Ring

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Friday,22 December , 2006 at 17:29 UTC

We have temporarily closed the Ring as we've found some issue related to the Ring and the character inventory since yesterday's patch. We will reopen it as soon as this is all sorted and corrected. We apologise for any inconvenience this may have caused.
 

Friday,20 October , 2006 at 19:00 UTC

Maybe you've been wondering what are the Ring Reward Points also called "RRP", how do they work and if they are already usable. We've just published a document that explains the system.
Click here to know more about the RRP and scoring system.

As a side note, the system hasn't been activated yet in the game.

Tuesday,03 October , 2006 at 19:15 UTC

Ryzom Ring it out! :) Along with its awaited release the manual is now available in French and German. The English version has also been updated. Have fun!

Links to the manuals:

You can also read the press release about the Ring release here.

Friday,22 September , 2006 at 10:56 UTC

Early this afternoon we will operate a maintenance on Ryzom Ring to fix a few technical issues server side. As it uses different shards, the Ryzom live shards (Arispotle, Aniro, Leanon) won't be affected by this maintenance and will stay open.
However, the Ring won't be accessible. If you try to open the editor, nothing will happen. This should take less than one hour.

Thursday,21 September , 2006 at 17:50 UTC

Great news today, we are happy to announce the official release date of Ryzom Ring! We will launch our first free expansion next month, on October the 3rd. Sharpen your mind and prepare your scenarios, soon power will truly be given to you!
At the release, the current content restrictions for paying players will be lifted. Moreover, the rating and reward systems that allow the best scenarios to stand out will be activated. A German and French version of the manual should arrive as well.

With a Free Trial, you will be able to try all the creation tools of the Ring with a basic set of creatures and maps, but you won't be able to play your own adventure with others nor participate in other player's adventures.

Wednesday,13 September , 2006 at 20:00 UTC

Logging in Ryzom, and having to patch? Don't worry this is normal! This is the beginning of patch series that will prepare your client to the Ring release.
If you have installed Ryzom with our latest available installer, there is about 30 MB to patch, if it's an older client there is roughly 100 MB to patch.
Tomorrow and the next days, other patches will follow. More info to come!

A few things about the Ring now, to answer some of your concerns:

  • Dedicated forums have been opened, please post in the appropriate section for discussions related to the Ring.
  • A special Ring support forum has been opened as well; reach the support team there for issues related to the Ring.
  • No NDA for the Beta, you can now share your experience with others anywhere.
  • Any scenario you create in the Beta on the ATS will be usable at the Ring release. So you can start creating a big adventure right now, it won't be wasted!

Have fun on the Ring Beta!

Monday,11 September , 2006 at 10:55 UTC

A special week is starting for Ryzom, it's birthday week! As you may already know, two years ago on the 16th of September, Ryzom went live and the first Homins could breath and run on Atys... But today is even more special as it also brings a very good and long awaited news: the opening of the Ryzom Ring Beta!
The Beta is reserved to our players who have a paying Ryzom account. As the Ring is currently available on the ATS (the Advanced Test Server), we are also opening the ATS to all of you. We copied your guilds and characters from three weeks ago.

In order to access the ATS and the Ring, you have to:
  • Create a copy of your fully patched Ryzom client folder;
  • Download this file, extract it, and paste this new client.cfg into your new folder, overwriting the one that is already there;
  • Launch the client_ryzom_rd.exe. You should have to patch between 600 MB to 1.5 GB.
  • While patching, why not reading the Ring Manual Beta version?

All you have to do now is have fun with the Ring on the ATS! :D

Tuesday,05 September , 2006 at 17:30 UTC

A new article has been published on the web on heftig.com. For those who can read German, you will discover here a nice preview of the Ring.
Enthusiastic, the journalist wrote:

"Selten hat mich eine Präsentation und Demo so gefesselt wie es Ryzom Ring geschafft hat und ich bin mir auch sicher, dass es nicht mehr lange dauern wird und das Spiel bekommt die Anerkennung welches es auch verdient." (Rarely a presentation and demo have attracted me like Ryzom Ring has done and I'm sure, no more long time will remain until the game will get the reputation which it deserves.)

Find the whole article here! Heftig.com also gave us the Gold Award, for the idea, graphics, and complexity of Ryzom Ring.

Friday,01 September , 2006 at 18:30 UTC

Today is a great day in the history of the Ring! After lots of testing with the first waves of Alpha testers, opening to all the CSRs then to 40 lucky players, we now need even more players for testing on a larger scale.

We already gave access this week to 40 more active players and also to those who added their names to our list at the GC Leipzig. But today, with the opening of the Alpha to our 589 ATS (Advanced Test Server) testers, we're crossing another key point as it's the first time we'll welcome so many people on the Ring.

