Answers To Questions From The Boards - 2006-04-02 - Ring Edition
A Special Ring Q&A, with no less than 33 answers. More details are given here on what you are able to create with R², what you can bring or gain when playing a scenario, and some more information about the Beta.
In the Ring Alpha, you can already control mobs, bosses or NPCs directly. You just have to click on it and then on the "control NPC" icon, and then the mob/NPC will follow you and do everything you do (as a DM, you are invisible to the players). If this is an NPC, a special chat window is also available to you: everything you write in there is said by the NPC.
For the time being, we don't accept new testers into the alpha - as mentioned elsewhere, we are preparing the beta right now, and will only resume considering applications and sponsoring when we will have reached that stage.
Stay around though, there should be a news to warn you about it then.
So, as concerns the Ring... I had actually planned to keep you up with its progression as the beta stage is approaching, but since you are asking, here’s some info, a little bit in advance. :)
The alpha, which consisted in testing the Ring in its most basic concepts, went pretty well. The alpha tests are not representative of what will happen next, but it enabled us to correct many bugs and to become aware of certain things soon enough to have the time to adjust them (for instance, some of the interfaces were hard to understand and a bit chaotic, we are working on it, little by little).
Currently, most of the effort is dedicated to preparing the beta, which consists in moving the Ring to the ATS and making the test accessible to more people, including people as players, because until now we had particularly concentrated our attention on the actual edition of the adventures. There, we begin to get closer to the end of the list of the features necessary to release the Ring, and the beta should enable to polish the whole - more than heavy developments, we will try to make features of good quality.
As for the ATS: moving to the Ring depends on an important architectural change; that is the unification of the shards; this is another way of saying that we should be able to move from any shard to the Ring (also, interesting fact, the possibility to create characters whatever the shard). That’s why we are taking our time to reopen the ATS, because if we leave too many bugs at this level of the beta, it is going to be a real mess.
If you have more specific questions concerning the Ring, feel free to post them in a specific thread, I’ll try to answer them as best as I can.
The ATS would become the server of the Ring beta, yes, but it will not directly be accessible from the live shards (at least not at first, since it would also involve a new architecture for the live shards).
In the long run, what will enable the new architecture (once patched everywhere), will be connecting to the same adventure, indiscriminately from Aniro, Arispotle or Leanon (therefore making multi-shards events).
In the end, that is indeed the objective; the Ring in its current version is already beginning to make people drool in-house. Yet, a certain number of challenges remain in terms of compatibility, so it will not be used immediately in our in-house productions, but as soon as it is able to edit the current data of the game, Ring edition sessions will pop up on the level designers’ screens.
Actually, this will not be its only use - the event teams will take advantage of the Ring for their animations as well, although it will not take place on the mainland (not at first at least).
It would be true if the groups playing in the Ring scenarios were always the same, leading players to always see the same smaller group of people. But public scenarios, open to all as part of the pioneers program, will actually enable players to play with different people, each time - and certainly to meet more people than if staying with one’s guild.
So, we carefully try to maintain strong links between the Ring and the rest of Ryzom: for example, one of the solutions envisaged for the attribution of XP within the scope of the Ring is the looting of XP catalysers, which would compel the players to keep on playing in Ryzom “Mainland” whatever happens, to turn them into real XP.
Yes, in the Alpha it is already possible to place chests "Easter Eggs"-like or to trigger an action when a player enters a zone.
This reference may only mean something to coders (May others forgive me!), but the Ring was built on the basis of event-based object model. Basically the objects are placed (NPCs, zones, roads, buildings, etc.), they each have characteristics (name, sex if NPC, etc.) and they carry out actions/methods (follow such and such a path, say such and such a thing, etc.) when given events take place (when such and such NPC dies, when another says such and such a thing, etc.).
For instance, if we want a border guard NPC to say "Halt!" when a player gets close to him/her, the NPC (object) will have to be set, dressed and named (characteristics), then a “Halt!” dialogue will be created (method), and triggered when a player enters the zone surrounding the NPC (event).
Well, I’m pretty sure now all the non-developers ran away :) but don’t worry, all of this is done through interfaces which make the whole process accessible. And it will enable those who have already practiced to realize that, if there are enough types of events and “methods”, the potential is almost infinite.
Not at this level of detail, no. However, its level can be chosen quite precisely, to make sure it corresponds to the players in terms of difficulty.
As concerns colours and tints, it is not on the agenda for now.
Yes, it is the objective for the release - basically 25-30 per ecosystem; this may be rounded up or down a little, depending on the bugs’ correction rate.
By the way, note that all of them will not be immediately accessible, the basis will consist of about ten maps per ecosystem (to be confirmed); the rest will be purchased with "Ring Points", which will be attributed according to the level of your character and also certainly to a progression specific to the DMs.
No, the Ring will not be released in a month. The beta and the release are scheduled for this year’s second trimester, for now - but as with every date, it can change depending on the needs.
