Answers To Questions From The Boards - 2005-06-15
It has been a month since my last Q&A! Now that the E3 and reorganization heat is cooling down, it's time to look over some of the questions you asked on the boards in the meantime. There are more questions than usual, and you'll even find some outposts questions answered.
Please also note that my Glimpse of Production articles are no more: they have been advantageously replaced by both the Player Information Sections as well as David and Jessica's weekly letters. We hope you appreciate the changes. ^-^
Could you please explain how the AOE-Spells, i.e. Bombeffect etc., are working, since they obviously don't coincide with the way they are supposed to work according to their IG-description. An explanation why they were changed during the rebalancing would also be nice. [Submitted by tridman]
- For 2 players, each of them receive 100/(0.9*2) = 55 HP
- For 4 players, each of them receive 100/(0.8*4) = 31 HP
- For 8 players, each of them receive 100/(0.6*8) = 20 HP
In one of the recent statements you mentioned that ranged fight is going to be improved. Can you be more specific? [Submitted by sotbo]
Can we have some numbers and examples or something to muse over with relation as to how dodge and parry values are worked out, how affective they are etc? [Submitted by alibasil]
Here are some sample values taken from the current table:
- Difference = -50 ; complete = 10%, partial = 25%
- Difference = -20 ; complete = 25%, partial = 40%
- Difference = 0 ; complete = 35%, partial = 50%
- Difference = 20 ; complete = 45%, partial = 60%
- Difference = 50 ; complete = 60%, partial = 75%
Was the previously announced expansion (new race, new skills,...) just replaced with Ryzom Ring, or is R2 something new and separate? [Submitted by oneof1]
Do you have any plans to add a feature that allows us to decorate our private homes and guild halls?[Submitted by schlitza]
[Outposts]
How do you plan to introduce the outposts? Will it be a case of one day we can just get one? Do you plan to bring a storyline with it so that us roleplayers have a reason behind the PvP associated with outposts? I hope there is lore to these outposts. [Submitted by alibasil]
A good place to watch, in addition to what's happening in game, is the front page of ryzom.com, events section; you get some hints here on what is currently happening (and how to participate to some of the next events).
Will faction have anything to do with the price and ability to hire NPC's and will crafter guilds be able to create armor for their hired NPC's to wear to give them stronger abilities? [Submitted by Raynes]
Will it be possible to have the NPC's we hire attack non-guilded players? What about guilded ones that don't declare war? As an example if my guild builds an outpost and I want the NPC's to attack anyone with a high Karavan faction that comes into my outpost area, can I do that? [Submitted by Raynes]
What are your goals with introducing outposts into the game? What I mean is what effect do you want them to have on players? [Submitted by Raynes]
Will there be a penalty for those who fail in conquering an outpost? [Submitted by micrix]
Yes and no; standard mobs won't interact at all with the outposts. That would allow too many exploits (like aggroing a kitin nest and bringing it to the outpost before attacking it). But outposts will be owned at first by some NPCs or mobs, which could come back from time to time to try to get it back.Will wildlife and bandits tribes attack the outposts? For example if we build an outpost in the roots and the Kitin come near will the NPC's we hire protect us? [Submitted by Raynes]
Are outposts visible on the map. Probably with status (on war or not) and with current owner ? [Submitted by micrix]
How long, approximately, does it take to conquer an outpost ? 10 minutes, 1 hour, 6 hours, 6 days ? Are even sieges possible ? I mean, is there enough time to start political action, calling allies or such ? [Submitted by micrix]That's one of the points we have to adjust, depending on the tests and on your feedback, but the current goal is to make it last 2-3 days. Yes, taking an outpost should take some time. ^-^
Can you tell us more about the guild alliance aspect of the outposts? [Submitted by Raynes]Not yet, since we're still playing around with the concepts of both guilds alliances and player alliances.
To explain the difference, let's take the example of Guild A trying to defend its outpost against Guild B. With guild alliances, Guild A could invite Guild C to help; if accepted, all the players in Guild C would be automatically tagged as defenders. With individual alliances, each player could join, independently, either side.
There are advantages with both: guild alliances are simpler and gives more power to the guild leaders, while individual alliances give more freedom to each player, is more challenging for guild leaders (they have to make sure their troops follow them) and allows treason.