To those who wonder, an ATS tester is a player who filled out a form and got enrolled in order to gain access to the ATS (Advanced Test Server) a few months ago. This form is no longer available.
If you are not sure you are one of them or not, here's an easy trick: ATS players have access to one more forum dedicated to the ATS.

To the ATS testers: please read carefully the posts of your ATS leader on your ATS forum to patch your ATS client properly. We also highly encourage you to read the Ring manual to get started.

And then, play and most importantly have fun with the Ring! :D

Wednesday,23 August , 2006 at 17:30 UTC

In order to have the site easier to manage during the busy times around the Ring release, and also because we are still getting the Ryzom Ring closer to Ryzom, we have moved the Ryzom Ring's website into Ryzom.com today.
Basically, we simply copied the site content to relevant sections of Ryzom.com.

So, when typing Ryzom-ring.com, you now arrive on the Ring presentation page located on Ryzom.com. To facilitate navigation, we added a Ring banner on this page, which links to:


At any moment on the site, you can go back to the Ring homepage by clicking on the Ring button at the top right, or via the menu on the left.

Friday,18 August , 2006 at 15:00 UTC

Testing on Ryzom Ring has reached a key points where we need new fresh blood to test the tool on a larger scale. As a result, this week we opened access to the Ring Alpha to fourty lucky new players selected from those who filled in the form we posted back in Spring.
To the Ring Alpha testers: you now have access to both the Ring Alpha forum and Ring Alpha mailing list. Enjoy the adventure! :)

Thursday,27 July , 2006 at 15:30 UTC

The time draws near for those who are interested in seeing the Ryzom Ring in action.
The place: London

The time: 2pm this Saturday

There are still some free places so if you fancy the chance of seeing the Ring in action and talking to Nevrax about it then get your name down now.

Just come to London, Saturday the 29th of July at 2PM, at the Charlotte Street Hotel, 15-17 Charlotte Street, London W1T 1RJ; and be among the first to glimpse the future

Mail: [email protected] with your name to reserve a place or you can pop a vote on this poll

Tuesday,11 April , 2006 at 10:59 UTC

The Ring Points & Packs system described in the forums (see the last Q&A) raised a lot of debates and generated a lot of comments. The concept being new, there is a lot to think and ponder here, and we were glad to have your comments to help our internal debate.

And, at the end, we think you're right. Linking the Ring packs to the character level would create more problems than it would solve (a lot of old-time players are not level 250, new players would have to go a long way before being able to use the Ring to its full extent, etc.).

On the other side, as pointed out in the comments, giving an advantage to old-time players would be a good thing, and there is a need to have new players discovering a bit of the mainland before being able to properly use the maps and mobs in the Ring.

So, we are replacing the Ring points system by a system based on the exploration of the game. In our current and updated design document, Ring packs are now unlocked by accumulating respawn points with your character. The more you discover of Atys, the more content will be available to you during Ring editing sessions. This way, we hope to see new players participating in world treks and discovering enough of the game to allow them to use the content properly, while those of you who have been there long enough will have most, if not all, the content of the Ring available from the start.

Many thanks to the many contributors who wrote insightful comments on this subject.

Thursday,06 April , 2006 at 19:58 UTC

With the Beta approaching, we've made available the subscription form to let you apply to join our final Alpha test phase.

However, you need to know that this form is not for Ring editors recruitment; at least not directly. If you get accepted here, you will get the possibility to play in Ring scenarios created by Ring editors. You would get one step closer though, since we will recruit new Ring editors among the ones who play Ring scenarios frequently and fit the role.

And be sure to read the whole (lengthy) text before filling the form. :)

 

 

[ Discuss it! ]

Tuesday,20 December , 2005 at 17:34 UTC

The Ryzom Ring website gets a lifting - a new look, but also new presentation articles, screenshots and links to press articles.

In the coming months, we'll add more content and features to this site - it will be a complementary tool for the Ring Dungeon Masters. As a side note, the Alpha Testers already use it to exchange tips, HOWTOs, scenario saves, etc.

If you want to know a bit more about what it can already do, you can also have a look at plone.org, since it is built upon a Python/Zope/Plone technology.

[ Discuss it! ]

Tuesday,29 November , 2005 at 18:01 UTC

Some news from the Ring Alpha...

The first tests are going fine and, thanks to the first few who helped us, we were able to smoothly put in place the first tools to be used through whole the Alpha Test. We now have a bugtracker being filled, a new website which begins to be very useful and a first set of working Ring scenarios - while the test sessions, the mailing-list and the forum are lively animated by the core team.

