. On your development palette, you’ll find Ethec-friendly buttons like “Undo” and “Redo” (with a sizable history to-boot). The online framework is entirely built in, too.

Tuesday,30 May , 2006 at 00:00 UTC

Compared to other development tools I’ve seen, the Ryzom Ring editor was impressive. It was easy to use, easy to understand over the developer’s shoulder and seemed as if someone with only moderate technical skills would have no problems at all figuring it out.

Sunday,21 May , 2006 at 00:00 UTC

The Ring is a first for an MMO. It will take players where they have never been able to go before, in to the designer’s seat. The Ring will take the player experience to a whole new level because for the first time they will be able to design their own quests for friends, guildmates or anyone who plays Ryzom if they choose.

Saturday,20 May , 2006 at 00:00 UTC

In DM mode you can instantly transport anywhere on the map, or you can run there extremely fast. When your adventure is uploaded and becomes live, you can instantly kill players or NPCs, spawn or despawn enemies, create and destroy items, and pretty much anything else that the creator of any game could do.

Sunday,14 May , 2006 at 00:00 UTC

Gamers that always said “I could build a better world” will finally have a chance to walk the talk with Ryzom’s free extension being released in June of 2006. In a first for MMORPG’s, players can create their own scenarios and share them with others.

Friday,12 May , 2006 at 00:00 UTC

I HAVE to have it, and if writing your own adventures or designing your own levels is your thing, you need it too. Even better than the level creation, is the ability to use the tool to create your own digital movies. I can’t wait to get home and have a try at it. I can see MANY long nights disappearing playing around in Ring.

Tuesday,04 April , 2006 at 00:00 UTC

"Try R2 when it launches and tell us what you think. No other MMO has these kinds of tools and we want them to evolve and become better over time. For that to happen, we need people to tell us what they want."

Monday,23 January , 2006 at 00:00 UTC

We're breaking the mold that says "Only developers may make content" and making a new mold. One that says it is OK for players to have access to the game libraries of creatures, NPCs, buildings and objects to build something new, different… heck, maybe something wildly different. Rather than be scared about it, we're awed by the coolness of it.

Monday,16 January , 2006 at 13:10 UTC

The original category included Horizons instead of Asheron's Call and managed to produced a dead split between the top four games (22% each). Oddly enough, this didn't carry over into the finals, where The Saga of Ryzom emerged on top with 31% of the votes. City of Heroes / Villains grabbed 19% for second place.
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