Answers To Questions From The Boards - 2005-08-18
A short one this week: prospecting messages, potion-like consumables, the concentrate and slow stanzas, Ryzom in wide-screen and finally damage absorption are all of it.
If you're on holidays, print the Q&A and bring it with you on the beach; this is a summer one, better appreciated in front of the see with your sunglasses on and a cocktail in your hand.
Cheers!
Are the prospecting messages all correct and can we trust them? [Submitted by Janta (FR)]Yes, these messages should all be correct.
Where are you at with the "potion-eggs" discussed in the past and introduced for Easter? Have you abandoned the idea of using potions or can we hope to see it when the expansion comes for example? [Submitted by Neiher (FR)]
Can we have some additional details on the "concentrate" stanza? [Submitted by Bobocop (FR)]Bit by bit, I guess I will end up writing a whole manual. :) Fair game!
"Quote: Originally Posted by Xavier --- There are several issues associated to the modification of this parameter, and more generally to any direct alteration of the configuration file"
I have a Wide screen monitor. I found the following area that states: // This is the actual aspect ratio of your screen (no relation with the resolution!!). Set 1.7777 if you got a 16/9 screen for instance. My question is: Is this modification a violation? Even if the directions are posted in the file? P.S. I have not done it but would LOVE to see Ryzom in wide screen mode. [Submitted by mimir1 (EN)]
I've asked the CSR team about it and they agreed to an exception to allow the modification of the configuration file for this particular case. However, if it causes any issue, the rule could be reversed. And you will also need to keep a backup of an unmodified configuration file at hand, as the CSR team could ask you to restore it if you run into trouble.
Last but not least, please explicitly notify the CSR of the modified state of the configuration file during any contact you have with them - they will need to have it in mind to be able to help you. Thanks!
I was told by GM that the range weapon system was under investigation to make it more appealing as a trade. How far has this progressed??? [Submitted by alyssah (EN)]
I would be interested in knowing if the stanzas "slow" of the 2h & 1h mace work in PvE and PvP or if they still don't work when used, only for critical strikes, where you wouldn't actually need a stanza. If they work, how or when do they have an effect? Like bleeding always when you hit, or only at certain events? [Submitted by zhidao (DE)]
"1. Adding absorption of magic or melee special hits from mobs"
This point suggest to me that with armour it will be possible to get absorption to 100% by combining armour and jewels or does the 80% rule apply? In which case, the 3-4 max covered by jewels, can be added to by armours, covering the other 3-4. Does this apply to all armour types? Is it scaled for Light/Medium/Heavy? Will this scale with the ql of the jewels? (Currently you get the resist base on the ambers used regardless of ql) [Submitted by borg9 (EN)]
"12. Increasing the absorption limits of armors"Sounds good in theory, Is this not going to counter the changes made in point 8? Is this purely to help Melee kill light armoured foes more easily? Pike + ignore armour is therefore still the PvP weapon of choice? Will it be raised to the point where CC/1 handed are almost useless against an armoured foe? [Submitted by borg 9 (EN)]
However, for the heavy armors, the increase of the absorption limits should be light; we won't make drastic changes.