Not everything is fixed concerning the Ring Points yet; but basically, they will be attributed according to the level of the character and to a progression specific to the Ring (this could be related, for example, to the number of animated scenarios, to the number of people who participated, etc.) and they will enable you to buy "packs".
As I was saying a little earlier, on beginning in the Ring, you won’t have all the maps; you won’t have all the entities of the palette either (mobs, NPCs, objects from the scenery). Both maps and entities will be purchased through packs, each containing a small number of maps and/or entities.
Dungeon Master, i.e. the one in control of a running scenario (like in pen & paper RPG). But as this name was registered by TSR, we are certainly going to use another one...
Yes; as I have described it a while ago, there are control mechanisms for the mobs and NPCs. When you control a mob, it starts following you around and copies exactly its actions on yours (DMs are invisible). As for the NPCs, you can also make them talk via a specific chat window.
No, this is not scheduled at all for now - but in absolute terms everything is conceivable, it will depend on the needs.
This would mean letting people code directly on the server, which is unconceivable for a MMO, at least not without a very advanced control system or a system based on patch submission (like with free software). No one would fancy spending their nights watching the servers go down each time a Ring user would launch bugged code... :/
As already mentioned earlier in the thread, only persistent maps (Outlands) are to be paid for; the basis of the Ring, the making of scenarios lasting as long as the animation goes, is entirely free. The monthly cost of the Outlands is exclusively related to the server resources they constantly consume.
No, at the logical level (triggers, components, etc.), progression will not be taken into account - everything will be accessible from the start.
Ahh, the good old debate: "pro or anti XP"... :)
The reason for setting up a progression system for the Ring is quite simple actually: it is always more pleasant to get things in return for a hard labour than getting everything from the start. Be it within the scope of a video game (what would be the point of starting from the maximum level or playing with cheat codes?), of work (directly starting as the big chief or get into a profession by the back door and take more and more responsibilities over time?) or even - sorry for the analogy - of love (seduce the other instantly or seduce him/her and let yourself be seduced little by little?)
Currently, on the Ring Alpha, everything is accessible from the start. When you create your first scenario, you are drowned in a flow of maps and entities - this is useful, you can have and use everything, and personally I don’t deny myself.
But I know it will feel much better to place a sexy Kami the day I have to win it.
Yup, if we want to be able to interact directly on the boards and say something else than "you will know soon", that's a necessary evil. But all these answers will be translated and published as a news in the next Q&A.
True, the way Ring points will be gained isn't yet set in stone - that's also why we are interested in discussing it here, in addition to keeping you informed. If you have ideas, comments, we'll be happy to read them, since we'll be making decisions on this in the coming weeks.
We agree with you on this, that's why we want to relate the Ring points to the Ryzom character; currently we plan to give an amount of Ring points proportional to your character's level, but that's still being discussed - if you have better ideas, feel free to write them down here, we're reading!
- Will it be the case? (If it is like with the Encyclopaedia, I doubt it but still, tell us if you plan it). [Submitted by bozo123 (FR)]
The Ring, on its release, will contain a significant set of maps and mobs (for the mobs notably, most of the game’s creatures will be made accessible, which gives a lot of matter to create from). Other maps will be added later, in addition to the initial first hundred; concerning mobs, it will certainly be less frequent (or maybe linked to additions in Ryzom, the aim not being to only take care of the Ring).
You have made a good summary of the risk present at this level, and the reason for which it is crucial to make something that hangs together well.
By the way, thank you for the suggestions concerning the means to earn Ring Points, that gives us food for thought.
Here, everything depends on the status of the owner of the Outland (persistent map); if it is a "pioneer" (a program designed to ensure - among other things - a minimal quality for the scenarios), he will be able to flag his Outland as public, so everyone can come, through teleporters, and it will be accessible as any other part of Ryzom. If not, the Outland will be private and accessible by invitation only.
Persistence. Even with no player or animation, the Outland will remain in the same state and will go on with its life; whereas the scenario will disappear at the end of an event, and will be brought back to its initial state when rerun.
No, at least it is not on the agenda for now.
But they are not MMOs; notably, constraints in terms of spoil are not the same. You wouldn’t recommend we implement cheat codes in Ryzom because Doom or Warcraft have some would you?
There will be teleporters, placed at different spots on the mainland, which will enable you to access the Ring scenarios.
Yes.
Hum, I’m not sure I understand the question... Anyway, making buildings appear or disappear while a scenario is running will not be possible, they will be a part of the permanent content.
Create, no (same problem as mapping or modelling the mobs); place, yes if it is part of the palette.
No, your character and inventory won't be frozen; if you take mats in a scenario, and craft with them during the scenario, you'll keep the crafted item when you come back from the adventure.
The limit would be in what you can gain directly in the scenario. Whether killing a Yubo will reward you with experience points or not is still undetermined; as mentioned on the French boards, we are investigating the possibility to only give "bonuses" in the Ring adventures, such as a buff or a quantity of XP catalysers to use on the continent to actually gain XP.