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Write your own emotes

by Marjo Creation Date : Saturday,28 October , 2006

We're improving the emotes system to allow you to write your own emotes, to associate the existing animation of your choice and to play the animation without any text.


  • To write a text without an animation: we will add a new command, /em.
Example (your name is Luke): /em wishes he could marry Jena... -> it will write in Around: "Luke wishes he could marry Jena..."

  • To use an animation without a text: you write the emote command of your choice and add "none" at the end.
Example: /love none -> it will play the kiss animation but nothing will appear in the Around chat.

  • To write a text and associate an animation to it: you write the emote command of your choice and add your own text at the end.
Example: /love wishes he could marry Jena -> it will write in Around: "Luke wishes he could marry Jena" and play the kiss animation in the same time.


Notes:
- Your target won't have any effect on this system.
- This system is optional and simply enable emotes customisation. All the emotes currently in game will remain and behave as usual.
 

emote macros

Posted by seawe at Wednesday,20 December , 2006 at 16:27 UTC

lol ajsuk...  kinda   touchy?

for macroing emotes, you can do them using the chat>talktoanybody>say>___(/emote)__. it works just fine except that stringing two or more together results in only one of the emote animations and the rest showing in chat. So would be nice if this could be fixed so all the emote anims show when stinged together and in the desired order.

will be a great new patch.

Re: Switch it around

Posted by katriell at Wednesday,20 December , 2006 at 16:27 UTC

Just have both /em and /me available, like with /shout and /yell. =P

Anyway, thank you Nevrax. :)

/em happy welcomes the great news!

Posted by khyle at Wednesday,20 December , 2006 at 16:27 UTC

Finally, emotes and animations separated.

Does the note regarding targets mean that there will be no placeholder variable(s) for actually effecting a target? Would be extremely nice to be able to wrap up emotes into macros as well.

While your at it...

Posted by ajsuk at Wednesday,20 December , 2006 at 16:27 UTC

Something I've found a bit silly ever since I started playing was that somebody on your ignore list could still emote you...

Perhaps you could fix that while your doing the modifications?

Switch it around

Posted by geezas at Wednesday,20 December , 2006 at 16:27 UTC

Using /em seems rather odd to me, could it be possible to use /me as in /me does something. Me doing something fits alot better in my brain then /em emoting something. the /em is to metaphysical. Then again I use IRC and the default most clients have for emotes is /me .

Why switch it around ?

Posted by diyanna at Wednesday,20 December , 2006 at 16:27 UTC

Using /em to do an emote seems perfectly logical and correct

Hmm

Posted by geezas at Wednesday,20 December , 2006 at 16:27 UTC

Now that I think about it for a bit longer using /em does have it's advantages.

/me is more personal, it is I who do something when in fact it is the character doing something and I'm only controlling the character.

/em would be a action that I make the character perform.

Thinking about it in different way's makes me appreciate both.

How strange to think about just 2 letters and what they can mean and implicate :p

/ems

Posted by ruslan at Wednesday,20 December , 2006 at 16:27 UTC

Sometime's a small change can make a big difference. I'm really looking forward to having this in-game.

I would also suggest an /ems command, which add 's to the end of your character's name.

So with Luke, it would be something like:

/ems face goes bright red

Luke's face goes bright red.

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