So, that's the right time to welcome a second wave of Alpha Testers. The team will remain small, but we'll welcome new volunteers to start growing up the team in numbers. The current Ring Alpha testers will be responsible for sponsoring the new applicants, so if you wish to participate, you can try asking around you in game. :)

See you on the Ring!

[ Discuss it! ]

Wednesday,02 November , 2005 at 18:27 UTC

The Ryzom Ring, the upcoming expansion which will allow you to create your own events and scenarios within the game, is now approaching the alpha stage.

Soon, a first version will be released for the first pass of tests and debug; this version won't be feature complete, the goal being to fix bugs and start getting your feedback. We have selected about 50 of you for the phase 1 of the alpha test, based on displayed interest and skills - if you have been selected, you will receive an email in the next 7 days (be sure to check that the address recorded in the billing system)..

Since the first team needs to be small and focused, we couldn't include everyone we wished - but don't worry, we will progressively ramp up the number of alpha testers as we move forward, and an application form will be available.

Also, during the alpha test (and later during the beta test), I will dedicate a good deal of my time to the Ring alpha testers, ensuring communication between them and the Ring dev team. As a result, Marjo - whom you have probably noticed since she's writing the Forum Watch news - will temporarily take over some of my current duties, such as writing the news and articles on ryzom.com. She'll also join the boards and start posting there. You should start to see her around as soon as today. :)

Note: as usual during a game alpha or beta-test, testers will be bound to a non-disclosure agreement (to prevent concepts from being leaked and to avoid giving a wrong impression of the game to the general public), so please don't harass them with questions - they won't be able to answer you. Don't worry though, I'll stay around to make sure you get updates when we reach important milestones.

[ Discuss it! ]

Thursday,13 October , 2005 at 18:03 UTC

At 3pm on Saturday 15th and Sunday 16th, we will present the first demo of R² at 'Le Monde du Jeu'. Since we are still in the early stages of development, it won't be a complete overview of the Ring, but rather a first glimpse at the tools. And, no, sorry, you won't be able to play with it... *grin*

Anyway, it should be fun. :)

[ Discuss it! ]

Friday,23 September , 2005 at 17:28 UTC

We are proud to present the first Ryzom Ring trailer! This movie, featuring actual gameplay and scenes from the upcoming expansion, has been posted on Warcry, Mondes Persistants and 4players.

The Ryzom Ring will allow you create your own scenarios inside the Ryzom universe. Here, you will get a glimpse of the creation of a bandit village, the setup of pathways and an attack of Gibbaïs...

 

 

[ Discuss it! ]

Monday,19 September , 2005 at 18:01 UTC

As a full featured expansion pack to Ryzom, the Ring already had a dedicated website, several dedicated articles from the dev team, it now also has a dedicated logo:

 

 

The Ring website has been updated to reflect the change.

[ Discuss it! ]

Thursday,15 September , 2005 at 15:55 UTC

Starting this week, we're partnering with MMORPG.com to spread the word about the Ring extension, by publishing the periodical articles from the R2 team as special features on their website.

You can thus find the English version of the fourth article, 'Bandits!' as a Scenario Example on MMORPG.com. The French and German versions can be found, as usual, on the Ryzom Ring website.

In this article, Daniel Miller, Nevrax' CTO and Producer for The Ring, gives additional details on the features and inner workings of R2 scenarios. You'll follow the work of Frank, a fictional pioneer creating a scenario made of several acts. The participants will have to guide Sam, a coward NPC, through several trials setup by his clan to prove himself worthy...

[ Discuss it! ]

Tuesday,23 August , 2005 at 18:51 UTC

David Blanchard, Assistant Producer for the Ryzom Ring, delves into the Ryzom Ring set of services that will help you to create, manage and share scenarios. He follows the steps of Matthew, a fictional Ryzom Ring pioneer, who experiments it.

The article can be found on the Ryzom Ring website.

[ Discuss it! ]

Tuesday,12 July , 2005 at 18:30 UTC

Freshly cooked by Daniel Miller, the second Ryzom Ring article is now out! It gives the first description of the tools you'll be able to use to edit and animate your own lands - and even features some screenshots.

Good reading! [Discuss it!]

Tuesday,21 June , 2005 at 18:15 UTC

Daniel Miller, Nevrax's Technical Director and the Producer of the Ryzom Ring (aka R2), wrote an introductory article on the upcoming extension. It gathers the information we have released in various places since the R2 announcement at E3, to give everyone a the same knowledge before starting to address more specific aspects of the project in the next articles.

You will find the article on the Ryzom Ring website, refactored today to give space to the R2 team's articles.

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